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Valco

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REALvalco

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34 comments

  1. NoSwearPT
    NoSwearPT
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    so i am trying to get this mod to work, but for some reason wenever it trigers wild magik surge, its not giving me back my tides of chaos, so i am just stuck there having a random chance for things to trigger again. does anyone know why this is happening ?
  2. dilsency
    dilsency
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    Would love to see this on PS5 / console.
  3. Jaexxx
    Jaexxx
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    i hope a hero updates this 
    1. X3CVIPER
      X3CVIPER
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      Seems like this mod is working, (installed and enabled), not sure if its working working in game, but progress is progress when Im trying to rebuild a nearly 300 mod Collection after Patch 7 nuked it pretty hard
    2. Minii
      Minii
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      it doesn't seem to do anything.
    3. Minii
      Minii
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      scratch that i think it works
  4. Ninjasoulz
    Ninjasoulz
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    Is this compatible with Cantrips can Wild Magic Cantrips? Idk if thats too much coding to ask for. But it seems to be bugging out and the cantrips arent working for triggering it, dont know if its conflicting code or what?
  5. Hey, would it be possible for you to rework Tides of Chaos to more similarly executed to it's base DnD form? I've been making a "Wild Magic Rogue" multiclass in a multiplayer playthrough that unfortunately doesn't work as well as it should in bg3 because Tides of Chaos works like a reaction, rather than directly giving you advantage like it does in DnD. I don't know how difficult it would be to change how tides of chaos works, but I'd appreciate it if you could try.
  6. Bokstavsbarn
    Bokstavsbarn
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    This looks lovely for my second playthrough. How is compatibility with Wacky Wild Magic and More Wild Magic Effects?
    1. REALvalco
      REALvalco
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      I have not personally tested these but I don't see "Wacky Wild Magic" working at all. Its effects would likely contradict this mod. However as long as "More WIld Magic Effects" rolls on the same wild magic table given in vanilla with just added effects, then it should work no problem.
    2. Bokstavsbarn
      Bokstavsbarn
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      What I was hoping for with Wacky Wild Magic was using their change to increase the general frequency of Wild Surges, but load your mod after to keep your changes to Tides of Chaos.
    3. Kemotatnew
      Kemotatnew
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      did it work?
  7. Mithras666
    Mithras666
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    Hey Valco! I was wondering if there's a way to edit the vanilla chance for wild magic, so we don't have to even use Tides of Chaos? I try to minimize the amount of passives used, so I'd like to change the vanilla chance to 20% per spell and not use ToC at all!
    1. TheSchroedingercat
      TheSchroedingercat
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      check out wild magic world
  8. whitealcal
    whitealcal
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    Is your mod compatible with this other one?

    https://www.nexusmods.com/baldursgate3/mods/1152?tab=description
  9. Asyrin25
    Asyrin25
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    Thank you!
    I've managed to modify Wild Surge chances myself but I was waiting for a mod that refreshed on surge.
    1. cakemadeofme
      cakemadeofme
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      How did you change it yourself?
  10. cakemadeofme
    cakemadeofme
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    Is there any reason why it seemingly doesnt trigger an effect every spell i use? Do i need to toggle the passive on or just confirm the reaction?

    EDIT: It doesn't activate because i "Failed the wild magic" test. Any ideas? I want it to trigger an effect on every single spell, even if i miss.
    1. REALvalco
      REALvalco
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      Has Tides of Chaos been consumed? It needs to have given you advantage on a attack roll or ability check before it can guarantee a surge.
    2. cakemadeofme
      cakemadeofme
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      So it only triggers an effect if i missed the spell and got the prompt to use wild surge? Cause i tried having the passive toggled on and off, and still it wouldnt be guaranteed, and the combat log would say i failed the wild magic test, which is a 1d20 chance.
    3. cakemadeofme
      cakemadeofme
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      Can you make a version where the surge is guaranteed regardless of you succeeding the 1d20 test with it toggled on?
    4. REALvalco
      REALvalco
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      You need to toggle the passive on then fail a attack roll or ability check. Then on your next spell of 1st level or higher, a surge will happen. I do not plan on making surges guaranteed if you have not consumed a tides of chaos charge. Also a lot of spells don't have you roll for attack and instead are guaranteed to hit with a roll to potentially take half damage. Those rolls will not trigger a tides of chaos check.