Hey, just a heads-up that somebody named "vaugnard" uploaded this mod to the ingame mod manager, not sure if that's you or somebody else with or without permission
thank you for the heads up. that is indeed me, lol. i think i'd forgot to change the author name to reflect my nexus name. and it wasn't worth it to reupload the mod just to change the name of the author. /shrug
installing this mod seemed to slow down my game a fair bit, then it crashed mid combat on an NPC's turn on the first load with this mod - never had that before and I have a few dozen mods. Now that I've uninstalled it, those problems haven't appeared again. I'm on Patch 6 too so it's not a patch mismatch. Maybe it was an issue of mod compatibility, but I'm not fussed. This mod looks really nice though.
i assume you checked to make sure it was installed properly? dice mods are pretty basic, so it should work regardless of patch number. and my mod is unique, so there shouldn't be any compatibility issues with other dice mods.
I did also upload it to the official mod manager they added in game. you can try downloading that version and see if it works. it was made with the official mod toolkit.
Underrated mod in my opinion! Easily one of my favorite dice skin and it fits Larian studio's story perfectly! I don't play D&D (bg3 being an acceptation) but this seems like this is something that should have been in the game!
Just gotta say, absolutely LOVE the mod. This is THE dice that should have been used ingame. For a game whose plot centers around a mysterious artefact, IN THE SHAPE OF A D20, not using it as the dice you roll is criminal. Even if they made it the honor mode unlockable dice would be awesome. Woulda sucked having to try to unlock it, but totally worth it.
please could you add the info.json? am on steam deck so installing all my mods through the painful manual process. I really really want to use this - it's so creative!
what does it do? there was no info.json created when making the mod, so i don't know what is in it or how to make it. you say your installing them manually. there are tutorials on how to install vortex or the bg3 mod manager on steam deck, if you aren't already using one. the videos i looked at mentions nothing about an info.json for mods. if you have an info.joson file you could open, then copy/paste what's in it in a reply, i could see what's it is. posting links to the mod manager install videos, in case one of them are helpful.
{"Mods":[{"Author":"Aloija","Name":"Horns of Faerûn","Folder":"Aloija_New_Horns","Version":null,"Description":"New horns","UUID":"192f57e4-a961-47be-ab94-e70042f9d211","Created":"2024-02-27T17:51:42.1203645+03:00","Dependencies":[],"Group":"d342fb21-dfe7-4fb5-b9d8-f35aae01b36d"}],"MD5":"649b90a3cf8f0775e2cdb31a16f706ab"}
this is the whole .JSON. Our goal here is to carefully pick out the quoted information and then apply it to my master patch in the appdata folder of Baldur's Gate. We'd need to create a new group for it and include the quoted information of the "MD5", the "Name", the "Folder" and the "UUID" into that new group I made in the modsettings text file.
This is my usual process of installing mods. What feels like 1 out of every 30 mods on the Nexus are not uploaded with a .JSON, though I am not sure how they're made.
100 comments
https://mod.io/g/baldursgate3/m/custom-dices-in-passive-rolls
https://www.nexusmods.com/baldursgate3/mods/11378
I did also upload it to the official mod manager they added in game. you can try downloading that version and see if it works. it was made with the official mod toolkit.
10/10
posting links to the mod manager install videos, in case one of them are helpful.
steam deck vortex and bg3 mod install
steam deck BG3MM and BG3 mod install (steam version)
{"Mods":[{"Author":"Aloija","Name":"Horns of Faerûn","Folder":"Aloija_New_Horns","Version":null,"Description":"New horns","UUID":"192f57e4-a961-47be-ab94-e70042f9d211","Created":"2024-02-27T17:51:42.1203645+03:00","Dependencies":[],"Group":"d342fb21-dfe7-4fb5-b9d8-f35aae01b36d"}],"MD5":"649b90a3cf8f0775e2cdb31a16f706ab"}
this is the whole .JSON. Our goal here is to carefully pick out the quoted information and then apply it to my master patch in the appdata folder of Baldur's Gate. We'd need to create a new group for it and include the quoted information of the "MD5", the "Name", the "Folder" and the "UUID" into that new group I made in the modsettings text file.
This is my usual process of installing mods. What feels like 1 out of every 30 mods on the Nexus are not uploaded with a .JSON, though I am not sure how they're made.