The mod seems to work fine in Patch 7 from my testings. Please let me know if it doesn't work for you. IGMM does not allow changing the load order, which makes things very inflexible. This mod relies on load order to achieve the modularity of all the optional files. If it doesn't work, try to use https://mod.io/g/baldursgate3/m/mod-manager-fixes-and-tweaks and change load order first.
Hey, i've been trying to make this work but no luck so far, it seems (at my end) that it only binds the ranged weapon and not the 2 weapons on main hand/offhand, i don't know if that's because i'm also running the Hexblade mod (w/ HexbladeInvocations and ShadowOfMoil) from Feriat, if that's the issue, would a patch be possible? Thx in advance, loved the mod and i would certainly love to play w/ it
Edit: Mod working perfectly, i just noticed that the custom class i'm using sets the Spellcasting Modfier to DEX instead of Cha, so since all pact weapons scale off Dex, i wasn't able to see any difference with the mod (was looking for the Charisma Modifier), for some reason, ranged weapons scale with Cha instead of Dex (it's a new mod so i can see the weird interactions) Thanks in advance, now i gotta play w/ this mod :)
Does anyone know if this allows Bows to proc Lifedrinker (The level 12 Warlock invocation)? In the description of the ability it says Attacks made with your
Pact Weapon deal additional necrotic damage equal to your Charisma modifier, but I don't know if that means it will affect ranged weapons or not.
Can confirm - works flawless. Sneak Cast to remove the buff and you can sell the weapons. Unequip ranged weapon to not be impacted for balance reasons.
Currently when you make a new pact weapon the previous ones remain pact weapons and cannot be removed from the character's inventory. Example: I swapped Wyll from using two short swords to using a great sword and now they're stuck in my inventory even if i wont ever use them again.
118 comments
IGMM does not allow changing the load order, which makes things very
inflexible. This mod relies on load order to achieve the modularity of
all the optional files.
If it doesn't work, try to use https://mod.io/g/baldursgate3/m/mod-manager-fixes-and-tweaks and change load order first.
Edit: Mod working perfectly, i just noticed that the custom class i'm using sets the Spellcasting Modfier to DEX instead of Cha, so since all pact weapons scale off Dex, i wasn't able to see any difference with the mod (was looking for the Charisma Modifier), for some reason, ranged weapons scale with Cha instead of Dex (it's a new mod so i can see the weird interactions) Thanks in advance, now i gotta play w/ this mod :)
In the description of the ability it says Attacks made with your
Example: I swapped Wyll from using two short swords to using a great sword and now they're stuck in my inventory even if i wont ever use them again.