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  1. TumblingLemmings
    TumblingLemmings
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    The mod seems to work fine in Patch 7 from my testings. Please let me know if it doesn't work for you.
    IGMM does not allow changing the load order, which makes things very
    inflexible. This mod relies on load order to achieve the modularity of
    all the optional files.
    If it doesn't work, try to use https://mod.io/g/baldursgate3/m/mod-manager-fixes-and-tweaks and change load order first.
  2. leoayp
    leoayp
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    Hey, i've been trying to make this work but no luck so far, it seems (at my end) that it only binds the ranged weapon and not the 2 weapons on main hand/offhand, i don't know if that's because i'm also running the Hexblade mod (w/ HexbladeInvocations and ShadowOfMoil) from Feriat, if that's the issue, would a patch be possible? Thx in advance, loved the mod and i would certainly love to play w/ it

    Edit: Mod working perfectly, i just noticed that the custom class i'm using sets the Spellcasting Modfier to DEX instead of Cha, so since all pact weapons scale off Dex, i wasn't able to see any difference with the mod (was looking for the Charisma Modifier), for some reason, ranged weapons scale with Cha instead of Dex (it's a new mod so i can see the weird interactions) Thanks in advance, now i gotta play w/ this mod :)
  3. Netherspark
    Netherspark
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    Are there any plans to update this for the Hexblade's "Bind Hexed Weapon" in Patch 8?
  4. Motenator
    Motenator
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    Why 2 versions? Does expanded invocs use its own version of the "spell"?
  5. Wikt0r1us
    Wikt0r1us
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    Only issue is that it seems to favour ranged. So you need to unbind from a bow, unequip and then cast on a melee weapon and re-equip your bow.
    1. TumblingLemmings
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      Weird, it should bind both melee and ranged at the same time.
  6. viviarium
    viviarium
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    Does anyone know if this allows Bows to proc Lifedrinker (The level 12 Warlock invocation)?
    In the description of the ability it says Attacks made with your 
     Pact Weapon deal additional necrotic damage equal to your Charisma modifier, but I don't know if that means it will affect ranged weapons or not. 
  7. antroxxx1
    antroxxx1
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    Can confirm - works flawless. Sneak Cast to remove the buff and you can sell the weapons. Unequip ranged weapon to not be impacted for balance reasons.
    1. TumblingLemmings
      TumblingLemmings
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      Thanks for confirming! Sometimes it feels like I'm going crazy
  8. RJMazz
    RJMazz
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    It would be great if this also covered Eldritch Knight's abilities!
    1. TumblingLemmings
      TumblingLemmings
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      Which ability are you thinking of? If it's weapon bond then I should be able to easily mod that as well.
    2. KuromiNeko
      KuromiNeko
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      That's exactly what I'm looking for as well, no luck tho! It'd be awesome to have it for weapon bond as well. Thank you for the mod btw!
  9. BlakeHobbes
    BlakeHobbes
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    Any update on the removing pact bind for the Invocations Expanded file?
    1. TumblingLemmings
      TumblingLemmings
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      Doesn't it already have it?
    2. FancySheep
      FancySheep
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      Currently when you make a new pact weapon the previous ones remain pact weapons and cannot be removed from the character's inventory.
      Example: I swapped Wyll from using two short swords to using a great sword and now they're stuck in my inventory even if i wont ever use them again.
    3. TumblingLemmings
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      What about you equip them and then cast bind when sneaking?
  10. LysanderTronn
    LysanderTronn
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    Is there any chance the offhand and ranged pact could be split into two files? Id like the offhand one but not the ranged weapon one
    1. TumblingLemmings
      TumblingLemmings
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      Just unequip your ranged weapons lol
  11. Saltywounds911
    Saltywounds911
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    Is there anyway to gain the spell pact weapon on a sorcerer or lvl 2 paladin or something ? I tried modding it myself but i just can't