The mod is being worked on for patch 7 update , features will include alot of new customizations (halos wings new heads etc) and new abilities , expect to see some new stuff soon :)
If anyone else happens to run into an issue of being unable to use the Mirror in Camp to Change your Appearance, if you click on randomizing the appearance, it should allow you to click on the confirmation button now. So just readjust your appearance the way you want and you're good to go!
Not sure if this is a unique issue for me with the interaction of this mod's latest version and all the other mods I had, or unique to updating the latest version of this spell with the "Aasimar v7 - Non-Unique - Alternative-Hotfix" mod from BugattiXxXEchelon right.
Yeah I also had this issue. The "Confirm" button in the Magic Mirror was unclickable until after pressing the "Randomize" button (and then manually selecting everthing again for the options I actually wanted). Workable, but a bit annoying if one just wants to make a small tweak...
Also the game became unresponsive for about a minute after pressing Confirm after editing my appearance.
EXCEPT if you have mods (like various eye patch mod) that is NOT compatible with randomize button! Just FYI Because these eye patches - as applied - CANNOT BE REMOVED!!! Just pay attention to your mods compatibility
any comments regarding trips and co's behavior will not be entertained and will be removed , i do not like drama or wish to be a part of it , i'm just an artist sharing my art with any lovely peeps willing to enjoy it <3 so please keep it positive and nice in this comment section ;3
Is there any chance that you could add racial spells and racial features this seems like a good visual mod but that's the thing is it seems to be purely visual I wish I could mix this mod for the visual and the solar mod for the animations and spells for the race
yussss working on the vfx right now for the custom abilities , heres the road map for part 2 of version 8 update , will release next friday or saturday :
Scourge aasimar Lvl 3 - moon beam Lvl 6 - sun beam Lvl 8 - radiant combustion ( literally explode with radiant energy killing self and all enemies )
fallen aasimar Lvl - 3 fall from grace ( let out a scream that causes 2d8 necrotic dmg to enemies around you ) Lvl - 6 circle of death Lvl -8 soul shatter ( completely distengrate a creature with a massive necrotic hit while also causing exhaustion to yourself )
Protector aasimar Lvl 1 - greater heal Lvl 3 - beacon of hope Lvl 6 - divine resurrection ( revive and heal an ally to full health ) Lvl 8 - divine heal ( gives self and all Allies the effect of a long rest )
Have you considered making a 5e version? I mean these abilities are awesome, but each to their own, i find them incredibly OP. Radiant combustion and divine heal sounds like a divine intervention equivalent, that seems a little over the top. So, just wanted to ask, if you plan to do just the simpler aasimar abilities?
They are as well in the 5e, without being broken OP. They are also mortals, so what you get in BG3 with Dame Aylin is their interpretation, but in their interpretation, you can't be an aasimar. But its okay if the mod goes this way, again, each to their own, but with this route i think you can't use it without considering breaking the game or never use these new abilities.
helllooo , this will of course be an optional version where it will be called aasimar unleashed , a true accurate table top version will be made shortly after it aswell since i already got the bases done <3 , for this i wanted to make larian's aasimar ( which is actually a deva , some deva's were called aasimar before the aasimar race was fleshed out and was turned into a mortal race )
Heya! I love this mod but have encountered a problem with the fallen subrace. I am not receiving the racial spells (Fall from grace, and so on) and am unsure if its the mod not loading it or if one of my other mods is overriding the class spell add-ons. I'm using the V8 Non unique tav version and my mod load order is as follows.
The problem I have always had with this mod is the misrepresentation of the title. Why use "5E" when in fact the mod is homebrew. It's misleading and frankly dishonest. It wasted my time when I started a new game with other 5E mods only to find out it wasn't 5E. I have asked the OP to fix that by either adding a true 5e option or to remove it from the title. and they never did.
Merrry christmass pookies , i hope you're enjoying the new hairs , i've been trying new stuff like hair making so i dont burn out from all the angel stuff works , soon i will continue back on working on the half angel stuff and drop a much needed update that includes alot of new horns , a couple new wings , some eye wraps and some more angelic halos plus all the new abilities , as u can see its alot to do by myself alone so its taking a bit specially since this is only a hobby and i have a full time job that takes most of my day and energy :c , i hope u understand i'm trying my best pookies and thank you for all the support Muaah
It should , the only thing that doesn't work is the icons and thats because they changed how its handled , i havent had time to fix it but the rest of the mod shouldnt have any issues hmmm
you're right ! and i'm very sorry i thought it couldn't be fixed, but i think all that needs to be done to fix it is using a pak file extractor tool to change the file paths and then re-paking it and installing it, and then it will be fixed <3 at least thats what i did to fix the missing icons in the 'transient guests are we - playable dhampir" mod :)
The one thing that still doesn't seem to work properly though that a lot of people have reported is the positioning of the wings, I'm unsure why they are a bit disconnected from the body and float above the shoulders, this isn't just in character creation either - its for all wings while playing the game including the spell ones :/
I just had to make a comment because I've never come across anything like this in a mod before - when talking to Sazza, a unique [Aasimar] dialogue appeared, and Sazza responded to my statement uniquely. Did you get this mod voiced too? I just had to remark on it, because I wasn't expecting anything like this from a mod haha.
Hey DarthRen, will we get a Patch 8 update of your mod?
It's my absolute (pun intended, lol) favorite!!! If you need a donation to help, let me know as I would be happy to help out. I have no idea how to program anything, but this mod makes me SO HAPPY!!
Hello, another fan of the mod here! As far as I can tell, this lovely mod still works for patch 8. Granted, all I tried was loading into my current campaign (Act 3, 140+ hours), which uses this along with 80 (give or take) other mods. I ran around for a bit, and everything worked fine. I haven't attempted to make a new game, but given that my previous campaign worked, I assume there would be no issues.
I say this, having updated my game to the current patch, fully expecting everything to break like it did with the last patch and all my saves being lost to the void 😭 but yes, as far as I can tell, it's working!
It works as intended with patch 8 , i just have an issue with immersive UI not showing the icons other than that everything is working perfectly fine ! <3
Do you have any updates to this? I would love to get it fully functional in the game. Currently, I have a lot of invisible head choices, and it's unnerving. The majority of them work, but a ton of them say "not found" and are invisible. I'm not sure why that's happening when a lot of it works.
2042 comments
Not sure if this is a unique issue for me with the interaction of this mod's latest version and all the other mods I had, or unique to updating the latest version of this spell with the "Aasimar v7 - Non-Unique - Alternative-Hotfix" mod from BugattiXxXEchelon right.
But it is an easy fix! :D
Also the game became unresponsive for about a minute after pressing Confirm after editing my appearance.
Because these eye patches - as applied - CANNOT BE REMOVED!!!
Just pay attention to your mods compatibility
Scourge aasimar
Lvl 3 - moon beam
Lvl 6 - sun beam
Lvl 8 - radiant combustion ( literally explode with radiant energy killing self and all enemies )
fallen aasimar
Lvl - 3 fall from grace ( let out a scream that causes 2d8 necrotic dmg to enemies around you )
Lvl - 6 circle of death
Lvl -8 soul shatter ( completely distengrate a creature with a massive necrotic hit while also causing exhaustion to yourself )
Protector aasimar
Lvl 1 - greater heal
Lvl 3 - beacon of hope
Lvl 6 - divine resurrection ( revive and heal an ally to full health )
Lvl 8 - divine heal ( gives self and all Allies the effect of a long rest )
0 VFX_Library_SHV
1 Icon_Library_SHV
2 Honour Features Unlocker
3 5eSpells
4 CommunityLibrary
5 True Initiative
6 ASTRL Tiefling Subraces
7 Essential_Feats
8 First Level Feat For Everyone - Variant Humans ver.
9 Aasimar
10 Fox Ears
11 Elemental_Spells_SHV
12 Elemental_Spells_SHV_RndTT
13 Elemental_Spells_SHV_TUTTT
14 Asgorath_Chaos_Sorcerer_SHV
15 SorcererLearnSpells
16 SecretScrolls
17 SecretScrolls5eSpells
18 Descendants of the Gem Dragons
19 Artificer
20 Artificer-5e-Addon
21 MetamagicExtended
22 MetamagicExtendedTransmutedSpell
23 Cleric_Light_Moonbeam
24 TutorialChestSummoning
25 RollForStats
26 Death Domain
27 AllElementalAdept
28 WildMagicD100
29 Expansion
30 Hexblade
31 HexbladeInvocations
32 Blindsight
33 Ranger Revised
34 MonsterSlayer5e
35 Wings And Halos By Ren
36 UnlockLevelCurve
37 UnlockLevelCurve_Patch_5eSpells
Override ImprovedUI
Override ImprovedUI Assets
Override ModFixer
The one thing that still doesn't seem to work properly though that a lot of people have reported is the positioning of the wings, I'm unsure why they are a bit disconnected from the body and float above the shoulders, this isn't just in character creation either - its for all wings while playing the game including the spell ones :/
anyway love the mod thank you <3
It's my absolute (pun intended, lol) favorite!!! If you need a donation to help, let me know as I would be happy to help out. I have no idea how to program anything, but this mod makes me SO HAPPY!!
Love your work!
I say this, having updated my game to the current patch, fully expecting everything to break like it did with the last patch and all my saves being lost to the void 😭 but yes, as far as I can tell, it's working!