Please read the description thoroughly and check the FAQs. Your question/request is probably already answered there, especially if it's a question about showing/hiding markers.
Answering questions that are already covered in the description or FAQs wastes my time and clogs the comments with repetitive responses.
Mod developers get burned out answering the same questions endlessly; and it slows down new updates to the mods when we have to constantly repeat ourselves.
Please be considerate and patient regarding this and other mods that you get for free, made in someone's spare time.
(All DP earned on this mod are redirected to charities - I don't want to be paid for it, I do want to help good causes)
Q: Is the mod still working with [insert version/patch]? A:Probably. It's very unlikely for future patches to break it. It's extremely unlikely to have any adverse effects even if a future patch does break it somehow. Check the sticky post below this one for updates by date and patch.
Q: Why didn't the mod tell me about an event? Q: Why did the mod tell me about an event and then nothing happened when I rested? A: The mod does a best effort emulation of the game's logic. It doesn't promise to be 100% accurate, as that's not feasible or realistic. Sometimes it's going to be wrong. Just because it gives an occasional false-positive or false-negative doesn't mean it's broken, not-working or going to eat your children and sacrifice your true love to Bhaal. If you're using a mod that removes the party limit or alters anything to do with with relationships/romances, then all bets are off and you're on your own.
Q: Does this mod work in multiplayer? A:I have no idea and I won't be testing it. I don't play BG3 in multiplayer and testing it would require multiple copies of the game and an inordinate amount of time and effort. Multiplayer massively increases the complexity of the systems involved. If it works, it works. If it doesn't, too bad; sorry.
Update: 2024/02/16 - Patch 6 I have tested the mod in Acts 2 and 3 and can confirm that it's working fine. If you're having issues, or were having issues earlier in the day, it's probably due to not having a fully-working version of Script Extender (yet).
As of writing, the mod does not need a new version for Patch 6 and should still be working fine.
Update: 2024/02/23 - Hotfix 19 Hotfix 19 resolved the issues introduced in #18 that broke Script Extender. Both SE and this mod should be working fine in HF 19.
I've been away from BG3 for a while (lack of interest + life being busy), but I'll update this mod for Patch 7 when I find some time after the patch comes out.
It probably won't be updated (or fixed, assuming Patch 7 breaks it) immediately; as I'm in the middle of moving house right now.
First of all, great little QoL mod that really helps a lot of people, thanks for your work.
Now, i have a question, would it be possible to get an alternate version that only adds the event status icon next to the player portrait instead of the constant hovering exclamation point?
That way we can still get notified but without the fairly intrusive large floating icon.
First of all, great little QoL mod that really helps a lot of people, thanks for your work.
Now, i have a question, would it be possible to get an alternate version that only adds the event status icon next to the player portrait instead of the constant hovering exclamation point?
That way we can still get notified but without the fairly intrusive large floating icon.
Mostly fine. Minor bug where a second Tav got stuck with an exclamation point when a scene played out only once. I think the issue was that the second PC wasn't in the party for the scene but DID get the alert at the same time.
I don't believe it was Dream Guardian or Emperor scene because those always play for both Players, and Romance scenes didn't alert for both players.
Just wanted to update and say that this mod worked mostly fine until I got to Act 3. After entering Act 3, all notifications stopped working, including in the Script Extender. It would not show whether I had an event, no matter if I saved, entered camp, left, etc.
So, the mod does still function, to a point, but is not working at 100%. I doubt it will receive an update.
Sorry for my very late reply. Mod was broken at some part during Act and is now mostly broken on Act 3. Exclimation has rarely appeared for some time now. (Person above already explained it.)
Now I'm using this mod, Camp Night Notfication, and it works flawlessly so far and its being updated. Exclimation might sometimes not appear, but its not really a problem; maybe its an engine limitation or something, but exclimation always shows up the next time you sleep.
I am using Baldur's Gate Mod manager , game from steam. Game is up to date. in BGMM I installed the script extender (tools -> download and extract script extender ) downloaded this mod and get a warning "requires script extender v2 or higher currently installed version is v20"
I found the DWrite.dll file in the bg3 bin directory oddly its file details says file version 5.0.0.0 is this a script extender issue, a BGMM issue, a mod issue, or (more likely) user error? I am not sure how to attack this issue thanks for your time.
I am using Baldur's Gate Mod manager , game from steam. Game is up to date. in BGMM I installed the script extender (tools -> download and extract script extender ) downloaded this mod and get a warning "requires script extender v2 or higher currently installed version is v20"
I found the DWrite.dll file in the bg3 bin directory oddly its file details says file version 5.0.0.0 is this a script extender issue, a BGMM issue, a mod issue, or (more likely) user error? I am not sure how to attack this issue thanks for your time.
Dwrite.dll is only the SE updater. That will trigger when you launch the game, and download the correct version of Script Extender program (and store in on your computer), running it when you launch the game.
I have lunched the game several times and restarted the mod manager and still get the warning message. Are you saying I can ignore it and just activate the mod anyway.
The "File Version" on the DWrite.dll file itself stays the same, so no need to worry. Since Mod Manager clearly says you have Version 20 installed, you have that one installed.
But if youre still unsure you can start the game and go into the main menu. At the bottom left there is a little text telling you that you have SE installed including the Version Number. I currently have Version 22 but the File still says Version 5 in the Bin directory.
I wasn't expecting to see much from this mod at least in act 1, but I was surprised at how many new scenes I was able to see due to the notifications. Thanks for putting it out for people. I wish I had added it to my load order sooner!
I don't recommend using this mod. I like the idea of it, but in its current state it's more annoying than useful. You'll have icons/notifications when there's nothing actually waiting to be seen which just ends up wasting your time and camp supplies.
I would love to see an update to the mod that makes it more accurate and adds MCM support to avoid having to mess with the console but it hasn't been touched for over a year. I'd just avoid this one for now and check back with your camp after any meaningful event takes place.
I don't recommend using this mod. I like the idea of it, but in its current state it's more annoying than useful. You'll have icons/notifications when there's nothing actually waiting to be seen which just ends up wasting your time and camp supplies.
I would love to see an update to the mod that makes it more accurate and adds MCM support to avoid having to mess with the console but it hasn't been touched for over a year. I'd just avoid this one for now and check back with your camp after any meaningful event takes place.
You don't have to use supplies to trigger events after rest. And there is so much going on within BG3, that "check back with your camp after any meaningful event" will not be enough. You will miss out on stuff, if getting most out of the game each playthrough is your thing.
You don't have to use camp supplies to perform a long rest. More than once I took a long rest with camp supplies, and still had 3 notifications from this mod and just kept long resting without wasting a single camp supply. Camp supplies are only needed when you need to refresh your spell slots (or other similar features), if you don't need to refresh those, there's no need to waste camp supplies with a long rest.
Regardless, your time is being wasted with how often this mod notifies you about something that doesn't exist. Having not been updated for over a year, it doesn't seem like it'll be improved at any point so I'm just letting people know. I'd rather not mess with a mod that only works sometimes.
Regardless, your time is being wasted with how often this mod notifies you about something that doesn't exist. Having not been updated for over a year, it doesn't seem like it'll be improved at any point so I'm just letting people know. I'd rather not mess with a mod that only works sometimes.
Can you please explain to us how you think this mod works? How it comes to present the notification to the player?
I have no confusion over how the mod works. I'm aware of what it does, how it checks for events, and the limitations against it. I don't recommend the mod because, as stated by the author, it isn't reliable 100% of the time and can be wrong. It wasn't reliable for me personally and so I'm sharing my experience with it.
I have no confusion over how the mod works. I'm aware of what it does, how it checks for events, and the limitations against it. I don't recommend the mod because, as stated by the author, it isn't reliable 100% of the time and can be wrong. It wasn't reliable for me personally and so I'm sharing my experience with it.
I will recommend the mod, because with it, I found unknown (to me) dialogs, events and outcome, that I didn't even know existed after 500 hours of playing the game.
More reliable than...not having anything. I use the script extender version to show the number of events and that's been pretty darn reliable. I guess the issue is saying "I don't recommend this mod" because it isn't always reliable (not even describing which events you weren't notified of to help with testing and provide proof) when your alternative is literally the reason people use this mod, because that method is even LESS reliable. Seems like you just got upset the mod wasn't perfect and instead of thinking about this FREE work rationally, you bash it.
I 100% agree especially of your on console this mod is trash as is the author this crap mod ruined my first experience playing this game and I want the author to pay for it
This mod is NOT on mod.io / console. An inferior one is uploaded there, and not nearly as powerful as this for PC.
869 comments
Your question/request is probably already answered there, especially if it's a question about showing/hiding markers.
Q: Is the mod still working with [insert version/patch]?
A: Probably. It's very unlikely for future patches to break it. It's extremely unlikely to have any adverse effects even if a future patch does break it somehow. Check the sticky post below this one for updates by date and patch.
Q: Why didn't the mod tell me about an event?
Q: Why did the mod tell me about an event and then nothing happened when I rested?
A: The mod does a best effort emulation of the game's logic. It doesn't promise to be 100% accurate, as that's not feasible or realistic. Sometimes it's going to be wrong. Just because it gives an occasional false-positive or false-negative doesn't mean it's broken, not-working or going to eat your children and sacrifice your true love to Bhaal.
If you're using a mod that removes the party limit or alters anything to do with with relationships/romances, then all bets are off and you're on your own.
Q: Does this mod work in multiplayer?
A: I have no idea and I won't be testing it. I don't play BG3 in multiplayer and testing it would require multiple copies of the game and an inordinate amount of time and effort. Multiplayer massively increases the complexity of the systems involved. If it works, it works. If it doesn't, too bad; sorry.
I have tested the mod in Acts 2 and 3 and can confirm that it's working fine. If you're having issues, or were having issues earlier in the day, it's probably due to not having a fully-working version of Script Extender (yet).
As of writing, the mod does not need a new version for Patch 6 and should still be working fine.
Hotfix 19 resolved the issues introduced in #18 that broke Script Extender.
Both SE and this mod should be working fine in HF 19.
Now, i have a question, would it be possible to get an alternate version that only adds the event status icon next to the player portrait instead of the constant hovering exclamation point?
That way we can still get notified but without the fairly intrusive large floating icon.
Thanks a bunch!
I don't believe it was Dream Guardian or Emperor scene because those always play for both Players, and Romance scenes didn't alert for both players.
So, the mod does still function, to a point, but is not working at 100%. I doubt it will receive an update.
Now I'm using this mod, Camp Night Notfication, and it works flawlessly so far and its being updated. Exclimation might sometimes not appear, but its not really a problem; maybe its an engine limitation or something, but exclimation always shows up the next time you sleep.
Is this mod abandoned now?
in BGMM I installed the script extender (tools -> download and extract script extender )
downloaded this mod and get a warning
"requires script extender v2 or higher currently installed version is v20"
I found the DWrite.dll file in the bg3 bin directory oddly its file details says file version 5.0.0.0
is this a script extender issue, a BGMM issue, a mod issue, or (more likely) user error?
I am not sure how to attack this issue
thanks for your time.
But if youre still unsure you can start the game and go into the main menu. At the bottom left there is a little text telling you that you have SE installed including the Version Number. I currently have Version 22 but the File still says Version 5 in the Bin directory.
and camp supplies.I would love to see an update to the mod that makes it more accurate and adds MCM support to avoid having to mess with the console but it hasn't been touched for over a year. I'd just avoid this one for now and check back with your camp after any meaningful event takes place.
And there is so much going on within BG3, that "check back with your camp after any meaningful event" will not be enough. You will miss out on stuff, if getting most out of the game each playthrough is your thing.
You don't have to use camp supplies to perform a long rest. More than once I took a long rest with camp supplies, and still had 3 notifications from this mod and just kept long resting without wasting a single camp supply. Camp supplies are only needed when you need to refresh your spell slots (or other similar features), if you don't need to refresh those, there's no need to waste camp supplies with a long rest.
recommend the mod because, as stated by the author, it isn't reliable 100% of the time and can be wrong. It wasn't reliable for me personally and so I'm sharing my experience with it.
An inferior one is uploaded there, and not nearly as powerful as this for PC.