Hey, I was studying your mod to make an armor with a similar wisdom effect! Are you using "MAG_ElementalGish_CantripBooster_Amulet_Passive" to add the cantrip part? Primal torrent reads:
- data "Boosts" "IF(IsSpell()):DamageBonus(max(1,WisdomModifier))
While the potent robes read:
- data "Boosts" "IF(IsCantrip()):DamageBonus(max(1,CharismaModifier))
And both have "MAG_ElementalGish_CantripBooster_Amulet_Passive"
using "MAG_ElementalGish_CantripBooster_Amulet_Passive" defines what the effect should basically do and uses the effect of the Necklace of Elemental Augmentation as the basis.
data "Boosts" "IF(IsSpell()):DamageBonus(max(1,WisdomModifier)) overrides parts of MAG_ElementalGish_CantripBooster_Amulet_Passive so that not only acid, cold, fire, lightning and thunder cantrip damage is amplified, but all damage types from all spells. Also, the wisdom modifier is used as a basis, not the spellcasting modifier.
Installed this today, and realized afterwards that greater restoration doesn't get rid of bloodless like lesser restoration does. Since I only keep this amulet to save a spell slot after being Astarions juice box I immediately uninstalled it from the bg3 mod manager. This then broke my game. I spent roughly 2 hours trying to resolve my game crashing after selecting my current save, uninstalled all other mods, verified my files 2x, reinstalled the mods. The game only started to work again after I reinstalled this mod which is a bummer because I don't want it anymore
It's widely known that you should save before installing a mod, install the mod and test it, and then rollback to the previous save if you remove it. Any mod that adds something to your inventory will crash your game if you load a save that's supposed to have it after you've uninstalled it.
All that uninstall/reinstall, verified files, etc you did was pointless. You just needed to load a save prior to this mod being enabled.
I can't confirm or replicate your issue. Tried it with my own savegame. This mod only changes the stats of a vanilla item. That's why the game won't look for a removed item after uninstalling, but will just reset its stats to default. Works flawlessly for me. Just unequip the item so that its effect is not active on your character, save, and uninstall the mod. Uninstalling mods whose effects are currently active in your savegame is never a good idea. As kmayberry wrote.
OK but what's the location? There's nothing on the description page and there's no sticky thread anywhere. Someone comes to this mod page today will have no idea where to get this.
Edit: Ah, nevermind. I see. You edited the in game item and modified the stats. This isn't a new item.
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- data "Boosts" "IF(IsSpell()):DamageBonus(max(1,WisdomModifier))
While the potent robes read:
- data "Boosts" "IF(IsCantrip()):DamageBonus(max(1,CharismaModifier))
And both have "MAG_ElementalGish_CantripBooster_Amulet_Passive"
data "Boosts" "IF(IsSpell()):DamageBonus(max(1,WisdomModifier)) overrides parts of MAG_ElementalGish_CantripBooster_Amulet_Passive so that not only acid, cold, fire, lightning and thunder cantrip damage is amplified, but all damage types from all spells. Also, the wisdom modifier is used as a basis, not the spellcasting modifier.
This then broke my game. I spent roughly 2 hours trying to resolve my game crashing after selecting my current save, uninstalled all other mods, verified my files 2x, reinstalled the mods. The game only started to work again after I reinstalled this mod which is a bummer because I don't want it anymore
All that uninstall/reinstall, verified files, etc you did was pointless. You just needed to load a save prior to this mod being enabled.
OK but what's the location? There's nothing on the description page and there's no sticky thread anywhere. Someone comes to this mod page today will have no idea where to get this.
Edit: Ah, nevermind. I see. You edited the in game item and modified the stats. This isn't a new item.