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  1. VargrNekrodes
    VargrNekrodes
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    PATCH#3 COMPATIBLE - 5e SPELLS COMPATIBLE - ENGLISH/SPANISH LANGUAGES

    KOVW → Updates🆕
    Spoiler:  
    Show

    KOVW → Middle Update v1.2.0📑

    ALL HEALING SPELLS
    Spell_Modifier is now used instead of Wisdom_Modifier, so that Hybrid Classes can take advantage of their maximum power.

    ALL HEALING ACTIONS
    Spell_Modifier is now used instead of Charisma_Modifier / Strength_Modifier / Constitution_Modifier, so that Hybrid Classes can take advantage of their maximum power.


    KOVW → Minor Update v1.0.1📝

    ELDRITCH BLAST
    - Description has been correctly rewritten.

    CHROMATIC ORB
    - Damage has been fixed; both the main element "Thunder" and the secondary elements.


    KOVW → Release v1.0.0 is now avaliable👍

    // GOOD NEWS =================================================================================\\

    This is a new version of the mod that increase the minimum values and drecrease the maximum values, to maintain a balance in the average damage/healing.


    * As usual, more details in their respective Google Drive documents.




    // BAD NEWS ==================================================================================\\

    - Regarding the "Flame Blade" spell: It definitely seems like I need to create "items" to make the changes I'd like to this spell, and I still don't know how to do it. If anyone wants to help me, I would greatly appreciate it.

    - Regarding the spell "Goodberry": Considering what I already know about "Flame Blade", it seems that for this spell I also have to create items, so I would appreciate the help in this case as well.

    - I can't find the code for "Spike Growth" to make it work. I will appreciate any help.

    - "Evard's Black Tentacles" is a pain in the ass. I can't get it to work as I want. If anyone would like to help, I would appreciate it.

    - I can't found "Staggering Smite" spell ingame to test it, and... I won't work on it until I've tried it personally.
    I already searched the Paladin as it says in all the Databases, and I have not seen this spell. If anyone knows how to obtain it, I would appreciate it.

    - Added "Cloudkill" to my list of problems and to-dos... I think like in "Spike Groowth" and "Evard's Black Tentacles", my problem is that I can't find the code to modify the "surfaces" themselves.


    * As usual, more details in their respective Google Drive documents.




    // OTHER NEWS ================================================================================\\





    // BUGS =======================================================================================\\

    - No known bugs. If you find any, please post them in the "Bugs" section.




    I am running my own game where I am testing the changes, but I would appreciate your feedback to get more data on how these changes affect the game. If it becomes easier or harder, if it still feels balanced, etc.
    You can leave a message in the "Posts" section. Thanks.





    KOEW → Updates🆕
    Spoiler:  
    Show

    KOEW → Middle Update v1.2.0📑

    ALL HEALING SPELLS
    Spell_Modifier is now used instead of Wisdom_Modifier, so that Hybrid Classes can take advantage of their maximum power.

    ALL HEALING ACTIONS
    Spell_Modifier is now used instead of Charisma_Modifier / Strength_Modifier / Constitution_Modifier, so that Hybrid Classes can take advantage of their maximum power.


    KOEW → Minor Update v1.0.5📝

    ELDRITCH BLAST
    - Description has been correctly rewritten.

    CHROMATIC ORB
    - Damage has been fixed; both the main element "Thunder" and the secondary elements.


    KOEW → Minor Update v1.0.4📝

    - Some small bugs in the code have been resolved.


    KOEW → Minor Update v1.0.3📝

    TOOGLE NON-LETHAL ATTACKS
    It's done. More info in the "Actions" document, "Action Changes" page.

    🗡️ All Damage Actions have been reviewed, and a suspicion I already had is confirmed. More information in the "ACTIONS" document, "Damage Actions" page. Additionally, Physical Damage Classes benefit the most from the new rescaled Buffs, so I'd say their damage is still pretty solid and fair.

    STAGGERING SMITE
    It's done. More info in the "Spells" document, "Damage Spells" page.

    MASS HEALING WORD
    Was updated. The description has been fixed. Previously showing "None Found", now shows its description correctly.
    * Thanks to user @iTunsiscool26 for keeping an eye on this.



    KOEW → Minor Update v1.0.1📝

    Sorry, but I didn't realize that the .pak file kept the name of the previous version.
    This has been fixed with this small patch. This way we don't create confusion.

    Thanks to user @LegendFusion for keeping an eye on this.



    KOEW → Release v1.0.0 is now avaliable👍

    // GOOD NEWS =================================================================================\\

    All Spells and Actions in the game has been reviwed, and they has been modified in some way (values, costs, amount of targets, etc).
    * Always keeping a serious and balanced approach, respecting the difficulty of the game.

    🔥 All Damage Spells in ther game has been reviewed. The vast majority have seen their damages modified.
    * Except "Spike Growth", "Evard's Black Tentacles", "Staggering Smite", "Cloudkill" and "Wall of Thorns".

    ⚕️ All Healing Spells in the game has been reviwed. The vast majority have seen their healings modified.
    * Except "Goodberry".

     All Buff Spells in the game has been reviwed. The vast majority have seen their values modified.



    ❤️‍🩹 All Healing Actions in the game has been reviwed. The vast majority have seen their healings modified.

    💪 All Buff Actions in the game has been reviwed. The vast majority have seen their values modified.



    * As usual, more details in their respective Google Drive documents.




    // BAD NEWS ==================================================================================\\

    - Regarding the "Flame Blade" spell: It definitely seems like I need to create "items" to make the changes I'd like to this spell, and I still don't know how to do it. If anyone wants to help me, I would greatly appreciate it.

    - Regarding the spell "Goodberry": Considering what I already know about "Flame Blade", it seems that for this spell I also have to create items, so I would appreciate the help in this case as well.

    - I can't find the code for "Spike Growth" to make it work. I will appreciate any help.

    - "Evard's Black Tentacles" is a pain in the ass. I can't get it to work as I want. If anyone would like to help, I would appreciate it.

    - I can't found "Staggering Smite" spell ingame to test it, and... I won't work on it until I've tried it personally.
    I already searched the Paladin as it says in all the Databases, and I have not seen this spell. If anyone knows how to obtain it, I would appreciate it.

    - Added "Cloudkill" to my list of problems and to-dos... I think like in "Spike Groowth" and "Evard's Black Tentacles", my problem is that I can't find the code to modify the "surfaces" themselves.


    * As usual, more details in their respective Google Drive documents.




    // OTHER NEWS ================================================================================\\

    🗡️ Working on reviwing all Damage Actions in the game. Comming soon.

    🦑 Working on reviwing all Illithid Powers in the game. Comming soon.




    // BUGS =======================================================================================\\

    - No known bugs. If you find any, please post them in the "Bugs" section.




    I am running my own game where I am testing the changes, but I would appreciate your feedback to get more data on how these changes affect the game. If it becomes easier or harder, if it still feels balanced, etc.
    You can leave a message in the "Posts" section. Thanks.


  2. phorme
    phorme
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    Any plans to update this mod now that patch 7 is out?
  3. DG1OOO
    DG1OOO
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    I would advise against changing the Duel wielding mechanics as other mods have already done that and adding this to your mod will cause unnecessary mod conflicts.
  4. IamPrettyUgly
    IamPrettyUgly
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    I don't understand how modders spend so much time working on something only to completely throw out the wind. Truly a shame. If only someone could update this to the latest patch, all this work wouldn't be for nothing...
    1. ImSamhel
      ImSamhel
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      They are people as well as everyone else, and these are just side projects to them so don't be that quick with judging. Anyway, I would probably try to do something similarly fashioned, but I don't know bg3 modding *yet :D 
  5. Haibublz
    Haibublz
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    Such a great mod, makes combat a lot more fun. Would love to see an update for patch 5.
  6. Tinkster77
    Tinkster77
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    Please make it work with Patch 5

    The combat is s#*! in this game...  :-\
  7. Tailsthefox101
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    I hope this gets updated soon (and it might, based on other comments here)

    I'm playing BG3 for the first time, and it's nauseatingly clear the dice rolls in this game are f*#@ing wacked, it's driving me mad. So many bad rolls. So many  successful saving throws with subpar or average stats, so many misses. So many damage dice that just gave me a 1. All of these in a row, often all of them in the same. Exact. Encounter. I've done multiple actual DnD sessions that collectively did not have such bad luck.

    This mod seems like the answer. I can only hope it's updated for patch 5 soon...
  8. Rawyams
    Rawyams
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    For some reason your eldritch blast has a 2x multiplication in the damage calculation in-game. dealing way too much damage.
    1. Yoesph
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      It is a pretty easy fix if you know how to open a .pak file. If people want, I can post my fixed version until the author gets around to fixing it.
    2. Rawyams
      Rawyams
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      Sure!
    3. Rawyams
      Rawyams
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      whenever youre ready 
    4. Yoesph
      Yoesph
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      Oh, may bad I didn't get a notification about you responding and forgot to check. Just contacted the author to ask if it was okay and if he gets back to me I'll upload it and post it.

      Edit: Spoke to the author and he said he was planning on updating, so I can't upload my fixed version and you will need to wait for the author to update it.
    5. Caranud
      Caranud
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      In the meantime, you can install a vanilla version of Eldritch Blast (Enhanced) : there’s a 18m - 1d10 - 1-5-10 version that’s just the same as the original. That way you’ve got an Eldritch Blast not overpowered and KO upgrades on everything else (just not Eldritch Blast so). Just make sur Eldritch Blast is loaded AFTER KO. :)

      And good news for the update !
    6. Rawyams
      Rawyams
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      ask them what year they plan on updating? plenty of bugs reported already.
  9. farfadigen
    farfadigen
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    Sorry for bothering, appreciate the hard work and only wanted to check on near future prospects, if I may.
    Is there any possibility of getting patch#5 support for the mod?
    1. Rawyams
      Rawyams
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      I wouldn't expect anything
  10. RumbaRoy
    RumbaRoy
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    Just started using this, and it looks promising. One question; Do you know how to fix the problem with Witch Bolt, that the damage it does when latched on to enemies is always a D12? That makes the spell so bad, since its useless to upcast (quite bad at lvl 1 also). This is a spell that has always been garbage, but the consept is something I like. So it would be nice to have it usable
  11. itai1996
    itai1996
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    Is this mod works with level 13 - 20?