PATCH#3 COMPATIBLE - 5e SPELLS COMPATIBLE - ENGLISH/SPANISH LANGUAGES
KOVW → Updates🆕
Spoiler:
Show
KOVW → Middle Update v1.2.0📑
ALL HEALING SPELLS - Spell_Modifier is now used instead of Wisdom_Modifier, so that Hybrid Classes can take advantage of their maximum power.
ALL HEALING ACTIONS - Spell_Modifier is now used instead of Charisma_Modifier / Strength_Modifier / Constitution_Modifier, so that Hybrid Classes can take advantage of their maximum power.
KOVW → Minor Update v1.0.1📝
ELDRITCH BLAST - Description has been correctly rewritten.
CHROMATIC ORB - Damage has been fixed; both the main element "Thunder" and the secondary elements.
KOVW → Release v1.0.0 is now avaliable👍
// GOOD NEWS =================================================================================\\
This is a new version of the mod that increase the minimum values and drecrease the maximum values, to maintain a balance in the average damage/healing.
* As usual, more details in their respective Google Drive documents.
// BAD NEWS ==================================================================================\\
- Regarding the "Flame Blade" spell: It definitely seems like I need to create "items" to make the changes I'd like to this spell, and I still don't know how to do it. If anyone wants to help me, I would greatly appreciate it.
- Regarding the spell "Goodberry": Considering what I already know about "Flame Blade", it seems that for this spell I also have to create items, so I would appreciate the help in this case as well.
- I can't find the code for "Spike Growth" to make it work. I will appreciate any help.
- "Evard's Black Tentacles" is a pain in the ass. I can't get it to work as I want. If anyone would like to help, I would appreciate it.
- I can't found "Staggering Smite" spell ingame to test it, and... I won't work on it until I've tried it personally. I already searched the Paladin as it says in all the Databases, and I have not seen this spell. If anyone knows how to obtain it, I would appreciate it.
- Added "Cloudkill" to my list of problems and to-dos... I think like in "Spike Groowth" and "Evard's Black Tentacles", my problem is that I can't find the code to modify the "surfaces" themselves.
* As usual, more details in their respective Google Drive documents.
// OTHER NEWS ================================================================================\\
- No known bugs. If you find any, please post them in the "Bugs" section.
I am running my own game where I am testing the changes, but I would appreciate your feedback to get more data on how these changes affect the game. If it becomes easier or harder, if it still feels balanced, etc. You can leave a message in the "Posts" section. Thanks.
KOEW → Updates🆕
Spoiler:
Show
KOEW → Middle Update v1.2.0📑
ALL HEALING SPELLS - Spell_Modifier is now used instead of Wisdom_Modifier, so that Hybrid Classes can take advantage of their maximum power.
ALL HEALING ACTIONS - Spell_Modifier is now used instead of Charisma_Modifier / Strength_Modifier / Constitution_Modifier, so that Hybrid Classes can take advantage of their maximum power.
KOEW → Minor Update v1.0.5📝
ELDRITCH BLAST - Description has been correctly rewritten.
CHROMATIC ORB - Damage has been fixed; both the main element "Thunder" and the secondary elements.
KOEW → Minor Update v1.0.4📝
- Some small bugs in the code have been resolved.
KOEW → Minor Update v1.0.3📝
TOOGLE NON-LETHAL ATTACKS It's done. More info in the "Actions" document, "Action Changes" page.
🗡️ All Damage Actions have been reviewed, and a suspicion I already had is confirmed. More information in the "ACTIONS" document, "Damage Actions" page. Additionally, Physical Damage Classes benefit the most from the new rescaled Buffs, so I'd say their damage is still pretty solid and fair.
STAGGERING SMITE It's done. More info in the "Spells" document, "Damage Spells" page.
MASS HEALING WORD Was updated. The description has been fixed. Previously showing "None Found", now shows its description correctly. * Thanks to user @iTunsiscool26 for keeping an eye on this.
KOEW → Minor Update v1.0.1📝
Sorry, but I didn't realize that the .pak file kept the name of the previous version. This has been fixed with this small patch. This way we don't create confusion.
Thanks to user @LegendFusion for keeping an eye on this.
KOEW → Release v1.0.0 is now avaliable👍
// GOOD NEWS =================================================================================\\
- All Spells and Actions in the game has been reviwed, and they has been modified in some way (values, costs, amount of targets, etc). * Always keeping a serious and balanced approach, respecting the difficulty of the game.
🔥 All Damage Spells in ther game has been reviewed. The vast majority have seen their damages modified. * Except "Spike Growth", "Evard's Black Tentacles", "Staggering Smite", "Cloudkill" and "Wall of Thorns".
⚕️ All Healing Spells in the game has been reviwed. The vast majority have seen their healings modified. * Except "Goodberry".
✨ All Buff Spells in the game has been reviwed. The vast majority have seen their values modified.
❤️🩹 All Healing Actions in the game has been reviwed. The vast majority have seen their healings modified.
💪 All Buff Actions in the game has been reviwed. The vast majority have seen their values modified.
* As usual, more details in their respective Google Drive documents.
// BAD NEWS ==================================================================================\\
- Regarding the "Flame Blade" spell: It definitely seems like I need to create "items" to make the changes I'd like to this spell, and I still don't know how to do it. If anyone wants to help me, I would greatly appreciate it.
- Regarding the spell "Goodberry": Considering what I already know about "Flame Blade", it seems that for this spell I also have to create items, so I would appreciate the help in this case as well.
- I can't find the code for "Spike Growth" to make it work. I will appreciate any help.
- "Evard's Black Tentacles" is a pain in the ass. I can't get it to work as I want. If anyone would like to help, I would appreciate it.
- I can't found "Staggering Smite" spell ingame to test it, and... I won't work on it until I've tried it personally. I already searched the Paladin as it says in all the Databases, and I have not seen this spell. If anyone knows how to obtain it, I would appreciate it.
- Added "Cloudkill" to my list of problems and to-dos... I think like in "Spike Groowth" and "Evard's Black Tentacles", my problem is that I can't find the code to modify the "surfaces" themselves.
* As usual, more details in their respective Google Drive documents.
// OTHER NEWS ================================================================================\\
🗡️ Working on reviwing all Damage Actions in the game. Comming soon.
🦑 Working on reviwing all Illithid Powers in the game. Comming soon.
- No known bugs. If you find any, please post them in the "Bugs" section.
I am running my own game where I am testing the changes, but I would appreciate your feedback to get more data on how these changes affect the game. If it becomes easier or harder, if it still feels balanced, etc. You can leave a message in the "Posts" section. Thanks.
I would advise against changing the Duel wielding mechanics as other mods have already done that and adding this to your mod will cause unnecessary mod conflicts.
I don't understand how modders spend so much time working on something only to completely throw out the wind. Truly a shame. If only someone could update this to the latest patch, all this work wouldn't be for nothing...
They are people as well as everyone else, and these are just side projects to them so don't be that quick with judging. Anyway, I would probably try to do something similarly fashioned, but I don't know bg3 modding *yet :D
I hope this gets updated soon (and it might, based on other comments here)
I'm playing BG3 for the first time, and it's nauseatingly clear the dice rolls in this game are f*#@ing wacked, it's driving me mad. So many bad rolls. So many successful saving throws with subpar or average stats, so many misses. So many damage dice that just gave me a 1. All of these in a row, often all of them in the same. Exact. Encounter. I've done multiple actual DnD sessions that collectively did not have such bad luck.
This mod seems like the answer. I can only hope it's updated for patch 5 soon...
Oh, may bad I didn't get a notification about you responding and forgot to check. Just contacted the author to ask if it was okay and if he gets back to me I'll upload it and post it.
Edit: Spoke to the author and he said he was planning on updating, so I can't upload my fixed version and you will need to wait for the author to update it.
In the meantime, you can install a vanilla version of Eldritch Blast (Enhanced) : there’s a 18m - 1d10 - 1-5-10 version that’s just the same as the original. That way you’ve got an Eldritch Blast not overpowered and KO upgrades on everything else (just not Eldritch Blast so). Just make sur Eldritch Blast is loaded AFTER KO. :)
Sorry for bothering, appreciate the hard work and only wanted to check on near future prospects, if I may. Is there any possibility of getting patch#5 support for the mod?
Just started using this, and it looks promising. One question; Do you know how to fix the problem with Witch Bolt, that the damage it does when latched on to enemies is always a D12? That makes the spell so bad, since its useless to upcast (quite bad at lvl 1 also). This is a spell that has always been garbage, but the consept is something I like. So it would be nice to have it usable
238 comments
PATCH#3 COMPATIBLE - 5e SPELLS COMPATIBLE - ENGLISH/SPANISH LANGUAGES
KOVW → Updates🆕
KOVW → Middle Update v1.2.0📑
ALL HEALING SPELLS
- Spell_Modifier is now used instead of Wisdom_Modifier, so that Hybrid Classes can take advantage of their maximum power.
ALL HEALING ACTIONS
- Spell_Modifier is now used instead of Charisma_Modifier / Strength_Modifier / Constitution_Modifier, so that Hybrid Classes can take advantage of their maximum power.
KOVW → Minor Update v1.0.1📝
ELDRITCH BLAST
- Description has been correctly rewritten.
CHROMATIC ORB
- Damage has been fixed; both the main element "Thunder" and the secondary elements.
KOVW → Release v1.0.0 is now avaliable👍
// GOOD NEWS =================================================================================\\
This is a new version of the mod that increase the minimum values and drecrease the maximum values, to maintain a balance in the average damage/healing.
* As usual, more details in their respective Google Drive documents.
// BAD NEWS ==================================================================================\\
- Regarding the "Flame Blade" spell: It definitely seems like I need to create "items" to make the changes I'd like to this spell, and I still don't know how to do it. If anyone wants to help me, I would greatly appreciate it.
- Regarding the spell "Goodberry": Considering what I already know about "Flame Blade", it seems that for this spell I also have to create items, so I would appreciate the help in this case as well.
- I can't find the code for "Spike Growth" to make it work. I will appreciate any help.
- "Evard's Black Tentacles" is a pain in the ass. I can't get it to work as I want. If anyone would like to help, I would appreciate it.
- I can't found "Staggering Smite" spell ingame to test it, and... I won't work on it until I've tried it personally.
I already searched the Paladin as it says in all the Databases, and I have not seen this spell. If anyone knows how to obtain it, I would appreciate it.
- Added "Cloudkill" to my list of problems and to-dos... I think like in "Spike Groowth" and "Evard's Black Tentacles", my problem is that I can't find the code to modify the "surfaces" themselves.
* As usual, more details in their respective Google Drive documents.
// OTHER NEWS ================================================================================\\
// BUGS =======================================================================================\\
- No known bugs. If you find any, please post them in the "Bugs" section.
I am running my own game where I am testing the changes, but I would appreciate your feedback to get more data on how these changes affect the game. If it becomes easier or harder, if it still feels balanced, etc.
You can leave a message in the "Posts" section. Thanks.
KOEW → Updates🆕
KOEW → Middle Update v1.2.0📑
ALL HEALING SPELLS
- Spell_Modifier is now used instead of Wisdom_Modifier, so that Hybrid Classes can take advantage of their maximum power.
ALL HEALING ACTIONS
- Spell_Modifier is now used instead of Charisma_Modifier / Strength_Modifier / Constitution_Modifier, so that Hybrid Classes can take advantage of their maximum power.
KOEW → Minor Update v1.0.5📝
ELDRITCH BLAST
- Description has been correctly rewritten.
CHROMATIC ORB
- Damage has been fixed; both the main element "Thunder" and the secondary elements.
KOEW → Minor Update v1.0.4📝
- Some small bugs in the code have been resolved.
KOEW → Minor Update v1.0.3📝
TOOGLE NON-LETHAL ATTACKS
It's done. More info in the "Actions" document, "Action Changes" page.
🗡️ All Damage Actions have been reviewed, and a suspicion I already had is confirmed. More information in the "ACTIONS" document, "Damage Actions" page. Additionally, Physical Damage Classes benefit the most from the new rescaled Buffs, so I'd say their damage is still pretty solid and fair.
STAGGERING SMITE
It's done. More info in the "Spells" document, "Damage Spells" page.
MASS HEALING WORD
Was updated. The description has been fixed. Previously showing "None Found", now shows its description correctly.
* Thanks to user @iTunsiscool26 for keeping an eye on this.
KOEW → Minor Update v1.0.1📝
Sorry, but I didn't realize that the .pak file kept the name of the previous version.
This has been fixed with this small patch. This way we don't create confusion.
Thanks to user @LegendFusion for keeping an eye on this.
KOEW → Release v1.0.0 is now avaliable👍
// GOOD NEWS =================================================================================\\
- All Spells and Actions in the game has been reviwed, and they has been modified in some way (values, costs, amount of targets, etc).
* Always keeping a serious and balanced approach, respecting the difficulty of the game.
🔥 All Damage Spells in ther game has been reviewed. The vast majority have seen their damages modified.
* Except "Spike Growth", "Evard's Black Tentacles", "Staggering Smite", "Cloudkill" and "Wall of Thorns".
⚕️ All Healing Spells in the game has been reviwed. The vast majority have seen their healings modified.
* Except "Goodberry".
✨ All Buff Spells in the game has been reviwed. The vast majority have seen their values modified.
❤️🩹 All Healing Actions in the game has been reviwed. The vast majority have seen their healings modified.
💪 All Buff Actions in the game has been reviwed. The vast majority have seen their values modified.
* As usual, more details in their respective Google Drive documents.
// BAD NEWS ==================================================================================\\
- Regarding the "Flame Blade" spell: It definitely seems like I need to create "items" to make the changes I'd like to this spell, and I still don't know how to do it. If anyone wants to help me, I would greatly appreciate it.
- Regarding the spell "Goodberry": Considering what I already know about "Flame Blade", it seems that for this spell I also have to create items, so I would appreciate the help in this case as well.
- I can't find the code for "Spike Growth" to make it work. I will appreciate any help.
- "Evard's Black Tentacles" is a pain in the ass. I can't get it to work as I want. If anyone would like to help, I would appreciate it.
- I can't found "Staggering Smite" spell ingame to test it, and... I won't work on it until I've tried it personally.
I already searched the Paladin as it says in all the Databases, and I have not seen this spell. If anyone knows how to obtain it, I would appreciate it.
- Added "Cloudkill" to my list of problems and to-dos... I think like in "Spike Groowth" and "Evard's Black Tentacles", my problem is that I can't find the code to modify the "surfaces" themselves.
* As usual, more details in their respective Google Drive documents.
// OTHER NEWS ================================================================================\\
🗡️ Working on reviwing all Damage Actions in the game. Comming soon.
🦑 Working on reviwing all Illithid Powers in the game. Comming soon.
// BUGS =======================================================================================\\
- No known bugs. If you find any, please post them in the "Bugs" section.
I am running my own game where I am testing the changes, but I would appreciate your feedback to get more data on how these changes affect the game. If it becomes easier or harder, if it still feels balanced, etc.
You can leave a message in the "Posts" section. Thanks.
The combat is s#*! in this game... :-\
I'm playing BG3 for the first time, and it's nauseatingly clear the dice rolls in this game are f*#@ing wacked, it's driving me mad. So many bad rolls. So many successful saving throws with subpar or average stats, so many misses. So many damage dice that just gave me a 1. All of these in a row, often all of them in the same. Exact. Encounter. I've done multiple actual DnD sessions that collectively did not have such bad luck.
This mod seems like the answer. I can only hope it's updated for patch 5 soon...
Edit: Spoke to the author and he said he was planning on updating, so I can't upload my fixed version and you will need to wait for the author to update it.
And good news for the update !
Is there any possibility of getting patch#5 support for the mod?