I feel like it might be less buggy (or at least more easily fixable) if you added additional RemoveEvents like on teleporting anywhere, on leaving turn-based mode, etc
Is there an opposite version of this? Where companions only exist inside combat? Specifically, i dont want to have a bunch of pets/minions from subclasses running around cluttering the screen outside of combat
Do i have to use this together with the Party Limit Begone mod? Will the extra characters join dialogues and gain inspiration from the respective inspiration events? And do i only need to cast the spell once?
In the mind flayer colony, I've had them enter the void and not return. It doesn't look like I can go to camp/long rest from here so am I stuck with them in limbo until the end of the section?
Mod works but since Patch 3, when my companions return from the void, their clothes are wonky. Robes puddle out like a tutu instead of falling flat. I have to unequip the item to fix it. I imagine it is due to the physics of them puddling into the ground while in the void, I dunno.
It's attached to all camp clothings and underwear. The spell just exists, you cast it like any normal multi-select spell. Once cast an icon identical to the dimensional door spell will appear as a buff, this will hide all of said companions within the void whenever combat is entered. To remove this buff, enter the passives tab, and there will be a new passive that disables the buff while the buff is active.
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same concept and less buggy (i think LOL)
Into The Void 2 (Camp) - Take everyone with you but not in combat
Invasion Fleet Stand Ready - leave summon at camp but join you in fight
Will the extra characters join dialogues and gain inspiration from the respective inspiration events?
And do i only need to cast the spell once?