Adds various spells and abilities to enemies. Adds cantrips, spell level slots and spell level sets to enemies(For example level 1 spell set will include Chromatic Orb, Guiding Bolt, Ice Knife, Magic Missile, Ray of Sickness and more ). Some mages will cast fireball, some fighter enemies will use riposte, barbarians will use engaged throw etc.
Requirements
This mod does not have any known dependencies other than the base game.
Only required for the optional Enhanced Enemies Patch
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Edited all the affected enemies so the Correction Patch is not needed anymore. Thanks ropya. Removed Guiding Bolt from other spell casters, should only be used by clerics now.
Version 1.5
Removed Haste from enemies for the time being. (Only affects Haste given by my mod, not the base game.)
Version 1.4.6
Fixed some typos.
Version 1.4.5
Fixed a typo for Raphael's Boost so it works correctly.
Version 1.4.4
Edited Raphael, Nightsong and Oathbreaker so that they are same from Stronger Bosses with my bonuses added on top. (For compatibility reasons.) Fixed Raphael's Hp.
Version 1.4.3
Updated for the lates version of Stronger Bosses.
Version 1.4.2
Created a special boost for Raphael. Other fixes.
Version 1.4.1
Readded Haste with a condition.
Version 1.4
Added proper Sneak Attack (Both Range and Melee) to rogues. Removed Haste.
Version 1.3.5
Fixed a typo for Chain Lightnig for spell level 6 so enemies can use it.
Version 1.3.4
Removed level 2 spell set from skeletons.
Version 1.3.3
Fixed a typo that was blocking this mods enemy rogue boosts.
Version 1.3.2
Removed Bless from level 1 spells. Updated Raphael according to patch 3.
Version 1.3.1
Fixed localization issue.
Version 1.3
Big update, balanced almost everyting much better. Reduced the spell slot from spell sets (Level 6 and 5 gives only one slot, 4,3 and 2 only gives two slots.) Fixed a lot of enemies including redcaps having acces to level 3 and 4 spells. A lot more fixes.
Version 1.2
Removed frenzy from barbarians because it caused them to use both frenzy and rage.
Version 1.1.1
Added AOO to enemies that were missing the ability.
Version 1.1
Added many more enemies. (A lot). Huge improvements for rogues and rangers.
Version 1.0.1
Removed level 5 and 6 spell sets from Nere.
This mod adds various spells and abilities to enemies. Mages will have more spells to choose from, fighters and barbarians will have more abilities such as fighters having Great Weapon Training and barbarians having Frenzy and using enraged throw. You can use it along with my other mod Lethal AI Enemies.
Here are some of the features of the mod:
Mages (And all the other casters such as Warlock) get cantrips, spell slots and new spell sets. These spell sets include spells according to the level of the set. (For example level 1 spell set will include Chromatic Orb, Guiding Bolt, Ice Knife, Magic Missile, Ray of Sickness, Bless, Inflict Wounds. )
Fighters and barbarians have more abilities. Now most barbarians use Frenzy and enraged throw if they have enough str. fighter will get various boosts inculidng abilities like Riposte, Great Weapon Training, Two Weapon Training etc.
Rogues will have access to Sneak Attacks (Both melee and ranged) and they will have some buffs. Rangers will also get various buffs.
Some enemies will have passives that boost their spells or weapons. For example, warlocks will have Agonizing Blast (Adds charisma modifier to damage of Elritch Blast) and Repelling Blast (Eldritch Blasts will push the target)
These boost will depend on the level or challenge rating of the enemies. Such as goblins get access to only up to level 2 spells (There are exceptions) while other stronger casters can get up to level 6 spell set.