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Adie

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AdieD

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24 comments

  1. Enigma1776
    Enigma1776
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    Too bad I already killed Brem. Can you add them to a trader in Act 2?
    1. Dingenskirchen
      Dingenskirchen
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      You can add them via Console command.
      This is the UUID: 93cc1480-9fe1-4e76-8c0b-0ad3caf35285
    2. Steregos
      Steregos
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      How?

      Via Cheat Engine?
    3. Dingenskirchen
      Dingenskirchen
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      Edit:
      What AdieD says in the following Post ;)
    4. AdieD
      AdieD
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      Script Extender has a built in Console that works great. 
      https://github.com/Norbyte/bg3se

      TemplateAddTo("UUID",GetHostCharacter(),1,1)
      is the command to add items

      so... 
      Command you'll need: 
      TemplateAddTo("93cc1480-9fe1-4e76-8c0b-0ad3caf35285",GetHostCharacter(),1,1)
    5. Steregos
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      Thx.

      Does 'Script Extender' block achievements?
    6. Dingenskirchen
      Dingenskirchen
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      In fact, it enables them again, so no need for an achievement enabler mod anymore.
  2. MysticWill
    MysticWill
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    I know other people have already requested other unobtainable items. 

    But there is one that has not been mentioned and is actually a really cool weapon. That is the rare trident Allandra's Whelm! https://baldursgate3.wiki.fextralife.com/Allandra's+Whelm 

    Is there any chance you might consider this?
  3. PsypathND
    PsypathND
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    Would you perhaps Add the Act1, and Act 2 mods into 1 Combined mod, that way you can keep updating it as a Homogeneous mod in the event that you need to add it to a third place. wont hurt anything, and it saves Nexus/Pack authors from adding 2 mods to the load order
    1. AdieD
      AdieD
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      I have no problem doing this per se, but I'm curious - is there any issue with having them separate? Like a mod limit to worry about? My logic to keeping them separate is that I didn't  want to have two pairs of the boots available at the same time since they're pretty strong.
  4. laidback99
    laidback99
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    how do we install this?
    1. AdieD
      AdieD
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      Drop in "AppData\Local\Larian Studios\Baldur's Gate 3\Mods" and activate in BG3 Mod Manager.
  5. Shazammo
    Shazammo
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    is there a reason you didnt pack this mod?
    1. AdieD
      AdieD
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      Whoops, uploaded the wrong file for Quartermaster Talli version. (Just fixed it)
  6. Perz1v4L
    Perz1v4L
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    If it's possible, would you be interested in doing this for the Shield of Returning as well? It's another item that appears in the files but isn't obtainable at all in-game as far as I can tell. 
  7. Steregos
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    Cool!

    Hey, Bro.

    What about Torment Drinker Armour , Pale Widow Gloves , Deadly Channeller Gloves , Shadowstep Boots , Headband of Intellect and other not obtainable items?

    Can you add it to shops/loot?
    1. AdieD
      AdieD
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      First time I've ever heard of these items honestly, apart from the last one (Headband of Intellect) isn't that the one you get from the Ogres in Blighted Village?
    2. luhanhdem
      luhanhdem
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      The one you get from the ogre is the warped one, only set intelligent score to 17 and is uncommon rarity. The one Steregos mentioned set int score to 19 and has rarity of rare. I think I've heard about the Torment Drinker Armor but it's true that I haven't seen it in game.
    3. Steregos
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      Nope.

      Headband of Intellect  - 'Increases the wearer's Intelligence score to 19'
      From Ogres is that: Warped Headband of Intellect  - Increases the wearer's Intelligence score to 17'

      Also, that items seems like not obtainable too: Hellgloom Helmet , Helm of Arcane Gate , Wavemother's Boots , Tightening Orbit Helm
      But I'm not entirely sure about these items.

      Mentioned in the previous post are not available with a probability of 99.99%.
  8. gabrielplays500
    gabrielplays500
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    Is there any speculation as to why this boot wasn't added to the game?
    1. reidravian
      reidravian
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      Probably for balancing reasons. I mean, just by reading this, it seems quite OP if you can kill a creature, and then just ran away for basically per turn. 
    2. astrallite
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      You can end a lot of low-level multi-enemy encounters in 1 round with a melee character if you have enough attacks and can one-shot the enemies because this basically removes all movement speed limitations.
    3. AdieD
      AdieD
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      They're certainly very strong but IMO they're really cool and I love the concept of them. They fit really well for my Rogue character.
  9. Mka3211
    Mka3211
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    Is it possible to add these to another vendor in act 2 and/or act 3?
    1. AdieD
      AdieD
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      I'll have a look, still figuring out how these loot tables work exactly honestly.