READ THESE FAQs BEFORE REPORTING BUGS: ===========================================================================
Head is floating/frozen?
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Makeup not working?
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You either installed the Unique Tav version thinking it's for a non-Origin Tav - it's not. It's for UNIQUE TAV mod compatibility. OR you installed it with the right intention but you did not do it correctly by: (a) forgetting to install the Unique Tav .pak or (b) not having the right load order. It's also possible you have Unique Tav installed and for some reason is using the first version of this mod.
Wrinkles too wrinkly/small texture cut showing on cheek?
What do I download/what's the difference between versions?
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A: Download the Unique Tav version ONLY if you are usingUnique Tav Custom Appearance. Load it before Unique Tav. The main files (non-replacers) will add NEW heads to CC; optional files (replacers) will replace vanilla heads. You can use replacers and the non-replacer at the same time if you want. PS I won't be updating replacer heads anymore, consider them UNSUPPORTED.
Can't scroll through CC options/Mod doesn't work?
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A: Please read the installation steps carefully and MAKE SURE YOU HAVE ALL THE REQUIREMENTS.
V1.0: - Fixed neck seams and fixed scalp for all original heads. - Non-replacer version initial release. V1.1: - Fixed wrong head for Human B2. - Fixed Tiefling E3 nape bumps. V1.2: - Fixed skeletons and eye meshes for all heads. Piercings and heterochromia now repaired. V1.21: - Fixed Elf C1 textures. V1.3: - Exclusive heads now available for all supported races (elves, half-elves, drows, humans, tieflings). Only fem heads for now. - Fixed most if not all texture seams for all heads (jawline, nape, scalp, forehead, etc). - Made longer ears for Elf C1, Elf D1 and Elf D2 for more distinction with their half-elf counterparts. - Removed ear gaps for Tiefling A1, E1, E2, Half-Elf E1. - Reduced redness and fixed forehead discoloration of Tiefling B1. - Fixed male heads' pointy adam's apple. - Fixed Male Tiefling C1 forehead, removing gap with horns. - Fixed Male Elf F1 temples being extra wide. - Fixed some heads pulling the wrong texture. V1.35: - Added VFX support (Speak with Dead effect, etc.). CAUTION: will override/get overridden by other head mods with the same fix (see FAQs for more info). - Added head icons in character creation (thanks to Perseidipity for the template and help!). - Added a new head based on vemp's Shadowheart edit for all supported races. - Fixed ears of Elf D2 (made less curvy and more pointy) and Tiefling E3 (same change). V1.45: - Added two new heads (body type 1 and 4). - Made all male heads available for supported races. - Uploaded a separate version for Unique Tav compatibility. - Gave all heads proper names (to avoid confusion). - Made head icons in CC look more vanilla. - Fixed Elf C1 (Aurora Elf) invisible in-game and CTD when wearing piercings. - Fixed some missing heads for the Half-Elf race. - Fixed these heads going invisible under a helmet (apart from eyes and teeth): Freya & Gaskarth. - Fixed the ears of these heads clipping through hoods: Athena, Aurora, Daenestra, Shart, Gaskarth & Kael. V1.46: - (Unique Tav version) Hotfix for custom body art not working for Shart faces (apart from tiefling version).
V1.50 (latest): - Added a new head for all supported races. Thanks to Jesse6 for letting me fix 'Another Head 3'. - Fixed texture seams on forehead and nape of Gaskarth (tiefling) and Freya (elf/half-elf) caused by wrong UV selected. - Fixed (hopefully) eyes popping out for Athena Alt. - Fixed tiefling Aurora not having fangs.
YES, THIS WORKS FOR PATCH 7. ====================================
Install instructions have been updated, but here's how to minimize issues:
1. Make sure you placed the .pak file in 'C:\Users\USERNAME\AppData\Local\Larian Studios\Baldur's Gate 3\Mods'. 2. Update ImprovedUI. 3. Delete ModFixer if you still have it. 4. Instead of using BG3MM, just launch the game and use the new built-in mod manager. 5. Head to it, click on 'Installed' and enable the mod.
Hello. Thank you for your work. I have a question: which of the 20 files should I download? and if you have an all-in-one file, why do you need 18 more?
Will you release this on Bg3's internal mod list? I want to use it on my steam deck but can't figure out how to port it over, and all the heads available on the bg3 mod list are terrible compared to this. Please please please
This would be amazing if possible! I am the same. I used this mod before Patch 7 and was so happy with it! Tried the heads already available in Patch 7's mods, but I still would've preferred to use these ones. Really wish this will be added in the game's internal mod list if possible.
Almost six months ago, I wrote that this mod will never be in the in-game mod manager. but then everyone attacked me with criticism, saying that I was wrong and there were a lot of flaws in my logic, I said that time would tell and it turned out that I was right.
idk if its something on my end but the athena head has some kinda weird textures under the eys and in between the eye brows. i have textures up and the less wrinkled expressions mod and the other heads work fine so idk why its only happening to this one. in my game the model doesnt look as smooth as it does in the photos on here
I have the same problem, makeup and tattoos used to show on the character before, don't know why they disappear somehow. Does anyone know how to fix it?
1223 comments
===========================================================================
Head is floating/frozen?
Makeup not working?
OR you installed it with the right intention but you did not do it correctly by:
(a) forgetting to install the Unique Tav .pak or (b) not having the right load order.
It's also possible you have Unique Tav installed and for some reason is using the first version of this mod.
Wrinkles too wrinkly/small texture cut showing on cheek?
Can I just use Vortex instead of BG3MM?
Speak with the Dead VFX/other face effects not working?
Will I make these work for strong body type?
In the meantime, check out my Strong Female Heads.
Gith versions where?
What hair/horn/piercing did you use for the screenshots?
What do I download/what's the difference between versions?
The main files (non-replacers) will add NEW heads to CC; optional files (replacers) will replace vanilla heads.
You can use replacers and the non-replacer at the same time if you want.
PS I won't be updating replacer heads anymore, consider them UNSUPPORTED.
Can't scroll through CC options/Mod doesn't work?
=============
Show previous:
- Fixed neck seams and fixed scalp for all original heads.
- Non-replacer version initial release.
V1.1:
- Fixed wrong head for Human B2.
- Fixed Tiefling E3 nape bumps.
V1.2:
- Fixed skeletons and eye meshes for all heads. Piercings and heterochromia now repaired.
V1.21:
- Fixed Elf C1 textures.
V1.3:
- Exclusive heads now available for all supported races (elves, half-elves, drows, humans, tieflings). Only fem heads for now.
- Fixed most if not all texture seams for all heads (jawline, nape, scalp, forehead, etc).
- Made longer ears for Elf C1, Elf D1 and Elf D2 for more distinction with their half-elf counterparts.
- Removed ear gaps for Tiefling A1, E1, E2, Half-Elf E1.
- Reduced redness and fixed forehead discoloration of Tiefling B1.
- Fixed male heads' pointy adam's apple.
- Fixed Male Tiefling C1 forehead, removing gap with horns.
- Fixed Male Elf F1 temples being extra wide.
- Fixed some heads pulling the wrong texture.
V1.35:
- Added VFX support (Speak with Dead effect, etc.).
CAUTION: will override/get overridden by other head mods with the same fix (see FAQs for more info).
- Added head icons in character creation (thanks to Perseidipity for the template and help!).
- Added a new head based on vemp's Shadowheart edit for all supported races.
- Fixed ears of Elf D2 (made less curvy and more pointy) and Tiefling E3 (same change).
V1.45:
- Added two new heads (body type 1 and 4).
- Made all male heads available for supported races.
- Uploaded a separate version for Unique Tav compatibility.
- Gave all heads proper names (to avoid confusion).
- Made head icons in CC look more vanilla.
- Fixed Elf C1 (Aurora Elf) invisible in-game and CTD when wearing piercings.
- Fixed some missing heads for the Half-Elf race.
- Fixed these heads going invisible under a helmet (apart from eyes and teeth): Freya & Gaskarth.
- Fixed the ears of these heads clipping through hoods: Athena, Aurora, Daenestra, Shart, Gaskarth & Kael.
V1.46:
- (Unique Tav version) Hotfix for custom body art not working for Shart faces (apart from tiefling version).
V1.50 (latest):
- Added a new head for all supported races. Thanks to Jesse6 for letting me fix 'Another Head 3'.
- Fixed texture seams on forehead and nape of Gaskarth (tiefling) and Freya (elf/half-elf) caused by wrong UV selected.
- Fixed (hopefully) eyes popping out for Athena Alt.
- Fixed tiefling Aurora not having fangs.
====================================
Install instructions have been updated, but here's how to minimize issues:
1. Make sure you placed the .pak file in 'C:\Users\USERNAME\AppData\Local\Larian Studios\Baldur's Gate 3\Mods'.
2. Update ImprovedUI.
3. Delete ModFixer if you still have it.
4. Instead of using BG3MM, just launch the game and use the new built-in mod manager.
5. Head to it, click on 'Installed' and enable the mod.
And yes, a port for mod.io is in the works.
I am the same. I used this mod before Patch 7 and was so happy with it!
Tried the heads already available in Patch 7's mods, but I still would've preferred to use these ones. Really wish this will be added in the game's internal mod list if possible.
UPD i don't use UT and have right version, cleaning cache didn't work
Or it also might be glossy-metallic tattoo