140 comments

  1. SwedishFreaK
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    Hey everyone, sorry for the long inactiveness. I have decided to try and figure out this Dragonborn teeth problem/not working and also making a .pak version for you all asking. Keep an eye out for further updates, shortly!
  2. SwedishFreaK
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    I hope it is what you all have been looking for, I had fun figuring out how to get this to work.
    Let me know if you want brighter/darker, pretty easy modifications that I can add optional files for in that case.

    Also of course remember to bug report if you find any. (Doubt there will be any unless you use 2 mods changing the same texture) 

    Last but not least, if you enjoy this mod I would highly appreciate an endorsement!
  3. MidnightWinterLuv
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    Absolutely love your mod, been using it forever however recently I've been having a very odd issue on patch 8 where this mod (Using Pak version Reduced Brightness) causes the LO to reset and the MCM Menu to be 'inactive'. I narrowed it down to this as once I remove it the LO remains fine and MCM works. I made sure to remove any older versions as well as I used to use the loose file version.
    1. SwedishFreaK
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      Thank you and I'm glad my mod has been useful to you!
      Sorry there's issues, will try and fix all I can.

      Can you clarify what you mean by the MCM menu and LO to reset. These terms don't ring a bell for me, been inactive from the BG3 mod community since the last update so very new to this again :D

      I'll try and fix it if I can figure out what the issue is.
    2. SwedishFreaK
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      Could be worth trying the latest version. Was an issue with the UUID of the mod, the generator that's supposed to give a unique one gave me one of another mod. Dunno maybe this fixed it, if it didnt I'd like mroe info like I asked for in the previous comment :) <3
    3. MidnightWinterLuv
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      No need for apologies I actually apologize myself for being a hassle, I've newly updated and unfortunately the issue still stands, so when a mod causes a issue or is outdated/incompatible with something it'll causes the MCM(Mod Configuration Menu) to stop working in-game and will cause you LO(Load Order) to reset itself and disable all mods. I do use alot of mods myself but nothing modifying teeth. I can't narrow down any conflicts however, thank you for the update regardless tho I know being a mod creator is a pain in the ass sometimes, if I can figure more info I'll let u kno.
  4. ElisterItIs
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    Hey! :)

    I just wanted to let you know that the newest verison of your mod (atlests the reduced brighness one, not sure if the versions of the mod make a difference) seems to cause issues in the mod manger for me when I try to pair it with mod Half-Tiefs from labotor. When I try to have them both in my bg3 mod manager it tells me that there is a duplicate of a mod and tries to tell me that your mod is the dublicate. not sure why that is or if it's just a issue I have. maybe it is fixable since past versions worked? it's a bit of a bummer that I can't use them both at the same time right now. never noticed how much the yellow teeth of the game bothered me until now that I (hopfully temporary) had to delate your mod, like I know that the yellow teeth are probably accurate but still I can't unsee it like I did in my first unmodded play through :,).

    I hope my English is readable and acceptable, it ain't my first language.

    Any response is appriciated :)
    1. Ifaen
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      I wonder if they might have the same uuid for it to be considered to be a duplicate by the mod manager. That bug happens with the in game mod manager and the third-party mod manager. What i did was to find another mod that adds Tiefling features like horns and nails separately. 
    2. SwedishFreaK
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      I think it could be the same UUID but that would be weird since the UUID generator I used should make a unique one. and it's a complex hash so that would be very unlikely. But I will look into this, see if its as easy a fix I think.
    3. SwedishFreaK
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      Should be fixed now, unless the mod tool gave me the UUID of another mod lol.
      Hopefully it is without issues now, I apologize!
  5. Serenifly
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    Seems to work. Though whenever I load a save it brings up the Mod Verification window, saying that a mod has changed. Not a huge deal, but this is the only mod listed there
    1. boxinabox01
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      Same here. 
    2. DKKApr
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      same
    3. SwedishFreaK
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      That's odd, if you have anymore info to share that would help more narrowing down what the issue might be.
  6. Jessiphile
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    omg you're back!!!

    edit: i'm getting this error when trying to import the reduced brightness version of the .pak

    1. CaptainFexis
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      me2
    2. SwedishFreaK
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      I've been trying to figure out what the problem is... I am stumped. I need to do some reading into what I could have scuffed up. But working almost everyday this week so finding it hard to find time to trouble shoot this. I apologize.

      The old way of installing it (putting the generated folder in the data folder) should still work.

      I assume the pak is not loading, even though its in the mods folder?
    3. CaptainFexis
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      Dude take your time it ain't a race, it is your mod :)))
    4. FaithofJoy
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      Maybe you need to add a meta.lsx file?

      Edit: Tried to create one myself. It worked and the mod showed up for me in BG3MM.
    5. SwedishFreaK
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      It should now work in the 3.0 version, still no Dragonborn teeth, but at leas the .pak works now. (Hopefully)
      Thanks to FaithofJoy for reminding me about the meta files I needed... I feel so dumb.
    6. SwedishFreaK
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      And thank you grandly FaithofJoy. For some reason the meta files had left my brain completely.
    7. FaithofJoy
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      Glad I could help :D
  7. MabelTheBraixen
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    Does this also change the Dragonborn's gross teeth? If not then I'd like to request it! I've made so many beautiful dragonborns only to get jumpscared by a dentist's worst nightmare ;w;
    1. SwedishFreaK
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      I have decided to come back to BG3 and try and figure this out. The texture is hiding somewhere. At the same time making it a .pak version for all you BG3MM users :)
    2. MabelTheBraixen
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      Looking forward to it! 
    3. SwedishFreaK
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      Sad to say no luck yet, I think I found one set of Virtual Textures for the Dragonborn teeth, but unsure if it's the right one, and don't have a dragonborn half illithid save to test it on.
    4. MabelTheBraixen
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      Best of luck with your search. Maybe you could use the debug book mod to speed up your tests?
  8. ims21c
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    I've been tracking this mod since the game first came out. You're still alive, huh?
    1. ims21c
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      Reflect on your neglect of updates!!!!

      Thank U for update.
    2. SwedishFreaK
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      :D
  9. NathanAMG
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    Hey!

    Great mod! Would it be possible for you to create a .pak version for BG3MM? 

    Thank you :)
    1. SwedishFreaK
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      Been inactive, getting back into it, gonna make a pak version for you shortly!
  10. Mithya
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    Thank u for the mod, but can you make it work in dragonborn pls?
    1. SwedishFreaK
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      I have decided to come back to BG3 and try and figure this out. The texture is hiding somewhere. At the same time making it a .pak version for all you BG3MM users :)
  11. yimel
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    Weird ask, but could you make an option that makes the teeth completely black, just like the Ohaguro tradition? ty
  12. mastercheft1
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    aye does not work after patch 5 i think is there anyway to make this work??
    1. SwedishFreaK
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      Still works for me.