doesn't pathfinder limit you to only using a weapon in one hand and with the other free? Right now I limit myself like this exactly, otherwise too OP, but fits the warlock duel build perfectly
Yeah I could limit myself, but imposing out of game rules when playing co-op can feel rigid and like a hassle, that's why I'd rather the limit was in-game.
I see the line, but I wouldn't know what the flag for non-cantrip only spells is. Or if it exists. I hope I don't sound entitled, I appreciate the suggestion.
No one is forcing you to use the mod or play with it. Other people playing their game a certain way does not impact how you play your game in any way. Stop being the fun police.
Bladesinger is Attack -> Bonus action cantrip. SC is Cantrip -> Bonus action attack.
It also works with other classes. So you don't have to be a wizard, which is more fun to people :)
You can add restraints to your own game if you want. For example, do not take this feat before level 6 for example. That should make it more balanced :)
Blade singer is not using bonus action to use a cantrip, he has extra attack, and one of these attacks can be a cantrip. Which is the main reason ppl who want to spell a spell sword with booming blade/green flame blade pick him.
How does this work if: My spell/cantrip costs a bonus action - will it then not let me use an attack? I have 2 actions (e.g. from Haste), will it let me choose to use action or bonus action, or will it force me to do bonus action?
I did some testing, I took lvl4 thief (extra bonus action + the feat), lvl2 fighter for action surge (extra action) and then lvl6 sword bard (to get some spells, extra attack and flourishes, to see if they get affected).
So this feat seems to work like this: if you use any spell or cantrip, no matter if it consumes action or bonus action, you will get new separate weapon attack skills which cost bonus action. Cost of original weapon attack skills or any other spells (such as flourishes) is not affected, thus if they costed action and you still have it, you can still use them. This also means you cannot use things flourishes as the bonus action. The new weapon attack skills also don't give you any way to use your extra attacks you could have - it is just one attack.
I did another test with War Magic you get at lvl7 from Eldritch Knight, which lets you attack with bonus action after using a cantrip. Using a bonus action cantrip doesn't trigger that one, you need to use cantrip which consumes an action. After you do, it modifies weapon attack skills, which will now cost a bonus action. it also modifies things like flourishes to cost a bonus action. But the problem is, if you don't have a bonus action anymore (used it before you casted the cantrip), you can no longer attack with weapon even if you have another action, because it modified the cost to bonus action. This also doesn't allow you to use extra attacks with the bonus action.
I guess both of these have advantages/disadvantages.
Which is why EK is considered by many ... not so good. The key aspect of the subclass comes too late and it doesn't get all that much to justify it! This remedies that :)
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But if you really want to, I think changing this line in the Passive.txt file should do the trick:
data "Conditions" "HasSpellFlag(SpellFlags.Spell) and not HasStatus('WARMAGIC_GITHYANKI')"
I see the line, but I wouldn't know what the flag for non-cantrip only spells is. Or if it exists.
I hope I don't sound entitled, I appreciate the suggestion.
Btw, figured this out today: the function to check if a spell is a cantrip is IsCantrip() LoL
What was requested was a version that does not proc on cantrips, but the available optional file only procs on cantrips?
As it happens, I'd like a version that doesn't proc on cantrips too, because cantrips are infinite in 5e.
done already
Bladesinger is Attack -> Bonus action cantrip.
SC is Cantrip -> Bonus action attack.
It also works with other classes. So you don't have to be a wizard, which is more fun to people :)
You can add restraints to your own game if you want. For example, do not take this feat before level 6 for example. That should make it more balanced :)
Which is the main reason ppl who want to spell a spell sword with booming blade/green flame blade pick him.
My spell/cantrip costs a bonus action - will it then not let me use an attack?
I have 2 actions (e.g. from Haste), will it let me choose to use action or bonus action, or will it force me to do bonus action?
So this feat seems to work like this: if you use any spell or cantrip, no matter if it consumes action or bonus action, you will get new separate weapon attack skills which cost bonus action. Cost of original weapon attack skills or any other spells (such as flourishes) is not affected, thus if they costed action and you still have it, you can still use them. This also means you cannot use things flourishes as the bonus action. The new weapon attack skills also don't give you any way to use your extra attacks you could have - it is just one attack.
I guess both of these have advantages/disadvantages.
As a side note: this is exactly Gyth war magic that NPC Gyth characters have access to. So this is how the AI handles it.