About this mod
Adds 69 different variants of the already present Sussur weapons, there is a rare, very rare and legendary version of most melee weapons in the game added with this mod.
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This mod adds 69 different variants of the already present Sussur weapons, there is a rare, very rare and legendary version of most melee weapons in the game added with this mod. The only weapon types missing to my knowledge are the club and the handaxe.
Also adds the relevant crafting materials (+2 weapon variants) to more Act 2 and Act 3 shops.
Release info for v3.0.0.0
Fixed most known bugs, Daggers, Sickles and Greatswords will work as expected with the updated graphics for those weapons.
Added +1 and +2 non-Sussur sickles to the game at various vendors. Added +1 and +2 weapons to more vendors for crafting purposes.
Release info for v2.2.1.0
Finalised adding the greatsword and sickle from the original base game Sussur weapons, they now have a new crafting recipe that can be performed without the forge as well as +2 and +3 variants. This means the only melee weapons not accounted for are the club and the handaxe. A total of 69 new weapons are added with this mod and 3 existing weapons are changed by it.
Release info for v2.0.0.0
This version adds an additional passive to all 63 of the items added with this mod which means that they will apply the chance to silence when you throw the weapons.
This will work on new and existing saves, if you are in an existing save AND have a Sussur weapon crafted via this mod already, you will need to either craft a new one from scratch or use the spawn variant and spawn in a copy of the item. The thrown function changes will only apply to newly created items - via crafting or spawning. This does not currently apply to the vanilla Sussur weapons (dagger, sickle or greatsword).
There is one known compatibility issue now. If you have a different mod that changes the spell success of the "Throw" action. If you have a different mod that changes the "Throw" action this will likely not apply the Sussur thrown silence chance unless this is loaded after that mod (which will overwrite that mod).
The item stats for each tier are as follows:
Sated (rare): +1 and DC 12 for silence
Thirsting (very rare): +2 and DC 15 for silence
Ravenous (legendary): +3 and DC 18 for silence, once per combat use of 6th level counter spell (re-flavoured)
Use the Sussur Bark in slot 1 of the crafting recipe or it will be consumed and you will need to create more!
Crafting combinations (replace the battleaxe with your weapon of choice from above):
- Rare pestle and mortar + Sussur flower + wood bark = Sussur Bark
- Uncommon anvil + Sussur Bark + Battleaxe = Sated Sussur Battleaxe (rare)
- Rare anvil + Sussur Bark + Battleaxe +1 + Sated Sussur Battleaxe (rare) = Thirsting Sussur Battleaxe (very rare)
- Very rare anvil + Sussur Bark + Battleaxe +2 + Thirsting Sussur Battleaxe (very rare) + Enriched Infernal Iron = Ravenous Sussur Battleaxe (legendary)
If you still want to complete the normal quest you can just create more Sussur bark after using the flowers.
There are the following variants:
- Battleaxe
- Dagger
- Flail
- Glaive
- Greataxe
- Greatclub
- Greatsword
- Halberd
- Javelin
- Light Hammer
- Longsword
- Mace
- Maul
- Morningstar
- Pike
- Quarterstaff
- Rapier
- Scimitar
- Shortsword
- Sickle
- Spear
- Trident
- War Pick
- Warhammer
There are no plans to add the various ranged weapons in the game.
Currently, the only melee weapons missing are:
- Club
- Handaxe
Should you want to make any of these weapons more or less powerful, the stats files are separated by weapon type to make modifying individual weapons significantly easier. I will not be making balancing adjustments to this mod unless absolutely necessary.
Special thanks to the Larian Discord modding channel for keeping me sane, ID-10T BOT for helping me get the thrown functionality working and JWL for the incredibly easy-to-use crafting framework.