If you want to spawn the items via the tutorial chest or the pouch of wonders you only need to install the (spawn) variant of the mod, you only need to install one version. It will show as Sussur_Weapons in BG3MM.
Version 3 has been released, this version added fixes the known issues with Greatswords, Daggers and Sickles as well as adding various +1 and +2 weapons to existing traders, this means that the +1 and +2 variants of all weapons are available in-game. It may just take a few long rests. Should work on existing saves without any issues.
KNOWN ISSUES:
It appears several weapons have two variants that use the same inventory icon but only one of them will actually craft the basic Sussur weapon, if you happen across this, for the time being, please try a different weapon! I'm still investigating this but haven't yet got a solution.
+1 and +2 sickles (crafting material not Sussur weapons) use the basic non-magical sickle name and description but with rarity tags and magic effects I couldn't work out where these were coming from in the Localisation file and as they are just there as crafting fodder I'm not going to fix this.
Throwing the Sussur dagger without any form of return to hand effects e.g. eldritch knight weapon bond deletes the dagger from the game, this is a bug within the base BG3 game not the mod so I can't fix this sorry!
For anyone who consider install this mod in patch8, please be cautious. In my save this mod changes the damage of some throw weapons somehow. Nyrulna's weapon effect and giant barbarian's elemental cleaver wont work anymore with this mod installed..and the mod itself is nearly impossible to uninstall for an existing save. So please BE CAUTIOUS before u install this mod.
Thanks for this, I've updated the mod page to indicate it isn't patch 8 friendly. This mod has some code that changes how certain thrown weapons work to make the sussur weapons still apply their silencing effects if they are thrown.
I'll do my best to look into and fix the problems with the thrown weapons. Is there any others outside of Nyrulna's and the giant barbarian ability that you've found? Would you be able to submit a bug report for me?
I haven't seen any issues of uninstalling the mod though, you should be able to take any items related to the mod, you should be able to unequip everything and drop/remove it from your inventory/characters then uninstall ok, at least that was ok a few patches ok.
For those of you wanting a Sussar Staff, the model of tier 1 quarterstaff you're looking for has, in its portrait, a single knob, not a double knob, nor is it a branch.
EDIT: The flavor text reads "Someone has carved twenty-seven small lines in the hard wood", and it's not branch shaped. If it reads something about a deep red color or looks like a druid's stick, it won't work.
As far as morning stars go, "More of this morningstar's spikes are bent than not" is correct, anything with tufts of hair on the base are not. Flails, "The head is shiny and new", not having any "browning pieces of brain".
Could you let me know what mods you're using? it is likely there is another mod that is changing the thrown weapon functionality which is likely what is causing this issue for you but if you let me know I am happy to investigate.
Getting invalid combination with Anvil (Uncommon), Sussur Tree Bark in 1st slot and a Basic Morningstar https://imgur.com/a/bg3-sussur-weapons-bug-Kqqugug?third_party=1
Hi there is a known error (see pinned comment) I spent a dozen or so hours searching the files to find a fix and I never managed to resolve this. my only real suggestion is to try find and buy a different morning star sorry!
Alternatively you could use a different mod to spawn in the +1 sussur morning star and go from there!
I have visual bug- After I upgrade oryginal sussury greatesword with any type of anvil it looses its graphic model and changeto normal greatesword. Beside that sword works as it should but model is change.
This mod is giving me issues with inventory. The camp inventory chest is stuck on Astarion's screen, and the icons for party members no longer show pictures. Is there any way to fix this?
I know it's this mod because it was working fine before, and I removed the other mods I downloaded with it to ensure it was this one.
Without more information on what happened I have no idea how to fix that. This mod doesn't interact with any of the party member icons, nor any camp inventory in anyway. While there is a lot in the mod it's actually extremely simple at the core level of what it does and doesn't modify. Have you tried launching a fresh game with just my mod and it's dependencies to see what happens?
So trying to use the rare mortar and pestle for the sussur bark recipe in the sussur weapons expanded and the darn thing disappears from inventory every time I buy it. Not sure what's going on with that. I haven't noticed this problem with any of the other crafting tools
Edit: NVM, I'm dumb and they went into the Alchemy pouch like the gilded Mortar and Pestle
155 comments
Version 3 has been released, this version added fixes the known issues with Greatswords, Daggers and Sickles as well as adding various +1 and +2 weapons to existing traders, this means that the +1 and +2 variants of all weapons are available in-game. It may just take a few long rests.
Should work on existing saves without any issues.
KNOWN ISSUES:
If you find a bug please log a bug report.
This mod has some code that changes how certain thrown weapons work to make the sussur weapons still apply their silencing effects if they are thrown.
I'll do my best to look into and fix the problems with the thrown weapons. Is there any others outside of Nyrulna's and the giant barbarian ability that you've found? Would you be able to submit a bug report for me?
I haven't seen any issues of uninstalling the mod though, you should be able to take any items related to the mod, you should be able to unequip everything and drop/remove it from your inventory/characters then uninstall ok, at least that was ok a few patches ok.
EDIT: The flavor text reads "Someone has carved twenty-seven small lines in the hard wood", and it's not branch shaped. If it reads something about a deep red color or looks like a druid's stick, it won't work.
As far as morning stars go, "More of this morningstar's spikes are bent than not" is correct, anything with tufts of hair on the base are not.
Flails, "The head is shiny and new", not having any "browning pieces of brain".
First and foremost, thank for the mod.
Secondly, the mod seems to remove the thunder explosion from nyrulda trident.
Anyway you could fix that ?
Best regards
https://imgur.com/a/bg3-sussur-weapons-bug-Kqqugug?third_party=1
Alternatively you could use a different mod to spawn in the +1 sussur morning star and go from there!
Beside that sword works as it should but model is change.
I know it's this mod because it was working fine before, and I removed the other mods I downloaded with it to ensure it was this one.
While there is a lot in the mod it's actually extremely simple at the core level of what it does and doesn't modify.
Have you tried launching a fresh game with just my mod and it's dependencies to see what happens?
inventory every time I buy it. Not sure what's going on with that. I
haven't noticed this problem with any of the other crafting tools
Edit: NVM, I'm dumb and they went into the Alchemy pouch like the gilded Mortar and Pestle
if so... damn I already used the sussur bark to heat the forge up.
and I don't know where to find regular wood bark in act 1.
Easiest way to get bark is to buy it from a vendor - it's pretty common as you use it to make barkskin elixirs!