Great mod. I really like the way the mask of pain glows blue. Is there anyway I can get the bracers of infernal evocation to glow blue. They glow blue when I'm in the level up screen or respec screen. It looks really cool paired with the mask of pain blue.
Hello, thanks for your great work. Is it possible to do that frostfireball will ignore fire resistance and immune (like Mephistopheles hellfire). After all, the lore contains information about warlocks who wield hellfire. It seems to me that this ability would look great for a fiend warlock. Thanks again.
Hey, I am dealing with a strange issue where the weapons and the ring don't show up in the tutorial chest but the masks, cloak, and robe do. Any idea what I may be doing wrong or what might be causing this? Also, is anyone else having the same issue? I have updated the dependencies.
im having this same issue lol. The weird thing is it worked on one of my saves and i got the staff but it doesn't show on my other character. maybe an issue with the tutorial chest summoning spell chest not having the items placed in there?
I really love the hellbat animation flight. But I don't like the cloak. Is there any way to get that animation or as a skills? or put it to the ring instead. Only if its possible.
MId play I added this mod, not realizing You were the infernal deulist rapier author. WIll having both in the list break it? SLdso, if I leave out VFX will there be more than a loss of visual effects?
no, they use different UUID so they shouldn't conflict with each other.
For Shivero's library it is a must since the Frostfireball from the bracers uses his assets. Without it you would not see any effect just the damage on location, basically casting air.
Can you make versions with the following changes to the same weapons?
1. Version of the "Kairos Hand-Crossbow" that replaces it's current "Blight-Bringer" perk with the "Cunning Combo" perk found on the "Magical Hand-Crossbow"
2. Version of the "Aboddon The Destroyer Rapier" with the added perk "Wirlwind Strike" found on the "Belm Scimitar"
These are such a good perks but I'd really like to keep the Aesthetics of the Hellfire Hand-Crossbow and Infernal Rapier models that you've already used in this Mod! When I saw this mod it made my jaw drop because I'm already using that Hand-Crossbow and Rapier combo on my current playthrough so if you could add these perks to those weapons I'd really appreciate it! Thank You for the awesome mod!
If I want the rapier and hand crossbow I need to download both files correct? Do I also need to add the crossbow v1endors mod as well if I want to buy it from a vendor and is one of those vendors Damon the Tiefling in Act 1? If not could you add him? Thanks.
The two vendors that jump to mind are Dammon (he's available in all 3 acts if you save the grove) and Helsik (available in Act 3). Both specialize in infernal items, so it makes sense they would offer these weapons.
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Transmog Enhanced at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
Vampire Ascendant at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
For Shivero's library it is a must since the Frostfireball from the bracers uses his assets. Without it you would not see any effect just the damage on location, basically casting air.
EDIT. I have added them to some vendors in each act
1. Version of the "Kairos Hand-Crossbow" that replaces it's current "Blight-Bringer" perk with the "Cunning Combo" perk found on the "Magical Hand-Crossbow"
2. Version of the "Aboddon The Destroyer Rapier" with the added perk "Wirlwind Strike" found on the "Belm Scimitar"
These are such a good perks but I'd really like to keep the Aesthetics of the Hellfire Hand-Crossbow and Infernal Rapier models that you've already used in this Mod! When I saw this mod it made my jaw drop because I'm already using that Hand-Crossbow and Rapier combo on my current playthrough so if you could add these perks to those weapons I'd really appreciate it! Thank You for the awesome mod!
EDIT. I've uploaded a version of the weapons with your requests