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BODK1N

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BODK1N

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280 comments

  1. enkains
    enkains
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    Sticky
    Great mod, i like how it brings changes to the base item type rather than changing items that only the players can get, this way items have a distinct identity without giving players an advantage over their enemies.
    1. BODK1N
      BODK1N
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      Thanks dude!
  2. KYERINNG28
    KYERINNG28
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    Sticky
    Thank you so much for your hard work, please create a link and let us buy you a cup of coffee
    1. BODK1N
      BODK1N
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      I'll put one up after work today. Thanks for your support and I'm glad my efforts have helped you guys enjoy the game even more than it already would on its own
    2. BODK1N
      BODK1N
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      It's up, sorry for the delay. Forgot about this

      LIKE MY WORK? Buy me a Coffee (link)
  3. CeeEscalation
    CeeEscalation
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    • 6 kudos
    Since there seems to be some problems with some specific passives, does anyone know if the solution would be as simple as unpacking the mod and removing the problematic ones?
  4. TheGuyWithDeadEyes
    TheGuyWithDeadEyes
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    • 13 kudos
    I think we need an update for Patch 8. This it the last onу so it should be worth the hassle. 
  5. RodionCool
    RodionCool
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    Hi! I really like the concept of the mod and was wondering if you will be updating it? I'd really like to play with this mod, but I'm not sure about the workability with patch 7 (And the future 8), as well as a couple of things that I've noticed.

    For example: 
    Nimble defense triggers without a critical hit. Even if it misses!
    Flail weapon disarming has no resources, which allows you to “spam” it (It might be worth to make this ability once per battle).
  6. DeeplyCrimson
    DeeplyCrimson
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    Played with this for a while and I generally like it, and although it took me a long time to come to this conclusion I think the longbow change was a miss.

    Most importantly, unlike other changes this reduces the viable spread of builds that can use longbows. Its just forcing you to play every character that might use a longbow to be built as a titanstring bow user or take -3 to accuracy and damage.
    The high barrier to entry doesn't actually matter all that much when it can be trivialised by str elixers, Dex gloves or Club of Hill Giant Strength, and if you don't want to exploit that then most of the good shortbows are stat sticks like Hunting Shortbow or Darkfire where you might equip them with no intention of ever actually firing an arrow and non hand crossbows kinda drop off with good choices at the start of the game but not a lot by the end.
    Maybe bows like the Dead Shot can compensate for the lower accuracy if you don't have 16 str but thats act 3 and even then you're hitting at lower str.

    Less important are the balance concerns: this is just a straight buff to the titanstring which was already competing with hand XBows for best ranged weapons and those got nerfed. Since a titan string archer was already going to be build dex and str anyway.
    Additionally I think the heavy draw and mighty overdraw bonus damage seems to proc off of every possible additional source of damage which leads to some pretty hefty damage. This might be manageable in a vanilla run, however in the run that prompted this post, it turned an impressive 58 dmg hit at lvl 4 into an insane 126. Obviously other mods that added items which added damage sources had an effect here but when I can point at a single mod for 50% of an attacks damage thats the main culprit.

    Those caveats aside. Fantastic mod.
  7. mariana2amoeba
    mariana2amoeba
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    need armour pierce for heavy crossbow and some thing thatll work well for light crossbow to make them even. bonus attack ? bonus to next attack roll on hit?
  8. ShinoCujoh
    ShinoCujoh
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    Does this mod still work with patch 7? I tried using it with vanilla equipment overhaul and it doesn't appear to be working
    1. mcniff
      mcniff
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      Not sure but VEO is not compatible with patch 7
    2. 1relaxedguy
      1relaxedguy
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      It works for the most part with some compatibility issues. For example, the Warcaster mod by wesslen will not properly register booming blade/green flame blade as reactions while equipping SOME of the weapons. Uninstalling this mod has fixed the issue for me.

      Even knowing that it's hard to give up on the mod, might just keep it anyway. Maybe there's more issues but this is the only one I've come across in all my playthroughs.
  9. MeMFiSpro
    MeMFiSpro
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    I love this mod so much! Got only 1 question, attacks with arrows usin longbow applies str modifier - 2 heavy draw additional time from arrow damage. Should it be like that? For example: normal damage 1d10 + str modifier - 2 heavy draw and additionally frost arrow 2d4 + str modifier - 2 heavy draw(but should be only 2d4 from frost arrow without str modifier). I guess it's a little bit op, that str modifier applyin for every source of damage
  10. Greendude2626
    Greendude2626
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    Anyone know if this works with patch 7?
    1. funkrly
      funkrly
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      Mine loads but no real long term testing. I'd avoid using mods like this until there is word from the author. If you're not to worried about breaking your save though by all means go forth! 
  11. timey30
    timey30
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    Hello, Even when i dont crit i get nimble defense, is anyone else getting that problem
    1. ThePiggygalaxy
      ThePiggygalaxy
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      Is it on every attack, or did you get it after attacking (without a crit) once?

      It seems to be intended to work as follows:
      Every attack a separate dice is rolled (DC20), which if succeeded grants the attacker +2AC. 
      - The Attack itself doesn't need to be a crit
      - If every attack grants you +2AC, something is wrong and it's probably to do with the new game update
    2. timey30
      timey30
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      OHHHHHHH, The description mentioned on crit raise ac by 2 so i thought it did on crits from attacks, but when dual wielding i realize that my off hand attack just gives me the buff no matter what, i am using a mod called dual wield overhaul but i don't think it would affect that, but I'm not sure
  12. MoltenSh4dow
    MoltenSh4dow
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    The skrimishing condition given by hitting something with a shortbow should have a limit of only being given once per attack. You shoot an explosive arrow and hit a bunch of people/objects and you can get like 10 stacks and 30m movement