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wesslen

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wesslen

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41 comments

  1. MrLittleHand
    MrLittleHand
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    Will this mod be port to the in game Mod Manager? possibly on ps5 too?
    I literally can’t play without this mod
  2. Badkarma993
    Badkarma993
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    Awesome! One question, and a minor request, perhaps.. Would it be hard to change the generic star icon for the resource? Maybe to something that symbolizes the essence of blood better? πŸ˜ƒ
    1. wesslen
      wesslen
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      It's possible, yes, but not worth the effort.
      Modding resource icons is very cumbersome, and to avoid breaking other mods it requires making a lot of changes to ImprovedUI.

      I've done that for a couple of other mods where the resource is more important, but here you don't need to see a resource count since it's always 1 or 0, and you can tell which both from the buff and from which skills are available.
    2. Badkarma993
      Badkarma993
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      Alright, thanks! I appreciate you took your time to explain how everything adds upp in the background. Also It never hurts to ask, eh? πŸ˜‰

      Cheers!
    3. wesslen
      wesslen
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      7 months later, the icons are in now!

      (The Patch 7 version of ImprovedUI made it possible to add resource icons without editing that mod.)
  3. Sockhunter152
    Sockhunter152
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    Can you keep sacrificing to have multiple blood boons saved up or is there a max of one?
    1. wesslen
      wesslen
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      Though it's not stated explicitly, the text clearly refers to the boon in the singular. You can have one boon.
      Sacrificing again while you already have one will refresh the duration.
  4. TheChadBox
    TheChadBox
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    im a bit confused, is this feat a one time use that only lasts for 10 minuites/long reast and thats it, its used up or is it a permanent feat like others?
  5. kusanagi942
    kusanagi942
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    Hello, it seems you did not have seen my report so i post again, nice evening !
    1. wesslen
      wesslen
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      At long last - fixed in 1.1.3!
  6. marzipanjam
    marzipanjam
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    Excited to play this on my Shadowheart Origin run <3
  7. the2ndbro
    the2ndbro
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    Thank you for this mod! It would also be really cool if you could separate the two feat versions into different files to download instead of having both in one. If not, I understand but please do consider it
  8. kusanagi942
    kusanagi942
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    Hello, thank you for your mod, you did a great job, i do play in controller UI but i dont have icons when i have to choose a feat. 

    Thanks !

  9. Chi13iM
    Chi13iM
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    Great mod and definitely love the theme for my character, but I have run into a bit of a bug so far.  Not sure if it's this mod or caused by another I have, but it seems like sometimes when I use Vital Sacrifice, none of the reaction options become active.  Not sure why, but it seems like after I use the feat once and get the options, subsequent uses do not trigger the reactions to become available, thus only leaving me with the Quicken option.
    1. wesslen
      wesslen
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      Weird, I haven't seen that one.

      To clarify, when you say the reactions don't become available, do you mean that the reactions don't appear in the list at all, or that the reactions are listed but not available for use? (As in darkened/greyed out, I can't remember exactly what that looks like.)

      Oh, and next time it happens, please try save+load and see if they become available then.
    2. Chi13iM
      Chi13iM
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      So to give further clarification, the first time I use Vital Sacrifice after taking the feat, the reactions show up as available and work as normal.  However, every subsequent use of the feat leads to none of the reactions appearing (they do not show up at all in the reaction options).  They do sort of trigger, but none of the text shows up and it's just blank.

      Gonna experiment a bit, and I'll reply back again shortly with my findings

      Edit:  So, it seems like for whatever reason, that after I use some other ability (such as the Wizard's arcane recovery) the reactions show up again.  However I have to keep doing this to cause the reactions to show up properly.  Not sure if this is caused by another mod I have (likely is), but I couldn't begin to tell you which one unfortunately.

      Edit Edit:  I did save/reload and that did cause the reactions to show up again.  Still, this is a very strange bug since the feat works perfectly fine the first time I use it, but then each additional time after it causes this issue.  The reactions still work, but the actual text is gone so the reaction prompts are completely blank and I have to infer what reaction I'm triggering based on context.  So the feat still more-or-less works, but strangely the reaction toggles are unavailable to me after the first use of the feat, or until I save/reload or perform some other ability such as Arcane Recovery.
    3. wesslen
      wesslen
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      I can't reproduce it, but the reactions UI is quite bugged in multiple ways unfortunately, which is why I knew to suggest the save+load test.

      For reference, I'm using ImprovedUI and Better Hotbar 2, but have seen similar problems with the reactions UI not updating both with and without those mods, so I don't expect them to be related.
    4. Chi13iM
      Chi13iM
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      Thanks for the prompt replies.  Yeah, seems like it still works, the reactions just don't show up most of the time, so I pretty much have to determine which reactions I want active the first time and then just remember which does what.

      Overall, the bug seems more just annoying than actually broken, so I pretty much just have to live with it for the time being.

      Thanks for looking into it
    5. wesslen
      wesslen
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      I actually just had an even worse version happen, where the reactions didn't show up even on first use in the session (don't know what triggered it, and Wild Shape made them appear.)

      Grr... guess I'll hunt for a workaround tomorrow.

      (A simple fix would be to just always have them listed, but I like when they only appear contextually, so will try to preserve that.)
    6. wesslen
      wesslen
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      Changed my mind: Version 1.0.1 released with the quick fix, so I don't need to stress looking for a better solution.
    7. iansaan
      iansaan
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      hi i have version 1.1 of this feat and I'm also experiencing the same problem with the reactions not appearing after I use the feat once
  10. DilutedStargazer
    DilutedStargazer
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    Does it work with other mods that add new feats like Feats Expanded for example?
    1. wesslen
      wesslen
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      Yes, it shouldn't conflict with anything else.
    2. DilutedStargazer
      DilutedStargazer
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      Thank you Wesslen, I was about to get another feat and wanted to add something a bit different to my Dark Urge. :)