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lostsoulman

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  1. lostsoulman
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    V1.00 Initial release for full game.

    *WARNING*: I have only tested it briefly in Act 1 of full version of game. I searched and found only two relevent entries in game files and have attempted to change the appearance. As I do not have a save game at that point I have not been able to check. I therefore do not certify this mod as clinically safe for use. I will rely on others to inform me if I have missed any creatures and then attempt to fix.
  2. lostsoulman
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                                                   How to install mods
    .1. Download mod from nexusmods
    2. Unzip mod
    3. Place mod .pak in mod folder (mine is: C:\Users\Gamer\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
    4. Older Vid to watchhttps://www.youtube.com/watch?v=wT9qH6npxTY&t=0
    5. You (currently) need patch3 Mod Fixer (or newer version) to be in mods folder (doesn't need to be installed via BG3 Mod Manager)
    6. Use Public profile in mod manager
    7. https://github.com/LaughingLeader/BG3ModManager/releases/

    Mod Fixer
    https://www.nexusmods.com/baldursgate3/mods/141
  3. lostsoulman
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    TESTING VERSION UNDER OPTIONAL FILES

    Aim to remove character "vocal" entries and walking sounds. 
    DO NOT USE both paks.
    I have added the apple in the dead mindflayer near the imps to confirm that the mod has been loaded.
    You can use a wizard or beastmaster ranger to test.
    Feedback welcome.
  4. peyodogo
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    I managed to get through the Iron Throne part that's giving people grief. As someone else suggested, I used the Ultimate Cheat Spell Collection mod. My process was a bit different from theirs, though, and it requires Omeluum to be in the Iron Throne as well. Here's how I did it, without turning this mod off:


    • Free Omeluum and move it so it can reach Ravengard with its Teleport to Submarine spell. Open the door to Ravengard's cell.
    • (Optional) If you care to keep them alive, heal or otherwise protect Ravengard, Omeluum, and any gnomes you've rescued that already made it into the submarine. Otherwise, they will probably die. You can always Revivify them after, but in my game they counted as dead when I did that.
    • Use Omeluum's Teleport to Submarine spell on Ravengard. The cutscene that spawns the spiders will be immediately triggered, but instead of spawning with Ravengard in his cell, they'll spawn in the submarine where they've been teleported along with him and Omeluum.
    • Kill the spiders. I used the Kill Command spell from the mod to do this. Be mindful that they'll explode and hurt whatever is nearby. 
    • There's a possibility that a spider dies but still appears in the turn order, despite having 0 HP and not being attackable. If this happens, use the Summon or Destroy Crush Box spell from the mod, which will spawn a container in your inventory. Have a character pick the spider up, put it in the container, then use the Summon or Destroy Crush Box spell again to obliterate it. If you don't get rid of this bugged spider, it'll crash the game once it's its turn.

    Omeluum is important here because it provides a means to alter the turn order; the crash happens when the spiders have their turn, which is hard to prevent with the usual flow of events, in which Ravengard exits the cell and the spiders' turn comes after his and before yours, leaving you no chance to stop them from crashing the game. Using the Teleport to Submarine spell immediately triggers the cutscene that spawns the spiders. If this happens while it's still your party's turn, the spiders' turn will be queued after yours instead, which gives you the chance you need to get rid of them.

    One thing: beware the portraits. Only one of them got dogged for me, for some reason. The rest were all the regular spider portrait. I just kinda blurred my eyes/blocked that part of the screen with my hand to deal with that and was fine.

    And that's that. I cheated like a bandit with free actions and all to get this done, because if the game is going to do me dirty then I figure it's only fair. Hope this helps someone out!
  5. flannoit
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    As of Patch 7, the mod works until the spider is defeated, in which its transformed from dog back into a spider. Tested in the spider nest under the well in the ruined village in Act 1.
    1. flannoit
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      There's also a lot of delay whenever specifically the Phase Spider Matriarch does anything. THe rest (so far) don't have the delay problem.
  6. BloodMoonFT
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    Hey I know this is for Baldur's Gate 3 spiders but I was wondering if you'd be able to make a mod for Elden Ring, I'm playing Shadow of the Erdtree and there happens to be a new mob with is a spider scorpion, the first encounter with one is quite literally a giant one that drops from a ceiling, and I noped right out of there. It's super gross too, it just looks like a tarantula and they just added a scorpion tail, it doesn't help.
    1. lostsoulman
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      Hi

      I haven't modded for that game and haven't even played the game, and don't own the game, so I can't assist
    2. Flah
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      Yeah someone else made one for the dlc of elden ring 
      no spider mod for erdtree dlc
    3. Tomeydo
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      There's a great mod called "No more phobias" for it! You can remove any enemy you want with this.
    4. poirot122
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      Sorry for the off topic but would you be able to create a mod to modify/remove spiders from Final Fantasy XVI?
  7. TiphClay
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    Any luck fixing the spiderlings in the Iron Throne? It really sucks having to deal with them. Luckily they're small and my goal is to run away anyway, but it's still unpleasant. f*#@ you, Mizora. Could have been literally anything else.
    1. lostsoulman
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      Hi 

      Haven't fixed it yet but please see the post from peyodogo about a possible solution.
    2. TiphClay
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      It's even more broken post patch-7. Removing the mod no longer stops the game from crashing once the spiders arrive. I'll test tomorrow with the mod installed and see what happens, but this is making this quest unplayable. The workaround with the extra mod isn't something I want to do, given how finicky the game already is with mods. Is this something you're looking into? This particular quest has been an issue for this mod for quite awhile.
    3. lostsoulman
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      Hi

      The only solution so far is posted by peyodogo above.
    4. TiphClay
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      So if that's not a viable solution we're just screwed? In Patch 6 I could take out the mod, play out the quest, and then put it back in. Now when I take it out, the game stutters on their turn before crashing. Is there at least a way to stabilize things so the mod can be removed long enough to complete that quest? I can handle running away from tiny hell spiders since I don't have to look too close and the goal is to run anyway, I just need to be able to run the game without the mod long enough to do so.
    5. lostsoulman
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      Hi TiphClay

      I have just uploaded an optional file called nomorespiders_act3
      Please make a save and try that BEFORE seeing the throne spiders.

      Let me know how that goes.
    6. TiphClay
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      So put in the optional file instead of the standard mod, or alongside it? And then load a save prior to Mizora being a dick to arachnephobes? I can give it a shot! Hopefully it works. Fleeing from tiny stylized spiders I can manage (don't look directly at the screen and let your vision go a little blurry!) but the big bastards are too much. I appreciate your work and I'll let you know how this mod works, just lmk if I install it instead of or in addition to the original. 
    7. lostsoulman
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      Jus remove the old mod. Put in the new mod. Do the throne spiders.
      Save. Then remove the optional file and use the normal version.
    8. TiphClay
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      Will do! I'll report back after!
      Update: It worked!
  8. DarkMalcontent
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    Doing my updating, will this need updating for Patch  7 or can I just..load er in again? :D
    1. lostsoulman
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      Hey
      Honestly haven't had time to test my mods.
      It should work but I can't guarantee anything as I have not personally tested it on patch 7.
    2. TiphClay
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      I'm having the usual trouble with a certain Act 3 quest, but removing the mod temporarily no longer allows me to continue the fight and add it back in after. Now my game crashes no matter what. Let me know if you find a workaround that doesn't involve more mods. I swear the game has gotten less stable with mods since mod support was patched in.
    3. lostsoulman
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      Hi

      Did you see the post above from peyodogo?
      Hopefully that will help.
  9. shigan123
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    Can it be used together with the character model beautification mod?
    1. lostsoulman
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      Hi shigan123

      I have no idea what that mod is, therefore i am unable to comment.
  10. quibquib
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    instead of dogs could you replace them with zombies/undead instead?

    1. lostsoulman
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      Hi

      I guess I could.
      I made them doggos so players knew what creatures were changed and they were an ok size. And some players have fear of undead as well 
  11. novinovii
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    hello! when you have time, are you able to make a version without mod fixer since it's no longer needed for BG3? Mods with mod fixer is causing issues like "server shut down". No rush if you're busy!
    1. lostsoulman
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      Done
      V1.08 Amend: remove modfixer
  12. ImTweek22
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    It works
    1. lostsoulman
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      Hi

      You mean it works into act 3 or just in act 1?
      I haven't had time to test this mod.
  13. CoolLight124
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    Is this mod client side or does everyone in multiplayer need to use it for it to work?
    1. lostsoulman
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      Its bets for all players use the same mods in the exact same order.
  14. Xicor0909
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    Hi um, i was just wondering which one of the no spider mod i should use, like which one is the latest.

    I was playing BG3 v4.1.1.5022896 Version and i was spooked when i saw spooders in the goblin camp, im a bit worried that ill encounter the big ass hairy insects again
    1. lostsoulman
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      Hi

      Just try the main Pak file.
      You can test by start a game as a wizard with find familiar.