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softredrobin

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softredrobin

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  1. softredrobin
    softredrobin
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    Hey hey folks! It's me, back again with an update! It certainly has been awhile, huh? I finally graduated, got a full time job, lost a close friend, and then got fired for being exposed to COVID-19! Since I'm in the midst of a new job hunt, I don't have as much time as one might think to work on modding, but I do have some. With that said, an update about Patch 7 --

    Patch 7: This mod does not include the old mod fixer, and so far I have not had any problems using it. Please let me know if you experience any bugs while using this mod in the new patch!

    UUID: The UUID for the circlet is d9bc6633-f0cb-4ca9-bda3-26c30c566f9d.

    As always, thanks for all the support!

    (Psst, a new and improved version of this mod may be coming soon!)
  2. KongMemphis
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    Any chance of updating for Patch 7?
    1. softredrobin
      softredrobin
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      Hi, thanks for the comment! Since this mod doesn't include the old mod fixer, it should work just fine with Patch 7 as-is. Currently, I've had no problems playing with it. If you (or anyone else reading this) does, please let me know either here or by using the Bugs page on this mod!

      Now, as for moving this to the in-game mod manager -- at the present moment I do not have plans to do so, but I may yet change my mind. I haven't messed around with the new mod tools, but there may be a version of this in there at some point.
  3. agentkido
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    anyone know the UUID for the circlet?
  4. webman843
    webman843
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    Is there any way that you could make a version that includes the buff from "Birthright" (the hat that adds +2 to Charisma)
  5. softredrobin
    softredrobin
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    Edit: After looking at several other things, I believe this to be a base game bug which can occur even on unmodded games. This may have been fixed in the hotfixes which have released since then.

    If you experience issues installing this mod midgame during an
    Honor Mode run, please let me know ASAP! I am doing my best to investigate this.


    From the testing I was able to do myself, this mod:

    • Functions properly on a new Honor Mode run
    • Functions properly when installed (alongside Mod Fixer) during Act 2 on a vanilla, Balanced run.

    Whatever issue exists, if it is within this mod, occurs specifically when installing midgame during an Honor Mode run. If anyone else encounters this problem, or anything similar, please let me know! Additionally, if anyone else has an unmodded Honor Mode run in Act 2 they are willing to send to me for testing purposes, I would be ever grateful.
  6. TheGreatClockwyrm
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    Hi, my honor mode run bugged out and I couldn't get the potent robe from Alfira, so I went looking for this as a potential fix. I downloaded this mod and the required modfixer. However, when I boot up the save, I am unable to fast travel from my camp or interact with anyone at all. I've tried uninstalling and reinstalling the mods several times, and have scoured the internet looking for potential fixes and I can't seem to find anything. Anyone know what to do? I'm at the end of my rope here. 
    1. TheGreatClockwyrm
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      New problem, the save just keeps crashing now. Asked for help on the Larian Discord and they were stumped. Hoping someone here might have an idea.
    2. softredrobin
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      I haven't had any problems like this at all, but admittedly I haven't attempted Honor Mode. I'm not sure what could be causing it -- do you think you could get me your save file so I can try to see what's going on in the game?

      Saves for BG3 are usually located in %LOCALAPPDATA%/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public/Savegames/Story
      , so if you'd be okay with that let me know!! I'm also on Discord as softredrobin, so feel free to message me there (and I'll message you, in case you don't see this!)
  7. Glitchredux
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    What would be this item's UID by chance? I installed late by accident so I missed the tutorial chest circlet. Was hoping I can spawn it in.
    1. CasualPig
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      I think its "d9bc6633-f0cb-4ca9-bda3-26c30c566f9d"

  8. aguile
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    Can you please add a ring version for this mod? if that's possible
    1. otakugal15
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      You can get one that is pretty much exactly the same in the More Mage Gear mod.

      Added in the 3rd version: https://www.nexusmods.com/baldursgate3/mods/2783
  9. wiredgutter
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    OMG!!! Thank you for adding Selunite variant! IS SO COOL!!
  10. Cypher316
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    Which of the traders at Last Light have this circlet?  I have done several refreshes and neither the Quartermaster nor Dammon have it in their inventory(only done about 30 refreshes total).

    Is there any chance this could be added to the Tutorial chest somewhere down the line?

    Thank you for an option to the robes.  Hoping for Ring/Amulet option down the line too...so many ideas and options

    Edit:  I started a new game and it was indeed inside the tutorial chest.  Hhowever it was no longer inside the chest near Shadowheart after being looted from the tutorial chest.  Is the Circlet flagged unique?  Is there some flag applied to it that stops it from spawning if looted?
    1. softredrobin
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      Hi! The Quartermaster is the one who has the circlet at Last Light. I've personally never had any issues getting it to appear in the trader inventory, so I'm not sure what would be happening there.

      I'm a very very busy college student, but I do have plans for a ring and an amulet in the future - as well as some other things which are posted now (since I finally got around to posting a list of my current to-do, haha!). If there's anything you'd like to see, let me know!

      The circlet is marked as unique, so if you get it from one person/place it won't appear in other places. This is because the Potent Robe is also a unique item in the game. I can see about making a non-unique version if that was something people were interested in.
    2. kaedys
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      The core problem with it being flagged as unique is that it means if the player misses it in the tutorial chest on the Nautiloid, they'll never be able to find it again, short of spawning it in by UUID.  And if they skip that chest entirely, it's even worse, since the summoned tutorial chest only exists for ~30 seconds before despawning, so if you miss retrieving it during that window on your first summon, it's gone forever.  Generally speaking, anything that's going to be in the tutorial chest should never be marked as unique.

      I ended up running into this myself, spent a while trying to debug and figure out why I wasn't seeing it on the LL trader, only to finally break down and unpak the mod to get the UUID so I could spawn it, and ran across the unique tag (btw, also recommend throwing the UUID in the mod description, for ease of spawning).  So ya, definitely recommend making it not unique (honestly, globally, not just as a version, because unique items in the tutorial chest are very easy to miss completely and never have a chance to get again).
  11. ayasta
    ayasta
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    Wouldn't it be easier to switch the effect to "cantrips deal additional damage based on your spellcasting modifier" instead of a new version for INT and WIS ?