Mod articles
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Spell Lists:
Arcane: Cast into Time, Chain Lightning, Devil Form, Elemental Confluence, Necrotize, Phantom Orchestra, Repulsion, Spellwrack
Divine: Devil Form, Necrotize, Repulsion, Spellwrack, Righteous Might
Primal: Blanket of Stars, Chain Lightning, Elemental Confluence, Necrotize, Phantom Orchestra
Occult: Blanket of Stars, Cast into Time, Phantom Orchestra, Repulsion, Spellwrack
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Persistent Damage: some cantrips and spells in this mod applies an ongoing damage effect to its target. persistent damage last for 10 turns or until a successful save at the end of the target's turn.
Damage: the damage of some of those spel... -
9th Level Spells (Being worked on)
Spell Lists:
Arcane:
Divine:
Primal:
Occult:
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Persistent Damage: some cantrips and spells in this mod applies an ongoing damage effect to its target. persistent damage last for 10 turns or until a successful save at the end of the target's turn.
Damage: the damage of some of those spells may be lower at lower levels (spell level 1-2) but they out scale 5e blast spells at higher levels. e.g. burning hands here is 2d6 + 2d6 per upcast where as in 5e its 3d6 + 1d6 per upcast
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Spell Lists:
Arcane:
Divine:
Primal:
Occult:
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Persistent Damage: some cantrips and spells in this mod applies an ongoing damage effect to its target. persistent damage last for 10 turns or until a successful save at the end of the target's turn.
Damage: the damage of some of those spells may be lower at lower levels (spell level 1-2) but they out scale 5e blast spells at higher levels. e.g. burning hands here is 2d6 + 2d6 per upcast where as in 5e its 3d6 + 1d6 per upcast
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Spell Lists:
Arcane:
Divine:
Primal:
Occult:
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Persistent Damage: some cantrips and spells in this mod applies an ongoing damage effect to its target. persistent damage last for 10 turns or until a successful save at the end of the target's turn.
Damage: the damage of some of those spells may be lower at lower levels (spell level 1-2) but they out scale 5e blast spells at higher levels. e.g. burning hands here is 2d6 + 2d6 per upcast where as in 5e its 3d6 + 1d6 per upcast
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Spell Lists:
Arcane: Belittling Boast, Blazing Fissure, Blink Charge, Blood Feast, Cone of Cold, Crushing Despair, Elemental Form, Flame Dancer, Forceful Hand, Scouring Pulse
Divine: Belittling Boast, Blink Charge, Blood Feast, Breath of Life, Death Ward, Repelling Pulse, Scouring Pulse
Primal: Blazing Fissure, Cone of Cold, Death Ward, Elemental Form, Flame Dancer, Lightning Storm, Plant Form, Storm Burst
Occult: Aberrant Form, Belittling Boast, Blink Charge, Blood Feast, Crushing Despair, Death Ward, Flame Dancer, Forceful Hand, Repelling Pulse, Scouring Pulse, Synaptic Pulse
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Persistent Damage: some cantrips and spells in this mo... -
Spell Lists:
Arcane: Agonizing Despair, Bind Undead, Blazing Dive, Bracing Tendrils, Fireball, Firework Blast, Ghostly Weapon, Haste, Invisibility Sphere, Lightning Bolt, Ooze Form, Organsight, Percussive Impact, Shadow Projectile, Time Jump, Vampiric Touch
Divine: Agonizing Despair, Bind Undead, Consecrated Flesh, Focusing Hum, Heroism, Moonlight Ray, Searing Light, Chilling Darkness, Organsight, Percussive Impact, Positive Attunement, Vampiric Touch
Primal: Blazing Dive, Envenom Companion, Fireball, Haste, Lightning Bolt, Moonlight Ray, Searing Light, Moth's Supper, Organsight, Positive Attunement
Occult: Agonizing Despair, Bind Undead, Bracing Tendril, Focusing Hum, Ghostly Weapon, Haste, Heroism, Invisibility Sphere, Moth's Supper, Ooze ... -
Spell Lists:
Arcane: Aerial Form, Blink, Discern Lies, Draw the Lightning, Fire Shield, Mercurial Stride, Stone Skin, Weapon Storm, Winning Streak, Zephyr Slip
Divine: Bloodspray Curse, Cloak of Light, Discern Lies, Girzanje's March, Radiant Beam, Soothing Spring, Vital Beacon
Primal: Aerial Form, Bloodspray Curse, Cloak of Light, Dinosaur Form, Draw the Lightning, Fey Form, Fire Shield, Hydraulic Torrent, Radiant Beam, Soothing Spring, Stone Skin, Vital beacon, Weapon Storm, Zephyr Slip
Occult: Blink, Bloodspray Curse, Discern Lies, Fey Form, Girzanje's March, Mercurial Stride, Winning Streak
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Persistent Damage: some cantrips and s... -
Spell Lists:
Arcane: Admonishing Ray, Agitate, Burning Hand, Fleet Step, Air Burst, Anticipate Peril, Befuddle, Briny Bolt, Chilling Spray, Conductive Weapon, Draw Ire, Endure, Friend Fetch, Jump, Mage Armor, Magic Missile, Mud Pit, Shocking Grasp, Sleep, Snowball, Wall of Shrubs, Color Spray, Horizon Thunder Sphere
Divine: Admonishing Ray, Concordant Choir, Harm, Heal
Primal: Air Burst, Briny Bolt, Burning Hand, Chilling Spray, Conductive Weapon, Fleet Step, Jump, Mud Pit, Shocking Grasp, Snowball, Wall of Shrubs, Buffeting Winds, Heal, Horizon Thunder Sphere
Occult: Agitate, Draw Ire, Endure, Friend Fetch, Mage Armor, Magic Missile, Sleep, Biting Words, Color Spray, Concordant Choir
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Spell Lists:
Arcane: Acid Arrow, Blazing Amory, Blood Vendetta, Boneshaker, Brine Dragon Bile, Create Food, Extract Poison, Feast of Ashes, Final Sacrifice, Fireproof, Waterproof, Flame Wisp, Impeccable Flow, Loose Time's Arrow, Resist Energy, Scorching Ray, Telekinetic Maneuver, Warrior's Regret
Divine: Blazing Armory, Blood Vendetta, Boneshaker, Clawsong, Create Food, Death Knell, Final Sacrifice, Fireproof, Impeccable Flow, Mimic Undead, Remove Fear, Remove Paralysis, Resist Energy, Restore Senses, Sound Burst, Warrior's Regret
Primal: Acid Arrow, Barkskin, Blazing Armory, Boneshaker, Brine Dragon Bile, Clawsong, Create Food, Extract Poison, Feast of Ashes, Final Sacrifice, Fireproof, Waterproof, Flame Wisp, Impart Empathy, Loose Time's Arrow, Remove ... -
Spell Lists:
Arcane: Acid Splash, Daze, Electric Arc, Elemental Counter, Glass Shield, Phase Bolt, Shield, Chill Touch, Gale Blast, Puff of Poison, Warp Step
Divine: Daze, Shield, Chill Touch, Divine Lance Disrupt Undead, Guidance, Haunting Hymn
Primal: Acid Splash, Electric Arc, Elemental Counter, Glass Shield, Disrupt Undead, Gale Blast, Guidance, Puff of Poison
Occult: Daze, Phase Bolt, Shield, Chill Touch, Guidance, Haunting Hymn, Warp Step
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Cantrips in this mod scales more frequently but with a lower damage die. This provide a much smoother damage curve and consistent damage.
Heightened 1 means the cantrip scales ev...