I'm sorry to annoy you, but for me it does not work on throwing anything. I throw a dagger but only get the daggers damage. Am i just doing it wrong somehow?
@DannyHD002 It's no bother. And that's not your fault. Apparently when I made the change to ensure damage types were correct, I forgot to add the checks for throwing, so throwing doesn't work at the moment. I've made a note of it though.
Hey I downloaded the mod, but I wanna make sure it works as I think it does so I will ask a few questions. I would appreciate it if you could answer em, thanks.
1. If you crit does it work with Sneak Attacks? 2. Does this work with Arrows of Slaying? 3. Does this work with Piercing Vulnerability?
Yes I'm planning a full Rogue build that will be multiplying Sneak Attack as much as possible and make it feel decent compared to other straight martial classes.
hello i do have an issue (tried also to load at the end), when i succeed a cunning strike it add the damage of the cunning + the attack + sneak attack.
It should be only cunning (-1d6 damage) + the attack right?
Here's a picture to show you the 3 line damage.
Thanks !
I testée each cunning attack and it was with a bow
Thank you, do you think you could manage to make it World with cantrip sneak attack too ?
https://www.nexusmods.com/baldursgate3/mods/5117
I also just realize i had a ancient mod of you called sneak attack toggled, i guess you merge it with cunning attack now , i did try again by removing it but still having 2 sneak attack resolving :/
I was looking for something compatible with that or Spell Sneak Attack as well since UA6 Cunning Strike doesn't seem to be. Let me know if there's any way to make it work!
This does not seem to be resetting Sneak Attacks per turn. I used Riposte on the enemy's turn and it triggered Sneak Attack. When my turn came around, Sneak Attack was not triggered when I attacked. I had Advantage on both instances.
This mod is exactly what I needed. My only question is, the adjustments from honor mode, do they also apply to the other modes? Does this effectively nerf sneak attacks damage riders in balanced and tactician? Normally sneak attack on reaction is a damage rider source and the sneak attack on the hotbar isn't. Does this remove the DRS or only on honor mode?
It should remove the DRS in general so is effectively a nerf to balanced and tactician. Both the passive toggle and the spell should function more or less identically now (though the passive allows unarmed sneak attacks).
Oof this breaks my heart. I like damage riders lol and don't play in honor mode. Would be amazing if you could add a version that still retains that part. The only other way I've found out to use sneak attack reactions along with smites is to have both of them set to Not Ask, but that's annoying and this toggle was perfect tbh...
The previous version still allows damage riders and maintaining two versions of a mod is kind of a pain. but it's also not that difficult to change if you want to open the mod up yourself.
If you open it up, all the DealDamage() functions in the passives just need you to remove all the arguments after the damage type. If you go to the previous version, remember the cunning strike toggles don't automatically use regular sneak attack, they just save your charge if the target already has their effect.
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Take your time ;D
1. If you crit does it work with Sneak Attacks?
2. Does this work with Arrows of Slaying?
3. Does this work with Piercing Vulnerability?
Yes I'm planning a full Rogue build that will be multiplying Sneak Attack as much as possible and make it feel decent compared to other straight martial classes.
It should be only cunning (-1d6 damage) + the attack right?
Here's a picture to show you the 3 line damage.
Thanks !
I testée each cunning attack and it was with a bow
https://www.nexusmods.com/baldursgate3/mods/5117
I also just realize i had a ancient mod of you called sneak attack toggled, i guess you merge it with cunning attack now , i did try again by removing it but still having 2 sneak attack resolving :/
Thank you !
If you open it up, all the DealDamage() functions in the passives just need you to remove all the arguments after the damage type. If you go to the previous version, remember the cunning strike toggles don't automatically use regular sneak attack, they just save your charge if the target already has their effect.