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panasane

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panasane

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36 comments

  1. shepardjager
    shepardjager
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    Just don't update the mod, keep using the old file and it works perfectly
    1. SirBacktee
      SirBacktee
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      Can confirm, that this actually works. Even on patch 6. Just tested it and from the look of things it's all good. 
      Thank you so much shepardjager for this tip.
  2. BNASkynflute420
    BNASkynflute420
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    FYI this mod breaks sneak attacks for rogues. Get an error that says "can only be used once per turn" even if you haven't used sneak attack or are out of combat. Bummer.
  3. sunnyketchup
    sunnyketchup
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    fyi, with the newest update and patch to the game, this mod breaks some quests and also shovels. the game doesnt recognize when i have certain items in my inventory bc of this mod! i love it and would like to see it updated if possible 
  4. Gnomestomper69
    Gnomestomper69
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    I got to level 20 after patch and I try to put sorc at level 12 and game crashes.
  5. RacoWar23
    RacoWar23
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    Does not add 2 spells i use sorcerer class
  6. aslanjk
    aslanjk
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    After installing this mod half of subclasses simply disappears 
    1. treeman9
      treeman9
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      yes
  7. rruffos
    rruffos
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    This was working right up to level 8.  Not getting feats at 9,10 so far.  Did something change? 
    1. panasane
      panasane
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      Maybe, maybe whatever class/sub-class you're using is missing the line that adds the feats at those levels. I don't really know how this s#*! works too good but for example I couldn't find archfey warlock or whatever in the file (Base game and modded one same deal) so maybe it uses the generic warlock warlock progression things (Which I don't remember being there either, just the other two sub classes, but idk maybe I no remember so good) or maybe its doing some other wacky s#*! who knows, not me lol.
    2. rruffos
      rruffos
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      Just wondering what changed, it worked beautifully.  Its on all the classes, the feats just are only working on the class levels they are suppose to now.  I betting something to do with updates, which I understand is hard to keep up on.    It could be something I added on my end also.  Could it be something to do with load order maybe.  Typically get feat every four levels unless your a fighter which has a little different progression.  No problem, just an FYI.
  8. NeuroticPixels
    NeuroticPixels
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    I don't know if this is new info you've added, or old. So I thought I'd ask.
        Looks like you will be missing a cantrip choice for archfey warlock at level 4, Channel Divinity: Read Thoughts for knowledge clerics, Dampen Elements for Nature Domain clerics, and Channel Divinity: Cloak of Shadows for Trickery Domain clerics, if you use this mod since I don't know how to add those to the file and they're part of updates made after the lsx mod thing was made.
    ^ Is this still true?
    1. Bungabunga86jr
      Bungabunga86jr
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      confirmed - missing warlock lvl 4 feat.
  9. GoddessLea
    GoddessLea
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    Okay so, your mod breaks just about EVERYTHING with baldur's gate 3.

    When activating the mod on the mod manager and starting a new game, it breaks the character creation menu. Upon loading a save with it active right when you're on the beach, you cannot talk with ANY npc. And these are just the basic bugs I found. I tried deleting and reinstalling the mod, too. It just fully breaks the game.
    1. Bungabunga86jr
      Bungabunga86jr
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      you probably installed it incorrectly. works fine for me.
  10. panasane
    panasane
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    That feel when you edit progressions.txt or whatever and upload it and forget then come back to the nexus in a few months and there's a bunch of people telling you your shits broken and/or to do random things they want, wow I feel like a real mod author now lmao
    1. VerdictofOdin
      VerdictofOdin
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      We welcome you with thorny arms!