There are 2 more verisons in additional downloads: - Exhaustion for every 10 turns in combat instead of 4 - Both Short and Long rest reduces exhaustion level by 1
It seems that partial rests remove exhaustion (at least for me). Which would just let you spam partial long rests with no resources to get rid of exhaustion.
Just noticed there's an update "fixed issue with long rest". Will check back lol
It seems that partial rests remove exhaustion (at least for me) (long+short rest version). Which would just let you spam partial long rests with no resources to get rid of exhaustion.
Each turn represents 6 seconds. You're telling me that people just die from exhaustion within 144 seconds? Does this madness at least apply to the enemies as well? Don't get me wrong, I applaud your modding skills, but some of these rules are ridiculous that come from D&D. In real life, you aren't likely to die after missing a night or two of quality sleep, but the effects of sleep deprivation can still be serious and may increase your risk of dying over time. A lack of sleep can lead to potentially fatal accidents or injuries.
I get why you're doing it though. The game is too easy. You might want to look into reducing healing through short and (partial) long rests to 0. And on top of that reduce how easily people can get hands on potions. As a bonus, a cool mechanic would have been taking an example from Darkest Dungeon their stress system, which is a lot more creative ;)
Exhaustions is only added incombat on every 4th turn (there is an option for every 10th turn). In DnD logic it does not make much sense but gameplay wise for this particular game it's just an insentive to finish the fight quicker/smarter to not get a penalty. It also forces you to use your long rest. In bg3 mele classes can play for much longer then casters without rest. Look at my other mod: https://www.nexusmods.com/baldursgate3/mods/2732 There is an optional download for Exhaustion status only it adds 1 level of exhaustion after every battle if you had a 4th turn. 7 levels of it (penalties are not from DnD rulebook) and it capps at 7 without the hero death. Right now i'm making one mod to combine all the systems with different variants of how ehaustion applies and how you can reduce it.
Hi Inventor201 and thanks for responding! I'm aware it only adds exhaustion levels every 4 turns, but that means after a total of 24 turns, which is the equivalent of 144 seconds, a character would die from exhaustion. Not that anybody would take 24 turns to finish combat, but you get what I mean. From an immersive point of view, it doesn't make much sense for healthy adventurers to get this fatigued, this quickly, especially considering there are marathon runners that do 24 hour runs. I understand your desire to make the game more difficult and I'm all for that, but with all due respect and I'm sure there are people that like this, for me it misses the mark as my preference lies with maintaining (or increasing) immersion while vastly improving the challenge.
To make this game more believably difficult, one could consider:
Removing the non-sensical healing aspect of short and (partial) long rests.
Dramatically decrease how easily health potions are purchased or found.
Dramatically decrease how easily food can be found and possibly even increase the amount of found rotten food.
Allow rotten food to be eaten instead, but have it come with it's own unique disadvantages.
Short rests forces food consumption.
6 level exhaustion system that comes into play when not eating and (non-partial) long resting enough.
Take inspiration from Darkest Dungeon their highly creative stress system which could be linked to hp levels of all creatures.
However, I'm perfectly aware that such programming could potentially be extremely difficult and or time consuming and I didn't even cover how incredibly shitty the AI is, despite numerous attempts of other modders to improve their behaviour. One can only hope that the official modding tools might improve the options to vastly modify the game how it is right now.
@Zaosss Does your immersion not shatter when I can run 12+ meters in full clad armor, do 6 attacks with an unhasted Fighter within the supposed 6 seconds. Your argument of immersion does not work because even RAW, turn timer is not immersive at all. I will hardly find a dm that will actually care about 6 second rule. Your turn ends when you are out of action econ. IMO this mod is fantastic and adds tons of immersion. We need more stuff like this.
AngelWithTheShotgun Hi, I never said D&D 5e was perfect, but simply adding mods that break down immersion even further isn't my cup of tea and as I said before, I'm sure there are people that will like this mod, but sadly I'm not among them. Also, there are athletes perfectly capable of running almost 40 meters in 6 seconds. Knight armor generally weighs somewhere between 15-35 kg which honestly isn't that much. For MMA I've ran with people over my shoulder weighing almost triple that amount. Consider that adventurers generally aren't obese couch potatoes, so I'm inclined to presume them on the level of professional athletes and as such, running 12 meters in armor, even doing up to 6 attacks is far from outside the realm of possibility. Dying from exhaustion after 144-360 seconds however, is very much outside the realm of immersion. I'm glad you enjoy immersion breaking mods, I on the other hand need more mods in line with my suggestions.
Thats kind of my point. Immersion is completely subjective. Just like you believe that someone can run a distance and do 6 attacks with a slab of metal within 6 seconds full iron clad is not far fethched for you, it is for me. Your immersion makes 0 sense to me just like I assume mine doesnt to you. Also I like how you are obtuse to the fact that no one is gonna reach max lvl exaustion in 1 fight unless they stalling on purpose. This is supposed to simulate that every fight is exhausting your character and probably after 3-4 fights its a good idea to long rest (where you never reach the last death point). Your vacuum scenarios are just made to bash on something you dont want to agree with. Its just not for you. 6 second rule is the dumbest s#*! ive ever heard, there are feats at high level play where 6 seconds is an impossible timer.
Per D&D Beyond, less than 10% of all players touch level 11+, which is the only range a Fighter can do that (once, mind you, and then needing to rest).
Really odd to be stuck on such a specific example, from a tier of play that 90% players don't bother with, and to then call another person obtuse and accuse of them of using poor scenarios to bash their opinions with.
Projection is an odd Expertise to choose, yet here we are.
Lol okay, speaking of obtuse, I guarantee you, you can think of a thing you can do in low lvl dnd that should not be 6 second timer limited, yet you can do them. f*#@ 6 attacks lmao, 4 attacks at lvl 5. You telling me - an average dnd fighter runs a max distance to their enemy, full metal armor, with a slab of fuckoff two hander metal and swings from side to side to side to side in 6 seconds. Dont make me laugh. There, you've actualy contributed 0 to this conversation now. The reason i bring this specific example is because yall treat this rule like it actually makes any goddamn sense at any point of the game. You and I can come up with more easy because game is actually is not as rigid in reality. Yall are arguing semantics. I'm telling you 6 sec rule is absurd to consider seriously when you are playing a fantastical tabletop game. I love immersion, but rule lawyering immersion is a walking contradiction. That was my whole point. This is an asinine argument. Yall are getting lost in the sauce. Also you are acting like I fucked his mother or something by disagreeing. His opinion is valid to him which is fair. Its a forum. You really are an unnecessary element here but go off.
AngelWithTheShotgun It's funny you refer to me as obtuse when you are the one slow to understand the grasp of realism. I provide you with real life examples as to why it's acceptable to believe it hypothetically not impossible that an armored, highly trained and ridiculously strong athletic professional (per your example, a fighter in this case) would be able to run 12 meters and attack a couple of times. And while I'm definitely not saying it's 100% doable, below you can see that running in armor isn't far removed from that realm of possibility. You also seem to forget that high level D&D 5e characters are almost akin to "Gods" or at the very least vastly superior over regular mortal humanoids.
Yet here you are, claiming that it's more believable that somebody (in this case godlike athletes) would die from exhaustion within a mere 144 seconds. Thanks for the laugh. Maybe stop playing video games and go to the gym. You're clearly out of touch with this reality. Alternatively, please provide me with examples based on real life as to why it's perfectly reasonable that a physically and mentally healthy super athlete would die within 144 seconds of exhaustion? Newsflash, you can't. Immersion isn't believable when you can't provide a rational context for it.
@Zaosss Okay lets get this out of the way to lighten the mood lmao. "Maybe stop playing video games and go to the gym. You're clearly out of touch with this reality" - motherf*#@, you are on Nexus mods forums typing out meaningless replies like I am. About realism and dnd. You are a f*#@ing TUBO NERD like we all are lmao who the f*#@ are you highroading. Like, get real. I would be embarrassed to type that s#*! in. Thats some 1st grader banter hahah. If I send you my gym app screenshot will my opinion become any more solid to you? There is no way you believe its that deep.
"Yet here you are, claiming that it's more believable that somebody (in this case godlike athletes) would die from exhaustion within a mere 144 seconds." Bro, you are so full of s#*! --->I never claimed 144 sec thing is believable or immersive<---. Please get you head out of your own ass for once and read. Quote me once where I said anything about that. You can't cuz, I dont even think that makes sense into realism as well but its a videogame and kind of make sense overall mod wise so Im alright with it. You are legit fighting shadows. I've been telling you that that time is asinine because actions take way longer than 6 seconds. Oh yeah my stance is the same at lvl 5 too. Its semantics. My point is that some stuff you just can't translate into 6 seconds. I watched you clip, sick as fuck. Never said that you cant run in armor though. My guy is making strides sure but how long it took him to run 12m+ in that and attack 4 at least (which you can do at lvl5 no haste) in 6 sec? doubt. Count out loud for 6 sec to yourself. Its not that long of a timeframe.
I literally explained to you the reasoning why he made that rule. Its a videogame, in 20+ turns in grueling combat would f*#@ing kill you. If you just imagine that 6 seconds rule is not a thing to cling to, the mod makes sense gameplay wise. Because thats not how combat translates in the game lmao. Why are YOU so stuck on that s#*! lmao. The last level of exhaustion will NEVER happen to you unless you legit spam the end turn button without doing anything, by which time you WILL die by the enemy. Average fight on tactitian ends in 3-4 turns. What are you even on?! Yeah guy just cuz i dont believe in your reasoning I must be some basement dwelling dreg that never went to gym. Like f*#@ off hahah. Im not out here bitching out mod authors for some minute non-issue. You purposefully harp on the death part, but it actually doesnt f*#@ing ever happen if you actually tried it out. I explain why the 6 sec rule is not as ironclad as you think, you say "well yes there are people that can do that", okay my guy and Imma tell you that people f*#@ing die of heart attack then. Or how about Darkest Dungeon where ppl die of stress. Makes sense gameplay wise/story wise. Sometime bit silly and not rly immersive but you cool with that somehow. Legit you got a character that braved the worst of the Eldritch horror, dies by some random f*#@ing stress attack that he experienced 100 times. It doesnt make sense, because its a videogame. These rulesets are made to make the game more fun for some people. Yes, I think you are hella obtuse. And you can't read, AND I've fucked your mom too lmao (pls get the irony pls get the irony, you f*#@ing turbonerd).
Thank you for the mod @inventor201 its fantastic, sorry for the page muck up lmao Im getting my coffee.
Posted on your other mod, wanted to post the idea here too now that you've got this mod focusing on exhaustion. Would you consider adding exhaustion based on getting healed from unconsciousness/revived?
Something that makes the game easy is you can forever raise people from the dead or bounce them back from unconsciousness with healing pots, with no problems. If you gain an exhaustion level every time you're bounced back to consciousness, it quickly becomes a bad idea to keep cycling between down and up. Makes the combat's a lot harder when you can't just be semi-immortal, and makes going down actually scary.
+1 to other people as well asking for a higher time limit on adding exhaustion stacks normally! I think if you can still lower it via short rests like your other mod, for example, it's not quite as bad, but I'd like to be able to not gain so much from long fights as an option.
Thanks for the mod overall, it's really cool to have exhaustion in the game, I appreciate your work.
added 2 optional versions short and long rest lowers exhaustion by 1 level 10 turns in combat instead of 4 are needed to gain a level of exhaustion
"exhaustion based on getting healed from unconsciousness/revived' is not really viable for this mod if hero has exhaustion level 5, gets killed, revived and gets +level he will die again.
Would've liked more than 6 exhaustion levels, kinda like One D&D's version, where there are 11 lvls and every level incrementally affected all your rolls. With the addition of movement reduction, which the one d&d version doesn't do.
Basically, every d20 you roll (AC/Attacks/Saving Throws/Ability Checks) gets an amount equal to your exhaustion level subtracted from it. But this becomes harsh very quickly, so instead, we can do: (Exhaustion lvl/2) rounded down. In addition, each lvl reduces movement speed by 10%, up to 100% at lvl 10. Exceeding lvl 10 results in death. at lvl 8 you can add all damage vulnerability instead of -50% max hp.
Downed adds 2 lvls; Death adds another 3. Revival/Stabilization removes 1. Long rests -3; Short rests -1.
"Would've liked more than 6 exhaustion levels, kinda like One D&D's version, where there are 11 lvls and every level incrementally affected all your rolls.With the addition of movement reduction, which the one d&d version doesn't do.Basically, every d20 you roll (AC/Attacks/Saving Throws/Ability Checks) gets an amount equal to your exhaustion level subtracted from it"
Two suggestions instead of the combat pacing: -1 exhaustion level for every time you're downed in combat -1 exhaustion level for every 60 minutes of real time without long rest
39 comments
- Exhaustion for every 10 turns in combat instead of 4
- Both Short and Long rest reduces exhaustion level by 1
Please use the new version www.nexusmods.com/baldursgate3/mods/2986
Could you make a version that ONLY add an exhaustion level when a character drop to 0 hp in combat?
This is actually the rule I use in my tabletop game.
It seems that partial rests remove exhaustion (at least for me). Which would just let you spam partial long rests with no resources to get rid of exhaustion.Just noticed there's an update "fixed issue with long rest". Will check back lolIt seems that partial rests remove exhaustion (at least for me) (long+short rest version). Which would just let you spam partial long rests with no resources to get rid of exhaustion.
I get why you're doing it though. The game is too easy. You might want to look into reducing healing through short and (partial) long rests to 0. And on top of that reduce how easily people can get hands on potions. As a bonus, a cool mechanic would have been taking an example from Darkest Dungeon their stress system, which is a lot more creative ;)
In DnD logic it does not make much sense but gameplay wise for this particular game it's just an insentive to finish the fight quicker/smarter to not get a penalty.
It also forces you to use your long rest. In bg3 mele classes can play for much longer then casters without rest.
Look at my other mod:
https://www.nexusmods.com/baldursgate3/mods/2732
There is an optional download for Exhaustion status only
it adds 1 level of exhaustion after every battle if you had a 4th turn. 7 levels of it (penalties are not from DnD rulebook) and it capps at 7 without the hero death.
Right now i'm making one mod to combine all the systems with different variants of how ehaustion applies and how you can reduce it.
To make this game more believably difficult, one could consider:
However, I'm perfectly aware that such programming could potentially be extremely difficult and or time consuming and I didn't even cover how incredibly shitty the AI is, despite numerous attempts of other modders to improve their behaviour. One can only hope that the official modding tools might improve the options to vastly modify the game how it is right now.
Really odd to be stuck on such a specific example, from a tier of play that 90% players don't bother with, and to then call another person obtuse and accuse of them of using poor scenarios to bash their opinions with.
Projection is an odd Expertise to choose, yet here we are.
Yet here you are, claiming that it's more believable that somebody (in this case godlike athletes) would die from exhaustion within a mere 144 seconds. Thanks for the laugh. Maybe stop playing video games and go to the gym. You're clearly out of touch with this reality. Alternatively, please provide me with examples based on real life as to why it's perfectly reasonable that a physically and mentally healthy super athlete would die within 144 seconds of exhaustion? Newsflash, you can't. Immersion isn't believable when you can't provide a rational context for it.
"Yet here you are, claiming that it's more believable that somebody (in this case godlike athletes) would die from exhaustion within a mere 144 seconds." Bro, you are so full of s#*! --->I never claimed 144 sec thing is believable or immersive<---. Please get you head out of your own ass for once and read. Quote me once where I said anything about that. You can't cuz, I dont even think that makes sense into realism as well but its a videogame and kind of make sense overall mod wise so Im alright with it. You are legit fighting shadows. I've been telling you that that time is asinine because actions take way longer than 6 seconds. Oh yeah my stance is the same at lvl 5 too. Its semantics. My point is that some stuff you just can't translate into 6 seconds. I watched you clip, sick as fuck. Never said that you cant run in armor though. My guy is making strides sure but how long it took him to run 12m+ in that and attack 4 at least (which you can do at lvl5 no haste) in 6 sec? doubt. Count out loud for 6 sec to yourself. Its not that long of a timeframe.
I literally explained to you the reasoning why he made that rule. Its a videogame, in 20+ turns in grueling combat would f*#@ing kill you. If you just imagine that 6 seconds rule is not a thing to cling to, the mod makes sense gameplay wise. Because thats not how combat translates in the game lmao. Why are YOU so stuck on that s#*! lmao. The last level of exhaustion will NEVER happen to you unless you legit spam the end turn button without doing anything, by which time you WILL die by the enemy. Average fight on tactitian ends in 3-4 turns. What are you even on?! Yeah guy just cuz i dont believe in your reasoning I must be some basement dwelling dreg that never went to gym. Like f*#@ off hahah. Im not out here bitching out mod authors for some minute non-issue. You purposefully harp on the death part, but it actually doesnt f*#@ing ever happen if you actually tried it out. I explain why the 6 sec rule is not as ironclad as you think, you say "well yes there are people that can do that", okay my guy and Imma tell you that people f*#@ing die of heart attack then. Or how about Darkest Dungeon where ppl die of stress. Makes sense gameplay wise/story wise. Sometime bit silly and not rly immersive but you cool with that somehow. Legit you got a character that braved the worst of the Eldritch horror, dies by some random f*#@ing stress attack that he experienced 100 times. It doesnt make sense, because its a videogame. These rulesets are made to make the game more fun for some people. Yes, I think you are hella obtuse. And you can't read, AND I've fucked your mom too lmao (pls get the irony pls get the irony, you f*#@ing turbonerd).
Thank you for the mod @inventor201 its fantastic, sorry for the page muck up lmao Im getting my coffee.
IE, encounter 1 ends in 2 turns, and encounter 2 ends in 2 turns: party gains exhaustion due to them summing to 4?
Or is it only if a combat hits 4 in one go?
Something that makes the game easy is you can forever raise people from the dead or bounce them back from unconsciousness with healing pots, with no problems. If you gain an exhaustion level every time you're bounced back to consciousness, it quickly becomes a bad idea to keep cycling between down and up. Makes the combat's a lot harder when you can't just be semi-immortal, and makes going down actually scary.
+1 to other people as well asking for a higher time limit on adding exhaustion stacks normally! I think if you can still lower it via short rests like your other mod, for example, it's not quite as bad, but I'd like to be able to not gain so much from long fights as an option.
Thanks for the mod overall, it's really cool to have exhaustion in the game, I appreciate your work.
short and long rest lowers exhaustion by 1 level
10 turns in combat instead of 4 are needed to gain a level of exhaustion
"exhaustion based on getting healed from unconsciousness/revived' is not really viable for this mod
if hero has exhaustion level 5, gets killed, revived and gets +level he will die again.
With the addition of movement reduction, which the one d&d version doesn't do.
Basically, every d20 you roll (AC/Attacks/Saving Throws/Ability Checks) gets an amount equal to your exhaustion level subtracted from it. But this becomes harsh very quickly, so instead, we can do: (Exhaustion lvl/2) rounded down.
In addition, each lvl reduces movement speed by 10%, up to 100% at lvl 10. Exceeding lvl 10 results in death.
at lvl 8 you can add all damage vulnerability instead of -50% max hp.
Downed adds 2 lvls; Death adds another 3. Revival/Stabilization removes 1.
Long rests -3; Short rests -1.
Done something similar. Check my previous mod www.nexusmods.com/baldursgate3/mods/2732
it has optional download with exhaustion only
-1 exhaustion level for every time you're downed in combat
-1 exhaustion level for every 60 minutes of real time without long rest
Does Greater Restoration remove 1lv or all?
but overall it should work fine
Edit: Tested and it's safe to uninstall, but only if you don't have any exhaustion status at the moment. Long rest first.