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DiZ91891

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About this mod

This mod implements level 13-20 for all of the base game's classes and some of their subclasses. Includes configurable options, such as class optional features, changing XP rates and more.

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Update 1.2.0.0

With this update, the mod has been incorporated into the Mod Configuration Menu (MCM) mod. Please refer to its page for instructions on how to navigate and use it for this mod's configurable features if you aren't already using the mod.

Additionally, the Bladesinger subclass was removed from the base mod with patch 8's release of the subclass but a standalone version of the subclass is still listed as a separate mod.

Overview

Finally returning to something of its original purpose with the 1.0.0.0 release, this mod serves to establish progressions from level 13 to 20 for all base classes and some of the subclasses (the remainder I'll get to over time as I complete other projects). Any mod that specifically accounts for Unlock Level Curve, as far as it's class progression UUIDs are concerned, this mod shares those same UUIDs for the sake of compatibility but it isn't advised you use both mods despite their similarities. Spells above 6th level, such as from my 5e Spells mod or Advanced Tabletop Spells, will be included in spellcasting classes if they are loaded. If the former isn't loaded, the 7th+ spell lists will simply contain the 1st to 6th level base game spells but you'll gain the level 7-9 upcast versions of base game spells still.

 The mod also includes many of the Optional Features for the classes that were introduced in the Tasha's Cauldron of Everything book for DnD 5th edition. However, those options are literally optional due to the ability to configure precisely what is desired in addition to a selection of other options through the use of the Script Extender, which is required to support them.

Lastly, this mod includes the Wizard's Bladesinger subclass as a standalone mod and is separate from Larian's as was the case before Patch 8 and goes back to Early Access. Please read the Wizard article for information about the Bladesinger implementation and issues pertaining to it.

As a warning, you should not be adding the mod to an existing playthrough while at level 12 or you could run into issues.

Configuration

Within the Mod Configuration Menu are the various configurable options provided by this mod. Each section contains options that deal with Optional Features, XP Rates, Feats and Miscellaneous. You can change many from true to false or vice versa or even leave them blank (which will default to being false) or for the XP rates, plug in certain numbers. Please note however - most of the features will not immediately appear while in the game and require restarting the game for their changes to take place until a fix is provided through the script extender for those particular issues. 

Alternatively, you can modify the settings in the settings.json file using a text-based editor, such as Notepad++ or Visual Studio Code, and is located at the following folder path: AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\BG3MCM\Profiles\Default\Expansion

Optional Features

By default, these are set to enabled. By disabling them, it will prevent the given optional features of a specific class from being added to the classes progressions or modifying anything applicable to them as will be covered in the Available Features section below.

XP Rate

By default, these values, from level 1-12, is the same as the base game while level 13-20 are values based on DnD's experience table. Adjust them as desired for your playthrough or refer to my github for various XP rates that include 75% of the base game's XP needed to level up, 50%, 25% and more. Additionally, there is also a Max Level option can be changed to level 12 like the base game for those that don't want the expanded levels but do want Bladesinger and other features as well as a Maximum XP Cap for those using other mods that increase the level cap above 20 while requiring more experience.

Additional notes for XP Rate:

- The default XP rates in the config do not allow you to reach level 20. You have to make that adjustment yourself.
- The XP values from level 13-20 are pulled directly from Dungeons and Dragons while only part of Larian's XP rates were based on DnD. Seeing duplicate values is not an issue, which you can Google for verification but ultimately, reaching level 12 requires 100k XP in both DnD and BG3 for reference and using only the base game values, you can reach about level 17 which is approximately 235k XP .
- You can technically increase the "Max Level" entry in the .json above level 20 but you need a separate mod with class progressions and an XP Data file with entries above 20 to not only actually be able to level up but to also not crash.

Feats

This section is separated by Base Game Classes and Custom Classes. The former is automatically enabled by the checkbox, allowing you to see the settings section for choosing additional feats for base game classes. The latter is disabled by default but when enabled, will allow a similar thing to occur for custom classes. Note however it should remain disabled when using a custom class that grants additional feats outside of levels 4, 8, 12, 16 and 19.

* Every Level: This option doesn't grant it at 1st level due to engine limitations.
* Every 2nd Level: This option will remove the 19th level feat selection from Expansion and will add an additional feat at 5th and 13th level for Fighter and an additional one at 9th level for Rogue since they receive one by default at the levels that follow those.
* Every 3rd Level: This option will remove the 4th, 8th, 16th and 19th level feat selections from the base game and Expansion, will add a 5th level additional feat for Fighter and keep the Fighter's 14th level and Rogue's 10th level feat selections.

Miscellaneous

By default, these are set to disabled and involve the following:

Sorcerer Subclasses 14th Level Feature - If enabled,  it should remove the 11th level feature that was granted to a Sorcerer subclass and move it to their 14th level progression as it would have been had Larian setup the game to level 14 (or higher). Some people might prefer to get it later like they would in DnD so that's why that's there.
Wizard Bladesinger - If enabled, it will grant the Song of Victory feature at 12th level instead of 14th level as has been frequently requested.
Expansion Bladesinger - If enabled, this option switches Larian's mechanics for the subclass to Expansion's original mechanics, which operate closer to the source material from DnD.
Compatibility

This mod should be compatible with other mods that add additional subclasses to any of the base game classes. Most class mods that would modify progressions between 1st to 12th level should also be fine since this mod mostly only touches 13-20, with 1-12 being adjusted for most of the classes Optional Features or a few features that tie into later features (ex Action Surge appearing as Once Per Turn because it now uses an invisible resource that refreshes on short rest, allowing the feature's use at 17th to work more fluidly), all through the script extender for maximum compatibility. The only known mod that appears to have issues currently is the Unleashed series, though I don't know which classes in particular due to non-specified reports.

If a subclass mod doesn't add anything beyond 12th level, this mod will simply grant the class the 13-20 level features.


Available Features 

The following list specifies each of the features that were added to the classes and the available subclasses. For more details on how they work, refer to the Articles. Additionally, per the DnD source material, all classes gain an additional feat at 16th and 19th level, with the Fighter class gaining an additional one at 14th level.
Barbarian: Primal Knowledge (Optional 3rd Level), Instinctive Pounce (Optional 7th Level), Brutal Critical (13th and 17th Level Parts), Indomitable Might (18th Level) and Primal Champion (20th Level)
  • Berserker: Retaliation (14th Level)
  • Wildheart: Bestial Attunement (14th Level)
Bard: Bardic Inspiration (15th Level Part), Magical Inspiration (Optional 2nd Level), Magical Secrets (14th and 18th Level Parts), Superior Inspiration (20th Level)
  • College of Lore: Peerless Skill (14th Level)
  • College of Swords: Master's Flourish (14th Level)
  • College of Valor: Battle Magic (14th Level)
Cleric: Channel Divinity (18th Level Part), Harness Divine Power (Optional 2nd Level), Cantrip Versatility (Optional 4th, 8th, 12th, 16th and 19th Level), Blessed Strikes (Optional 8th Level), Divine Intervention (20th Level Part)
  • Life Domain: Supreme Healing (17th Level)
  • Light Domain: Corona of Light (17th Level)
  • Tempest Domain: Divine Strike (14th Level Part), Stormborn (17th Level)
  • Trickery Domain: Divine Strike (14th Level Part), Improved Duplicity (17th Level)
  • War Domain: Divine Strike (14th Level Part), Avatar of Battle (17th Level)
Druid: Wild Companion (Optional 2nd Level), Cantrip Versatility (Optional 4th, 8th, 12th, 16th and 19th Level), Beast Spells (18th Level), Archdruid (20th Level)
  • Circle of the Land: Natural Recovery (13th, 15th, 17th and 19th Level Parts), Nature's Sanctuary (14th Level)
  • Circle of the Moon: Thousand Forms (14th Level)
  • Circle of Spores: Fungal Body (14th Level)
Fighter: Action Surge (17th Level Part), Martial Versatility (Optional 4th, 8th, 12th, 16th and 19th Level), Extra Attack (20th Level part), Indomitable (17th Level Part)
  • Battle Master: Relentless (15th Level), Improved Combat Superiority (18th Level Part)
  • Champion: Superior Critical (15th Level), Survivor (18th Level)
  • Eldritch Knight: Spellcasting (13th-20th Level), Arcane Charge (15th Level), Improved War Magic (18th Level)
Monk: Dedicated Weapon (Optional 2nd Level), Ki-Fueled Attack (Optional 3rd Level), Quickened Healing (Optional 4th Level), Focused Aim (Optional 5th Level), Tongue of the Sun and Moon (13th Level), Diamond Soul (14th Level), Unarmored Movement Increase (14th Level), Timeless Body (15th Level), Empty Body (18th Level), Unarmored Movement Increase (18th Level), Perfect Self (20th Level)
  • Four Elements: Disciple of the Elements (13th-20th Level)
  • Open Hand: Quivering Palm (17th Level)
  • Shadow: Opportunist (17th Level)
Paladin: Harness Divine Power (Optional 2nd Level), Martial Versatility (Optional 4th Level), Cleansing Touch (14th Level)
  • Oath of Ancients: Oath Spells (13th and 17th Level), Undying Sentinel (15th Level) and Elder Champion (20th Level)
  • Oath of Devotion: Oath Spells (13th and 17th Level), Purity of Spirit (15th Level) and Holy Nimbus (20th Level)
  • Oathbreaker: Oath Spells (13th and 17th Level), Supernatural Resistance (15th Level) and Dread Lord (20th Level)
  • Oath of Vengeance: Oath Spells (13th and 17th Level), Soul of Vengeance (15th Level) and Avenging Angel (20th Level)
Ranger: Favored Foe (Optional 1st Level), Deft Explorer (Optional 1st Level), Primal Awareness (Optional 3rd Level), Martial Versatility (Optional 4th, 8th, 12th, 16th and 19th Level), Nature's Veil (Optional 10th Level), Vanish (14th Level), Feral Senses (18th Level), Foe Slayer (20th Level)
  • Beast Master: Companion's Bond (3rd Level)*, Share Spells (15th Level)
  • Gloom Stalker: Shadowy Dodge (15th Level)
  • Hunter: Superior Hunter's Defense*** (15th Level)
Rogue: Sneak Attack (13th, 15th, 17th and 19th Level parts), Steady Aim (Optional 3rd Level), Blindsense (14th Level), Slippery Mind (15th Level), Elusive (18th Level), Stroke of Luck (20th Level)
  • Arcane Trickster: Versatile Trickster (13th Level), Spell Thief (17th Level)
Sorcerer: Magical Guidance (Optional 5th Level), Metamagic (17th level Part). Sorcerous Restoration (20th Level)
  • Draconic Bloodline: Draconic Presence (18th Level)
  • Storm Sorcery: Wind Soul (18th Level)
Warlock: Mystic Arcanum (13th, 15th and 17th Level), Eldritch Invocations (15th and 18th Level), Eldritch Master (20th Level)
  • Fiend: Hurl Through Hell (14th Level)
  • Great Old One: Create Thrall (14th Level)
Wizard: Cantrip Formulas (Optional 3rd Level), Spell Mastery (18th Level), Signature Spells (20th Level)
  • Abjuration: Spell Resistance (14th Level)
  • Evocation: Overchannel (14th Level)
  • Bladesinging**: Training in War and Song (2nd Level), Bladesong (2nd Level), Extra Attack (6th Level), Song of Defense (10th Level), Song of Victory (14th Level)

* This specifically only applies to a separately created Panther ranger companion introduced in this mod
** This subclass is still available in this mod and is provided separately.
*** Credit to Sumradagnoth for the script involved in Stand Against the Tide based on their Drunken Monk's Tipsy Sway feature.

How to Install & Load Order

I would highly recommend installing mods using the BG3 Mod Manager. Typically, where you want to install this mod is towards the top of the load order as it serves somewhat as a "library" mod, similar to my 5e Spells mod, that other classes/subclass mods will either "hook into" or overwrite with their own changes when loaded below Expansion.