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This page was last updated on 22 February 2025, 7:23AM
- Changelogs
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Version 1.2.2.1
- Fix for Retaliation and Opportunist triggering Extra Attack during one's own turn
- Removed a duplicate of the Opportunist interrupt in the data files
- Revamped the way Beast Spells works, hopefully resolving the issue with unequip weapons not being re-equipped once wildshape ends
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Version 1.2.2.0
- Fix for Dedicated Weapon not causing some affected weapons to allow unarmed strike as a bonus action
- Fix for Overchannel not granting you a status for using it the first time when you target the ground and activate the reaction/interrupt
- Fixed typo with Indomitable Might feature
- Added an exemption to the musical Perform actions for the Steady Aim and Persistent Rage features to prevent them from suddenly stopping
- Added the Hunter's Superior Hunter's Defense feature and the Gloomstalker's Shadowy Dodge feature
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Version 1.2.1.2
- Adjustment so the Bestial Attunement: Wolf feature cannot be triggered by both the toggle and interrupt/reaction
- Fix for partial changes made to Steady Aim to allow it outside of combat, causing it to not work
- Fix for Overchannel applying to subsequent spell casts made during the same time regardless of declining to use the interrupt/reaction
- Fix for Armor of Moonbasking not working once you've gotten the Beast Spells feature for Druid
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Version 1.2.1.1
- Adjustment to config to create separate selections for base game classes and custom classes
- Possible "fix" for Ki Fueled Attack weapon attack not appearing
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Version 1.2.1.0
- Fix for Wild Companion's wild shape charge not being expended due to apparently ritual spells preventing any resource from doing such
- Fixed Circle of Spore's Spreading Spore feature not dealing 2d10 vs 2d8 at level 14+
- Removed leftover piece of code preventing leveling beyond 20
- Added Barbarian Wildheart's Bestial Attunement feature at 14th level
- Fixed Ki Fueled Attack not granting the ability to make a weapon attack as a bonus action
- Removed additional feat option capability for all custom classes
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Version 1.2.0.2
- Fix for Wild Companion's wild shape charge not being expended due to apparently ritual spells preventing any resource from doing such
- Fix for Training in Song and War being missing
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Version 1.2.0.1
- Fix for Paladin's Optional Features not working
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Version 1.2.0.0
- Implemented the config to use MCM. Please read the mod page for any relevant details
- Fixed typo with Champion's Survivor feature description
- Fixed Breath of Winter's cast effect
- Fix for Spell Mastery showing all possible spells instead of only those known by the wizard as it should be
- Converted Dedicated Weapon SE script to Osiris/story script (maybe some others later)
- Added the Quivering Palm feature for Open Hand Monk
- Fixed Chain Lightning upcasting issues
- Added the Maximum XP cap to configurable options and adjusted additional feats that would be gained by Fighter and Rogue when choosing the Every 2nd or Every 3rd Level feat options
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Version 1.1.0.16
- Fix for Monk's Ki-Fueled Attack not allowing the bonus action to be made with a monk weapon
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Version 1.1.0.15
- Fixed typo in Magical Guidance description
- Fixed 8th and 9th level spells not appearing for Bladesinger
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Version 1.1.0.14
- Fixed an issue with the Every 3rd Level Feat option in .json appearing for levels outside of every 3rd level
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Version 1.1.0.13
- Removed the double Martial Versatility options at 16th level
- Fixed issue with selecting 2nd Level and Every 3rd Level Feat option in config
- Third times the charm with these scripts... (hate managing two separate versions of a mod)
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Version 1.1.0.12
- Actually removed leftover scripts
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Version 1.1.0.11
- Fixed script leftovers for modifying cantrips at 17th+ level
- Fixed c/p error with proficiency bonuses
- Added an alternative method for providing additional feats to classes/subclasses with respect to patch 7 changes
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Version 1.1.0.10
- Switched non-MCM script back in
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Version 1.1.0.9
- Fixed upcasting stuff since its officially supported for level 12+ spells and features
- Fixed issue with part of the Versatile Trickster feature popping up immediately
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Version 1.1.0.8
- Re-added the Bladesinger's proficiency list to the base mod outside of the standalone Bladesinger mod
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Version 1.1.0.7
- And fixed the icons issue and some other stuff
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Version 1.1.0.6
- Readded the script extender folder (no idea how it got deleted)
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Version 1.1.0.5
- Updated for patch 7 as far as the Bladesinger goes for its subclass and action resource icon (both brand new thanks to Sumradagnoth)
- Fixed Dread Lord's Shadow attack not being able to attack enemies without conditions
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Version 1.1.0.4
- Fixed Mass Cure Wounds and Mass Healing Word not upcasting correctly
- Fixed typo with Magic Missiles tooltip damage description
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Version 1.1.0.3
- Should remove dependency on MCM (though it seemed like something about it persisted for a while until it went away so be mindful)
- Fixed Magical Inspiration below level 5 not working for the healing portion due to typo
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Version 1.1.0.2
- Fix for my laziness
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Version 1.1.0.1
- Removed some leftover debug information
- Changed Bladesong so the bonus is provided for any Intelligence score over 29 to be +10 to AC regardless
- Fixed issue with script not loading Expansion related features due to weird "error" involved with checking if 5e Spells is loaded
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Version 1.1.0.0
- Fixed Flaming Sphere and Call Lightning 7th to 9th level upcasting for damage dealt
- Modified Elusive to account for Reckless Attack and Feinting Attack
- Added ability for Bladesinger to restore Bladesong resource without requiring SE when using the long rest potion or restoration pods (but also kept the SE capability as well as a bit of a failsafe)
- Fixed Magical Inspiration not providing additional healing due to removed parts of its implementation (dunno what happened there)
- Provided a workaround so that Bladesong doesn't end when using the Blink spell and becoming incapacitated when entering the Ethereal Plane
- Added a new implementation for XP rates allowing you to set the exact rates you desire for levels 1-20
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Version 1.0.7.6
- Fixed Eldritch Blast being able to fire 5 beams at 17th level
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Version 1.0.7.5
- Fixed Survivor's text description
- Added the Oathbreaker Paladin's Supernatural Resistance and Dread Lord features
- Added a 33% XP rate per request from dajolieasya. Make sure to download the latest Expansion XP as well if you're currently using the optional mod
- Added missing once per long cooldown limitation to Elder Champion feature
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Version 1.0.7.0
- Additional fix for Nature's Veil so when respeccing the resource disappears due to apparently persisting from old implementation method
- Potential fix for Master's Flourish to remove/add the resource at all times, even when reloading back into a save
- Added the Ancients Paladin's Undying Sentinel and Elder Champion features
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Version 1.0.6.7
- Fixed 14th level Cleric subclasses being able to get both Blessed Strikes and Divine Strike through Optional Features config
- Fixed Sneak Attack tooltip not increasing when leveling up. Might require switching back and forth between characters
- Added missing upcasted spells including a lot of 4th level spells apparently
- Fixed issue with 6th resource of Tireless and Nature's Veil conflicting
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Version 1.0.6.6
- Removed shadow wraith remnants from EA
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Version 1.0.6.5
- Fixed Fog Cloud's 7th-9th level upcasting not working
- Changed Magic Weapon's 7th-9th level bonus action cost back to action so it matches base game (since Larian goofed making it an action in the first place)
- Added the Shadow Monk's Opportunist feature
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Version 1.0.6.1
- Added a hit requirement to the Magical Inspiration interrupt
- Fixed some 7th+ upcasting spells
- Accounted for Booming Blade and Green Flame Blade in Divine Strike actions and interrupts added by this mod, similar to 5e Spells for the base Divine Strike
- Hopeful fix to a crash when selecting the Draconic Sorcerer subclass
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Version 1.0.6.0
- Changed it so the Ranger and panther companion both benefit from Favored Foe once per turn
- Also redid the way damage was being dealt from Favored Foe, including for panther companion so they were no longer unsynced
- Added the light source to the Corona of Light status
- Added the Purity of Spirit and Holy Nimbus features of the Devotion Paladin
- Added a check to the Magical Guidance ability to hopefully stop a repeating sound when making ability checks
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Version 1.0.5.1
- Changed Nature's Veil's action cost to a bonus action
- Accounted for additional resources created in this mod (7th level+ spell slots, etc) to be replenished when drinking the Potion of Angelic Slumber or using Restoration pods
- Changed the respawn effect for the Beast Master Ranger's panther so it hopefully isn't repeating
- Also redid the panther's Pounce ability due to it being abusable (despite my previous attempts at preventing it)
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Version 1.0.5.0
- Added another XP rate to .json config
- Added additional feat selections to .json config
- Rehid unhidden parts of Companion Bond from testing
- Added 7th level+ upcasting statuses for False Life
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Version 1.0.4.1
- Changed the Tireless action's resource from old version and take 2 on fixing its scaling by proficiency bonus
- Also fixed the temporary hit points being based on the Wis ability score rather than modifier and removed the VFX for Tireless
- Added increased Unarmored Movement to Monks at 14th and 18th levels
- Fixed issue with Panther ranger companion not progressing at certain levels stats wise due to mod incompatibility
- Gave the Panther a separate Exceptional Training passive that also makes their attacks magical per the source material
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Version 1.0.4.0
- Take 3 on fixing Favored Foe, which involved splitting it into two interrupts for Weapon and Spell Attacks
- Also fixed Favored Foe not breaking concentration when target dies
- Per request, added the Panther companion to Beast Master Ranger which is designed specifically to be a closer RAW version of the Companion's Bond feature. Drizzt fans, rejoice!
- Changed 19th Level Ranger from having two Martial Versatility options
- Fixed Nature's Veil and Tireless resources not scaling with proficiency bonus
- Added 7th+ spell slot level upcasting for the Divine Smite attack action
- Moved the Companion's Bond feature of the Beast Master Ranger to 3rd level from 5th because why Larian why did that make sense
- Fixed Spirit Guardians Radiant upcasting at 7th level to use 7th level spell slot instead of 4th
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Version 1.0.3.5
- Take 2 on adjusting Favored Foe so its limited to once per turn and actually casts the Favored Foe spell now
- Changed it so the Aura of spells can be viewed in level up screen again for Paladins
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Version 1.0.3.4
- Added new localizations for Mystic Arcanum at 13th, 15th and 17th level in Warlock specifying the newer level spell being gained
- Changed Favored Foe so it was no triggering multiple damage rider occurrences. Edit: Realized I have additional stuff needed to be fixed
- Removed Ruleset modification causing Camp Costs issues
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Version 1.0.3.3
- Added proficiency in all saving throws rather than just Strength/Dexterity for Monk's Diamond Soul feature (cursed multiclassing)
- Fixed Song of Victory not working
- Added the ability to always gain full hit points and Ki points from long resting to Monk's Timeless Body feature
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Version 1.0.3.2
- Partially reverted and redid changes to Sword's Bard Blade Flourishes in relation to the Master's Flourish
- Fixed some localization errors
- Added the Stunned status to the inclusion list of incapacitated statuses for the Create Thrall feature (since it lacks the specific incapacitated "tag", along with Hideous Laughter for some reason)
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Version 1.0.3.1
- Fixed/finished redoing Deft Explorer Canny so it appears under Class tab instead of Common tab of hotbar
- Added upcasting for Divine Smite with spell slots above 6th level
- Added 7th to 9th level spell slot restoration options from the Spellcrux Amulet item
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Version 1.0.3.0
- Changed Cleansing Touch to be targetable without a specific set of statuses (way too many to check for manually so be careful who you're targeting)
- Fixed Paladin and Ranger's Martial Versatility listing the Fighter's list of fighting style options as replacements
- Fixed some implementation omissions pertaining to the Ranger's config in reference to the optional Favored Foe and Deft Explorer features at levels per RAW
- Added the Great OId One's Create Thrall feature
- Adjusted the mod so it doesn't require 5e Spells anymore for 7th+ level spell lists (without 5e Spells, it should just show the 1st to 6th level spells)
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Version 1.0.2.3
- Potentially fixed Favored Foe not correctly casting the spell that triggers concentration and additional bonuses
- Added College of Swords Bard's Master's Flourish feature
- Setup Bard's Bardic Inspiration not updating accordingly at 15th level to 1d12 (similar to other scaling features like Martial Arts, cantrips, etc.)
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Version 1.0.2.2
- Fixed Eldritch Blast at 17th being limited to targeting a single creature with each beam
- Added the Circle of Land Druid's Nature's Sanctuary feature and other parts of its Natural Recovery feature for 13+ level
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Version 1.0.2.1
- Fixed Sorcerer's 7th level spell slot not appearing at 13th level
- Added the Life Domain's Supreme Healing feature
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Version 1.0.2.0
- Removed the Magical Guidance VFX
- Added upper level features for College of Valor Bard, Abjuration Wizard, Light, Tempest and War Cleric Domains, Storm Sorcery Sorcerer, Circle of Spores Druid, Battle Master Fighter and Champion Fighter
- Fixed Four Elements Monk not being able to switch out disciplines after 17th level
- Added the multiclass spell slot entries for additional levels
- Added treasure tables to enable gold to be accessible at vendors beyond 12th level
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Version 1.0.1.0
- Fixed the Avenging Angel wings not appearing
- Potential fix for Monk's Dedicated Weapon causing error in console (and apparently didn't full finish implementing it so that might be part of the reason)
- Fixed the 7th level spell slot not being unlocked at 13th level for full casters due to left typo that was no longer relevant
- Added 7th-9th level spell list progressions for all non-Evocation and Bladesinging Wizard subclasses
- Separated the XP options in config into a separate option mod for configurable XP rates besides the base game's/13+ level (delete old Expansion.json)
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Version 1.0.0.1
- Updated XP rate config so that setting all to false results in going with the base game rate (plus DnD 5e rate for level 13+) or Unlock Level Curve's rate if it's loaded (which should be the same technically)
- Added the other Rogue features and explanations to the relevant Article
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Version 1.0.0.0
- Reimplemented the mod to support base game classes from 13th-20th level
- Adjusted Bladesong to include movement speed increase and modified the Song of Victory feature to remove the "IntelligenceModifier"
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Version 0.0.26
- Fix for Extra Attack making 4 attacks while Haste so it should only allow 3 now (made for Honour Mode but will also be limited to non-Honour Mode)
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Version 0.0.25
- Update for changes in CF and CL
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Version 0.0.24
- Potential fix with Compatibility Framework
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Version 0.0.23
- Fixed Booming Blade and Green Flame Blade from working with any ability that changes them to a bonus action (Quickened Spell). Requires latest 5e Spells
- Added an outline of features to come when choosing the Bladesinger subclass in level up/CC screen
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Version 0.0.22
- Adjusted spell lists in progressions
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Version 0.0.21
- Fix for crash at 2nd level
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Version 0.0.20
- Take two on fixing 3rd level spells appearing at 3rd/4th level
- Potential fix for crashing when leveling up
- Added progressions up to level 20 but requirements an outside mod with progressions up to level 20 in the Wizard class
- Added API for Compatibility Framework
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Version 0.0.16
- Fixed issues with a few 3rd level spells appearing at 5th and 6th level
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Version 0.0.15
- Fix for crashing on leveling up with the latest update to 5e Spells
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Version 0.0.14
- Fixed the ability to recharge the Bladesong Charge resource when using restoration pods or consuming that one long rest potion
- Added Spear, Trident and Warhammer proficiencies to the Bladesinger's Training in War and Song feature
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Version 0.0.13
- Fix for the Bladesinger's Extra Attack. Must be updated with 5e Spells for the maximum effect if able
- Potential fix for Bladesongs being removed upon death
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Version 0.0.12
- Subclass icon should be visible with the latest Improved UI Assets mod. Will have to push Bladesong Charge icon through the mod author again however
- Fixed localization issues
- Implemented the Bladesinger's Extra Attack feature to be dominate if possessing other instances of Extra Attack, including the Pact of the Blade's and War Magic
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Version 0.0.11
- Fix for removing Bladesong Charges after respeccing
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Version 0.0.10
- Fixed Extra Attack not working when throwing objects
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Version 0.0.9
- Fixed some localization issues
- Changed the way the action resource is granted so you can actually get an amount equal to your proficiency bonus in the case of multiclassing. Simply start walking or leveling up and it should adjust itself accordingly
- Fixed something else I can't remember
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Version 0.0.8
- Accounted for Intelligence scores above 20 to work with Bladesong for the AC bonus, up to 30.
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Version 0.0.7
- Fixed Booming Blade and Green Flame Blade's Extra Attack issue
- Potentially added controller icons?
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Version 0.0.6
- Switched Bladesong restoration back to long rest
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Version 0.0.5
- Added a no proficiency option to the passive selection for Bladesinger as a workaround for multiclassing issues
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Version 0.0.4
- Fixed Bladesinger's Extra Attack stacking with another instance of Extra Attack, making it the dominant one
- Added longsword proficiency to Training in War and Song
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Version 0.0.3
- Gave a requirement to the Bladesong action preventing its activation when wearing medium or heavy armor or while equipped with a shield
- Fixed the localizations associated with the Training in War and Song passives
- Added cantrip selections at 4th and 10th level
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Version 0.0.2
- Fix for potential crash related to removing too much old Expansion data apparently
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Version 0.0.1
- Released Expansion with Bladesinger subclass only. Full restoration of Expansion TBD
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- Author's activity
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February 2025
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22 Feb 2025, 7:23AM | Action by: DiZ91891
Mod edited
'Druid Features'
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13 Feb 2025, 8:54PM | Action by: DiZ91891
Changelog added
'Change log added for version 1.2.2.1'
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13 Feb 2025, 8:54PM | Action by: DiZ91891
File added
'Expansion [version 1.2.2.1]'
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09 Feb 2025, 4:58PM | Action by: DiZ91891
Attribute change
'Description changed.'
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09 Feb 2025, 3:44AM | Action by: DiZ91891
File added
'Expansion [version 1.2.2.0]'
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09 Feb 2025, 3:43AM | Action by: DiZ91891
Mod edited
'Ranger Features'
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09 Feb 2025, 3:36AM | Action by: DiZ91891
Attribute change
'Description changed.'
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09 Feb 2025, 3:35AM | Action by: DiZ91891
Changelog added
'Change log added for version 1.2.2.0'
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09 Feb 2025, 3:34AM | Action by: DiZ91891
File added
'Expansion [version 1.2.2.0]'
January 2025
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31 Jan 2025, 3:28AM | Action by: DiZ91891
Changelog added
'Change log added for version 1.2.1.2'
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31 Jan 2025, 3:28AM | Action by: DiZ91891
Changelog added
'Change log added for version 1.2.1.2'
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31 Jan 2025, 3:26AM | Action by: DiZ91891
File added
'Expansion [version 1.2.1.2]'
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28 Jan 2025, 5:02PM | Action by: DiZ91891
Mod image added
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28 Jan 2025, 5:01PM | Action by: DiZ91891
Mod image added
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21 Jan 2025, 5:15PM | Action by: DiZ91891
Attribute change
'Description changed.'
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21 Jan 2025, 4:57PM | Action by: DiZ91891
Changelog added
'Change log added for version 1.2.1.1'
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21 Jan 2025, 4:57PM | Action by: DiZ91891
Changelog added
'Change log added for version 1.2.1.1'
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21 Jan 2025, 4:55PM | Action by: DiZ91891
File added
'Expansion [version 1.2.1.1]'
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21 Jan 2025, 4:29PM | Action by: DiZ91891
Attribute change
'Description changed.'
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19 Jan 2025, 10:45AM | Action by: DiZ91891
Mod edited
'Barbarian Features'
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- Mod page activity
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April 2025
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Expansion (with Bladesinger) Level 13-20 (Configurable)
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