Was able to get an old 1.2 version of the mod working on the cloak slot, using mrbusiness' post idea about the back slot. Had to unpack the mod .pak file and edit Object.txt.:
new entry "OBJ_Backpack_CampSupplies" type "Object" using "_Back" data "Weight" "0" data "Slot" "_Back_Magic" data "RootTemplate" "efcb70b7-868b-4214-968a-e23f6ad586bc" data "Boosts" "CarryCapacityMultiplier(1.4)"
Note : (1.4) can be any number you want.
Also, had to add the mod manually to the game's modsettings.lsx file:
This might come across as mean- and I don't mean for it to (apologies of it does)- but- when you update the mod (if you do that is), would you consider a version of the backpack with the bedroll on top? I know it's not the most practical- but the backpack looks a little silly (IMO) without the bedroll on top. Again, a thousand apologies if this comes across as annoying or rude- I definitely do not mean it do. Oh- and are there any plans on shrinking down the backpack/ having smaller options for the more... slim/short characters?
My best guess at why this isn't working is it appears that the Slot is set to "Back" in this mod and looking in the Toolkit, there isn't a slot named Back any longer.
Can't get this to load in mid game{working on reshuffling my load order for mods i need to load at NG} am curious if you know the console information so i can get it via console command.
Thanks for such an awesome mod. Hope you recovered well Codey! Was wondering if its possible to add a 'bag of holding' option to this mod? Would gladly support if needed!
I think there is already a bag of holding mod out there but if not I will add it one day very busy with life at the moment and waiting for patch 7 to drop with full tool kit
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Wearable Quivers and this mod will be able to be used with one another.
https://www.nexusmods.com/baldursgate3/mods/1191
new entry "OBJ_Backpack_CampSupplies"
type "Object"
using "_Back"
data "Weight" "0"
data "Slot" "_Back_Magic"
data "RootTemplate" "efcb70b7-868b-4214-968a-e23f6ad586bc"
data "Boosts" "CarryCapacityMultiplier(1.4)"
Note : (1.4) can be any number you want.
Also, had to add the mod manually to the game's modsettings.lsx file:
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="BackPacks"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="BackPacks"/>
<attribute id="PublishHandle" type="uint64" value="0"/>
<attribute id="UUID" type="guid" value="75bef507-192e-464d-9e84-ddfc002ef4ca"/>
<attribute id="Version64" type="int64" value="144115188075855912"/>
</node>
Again, a thousand apologies if this comes across as annoying or rude- I definitely do not mean it do.
Oh- and are there any plans on shrinking down the backpack/ having smaller options for the more... slim/short characters?
It will break all your saves and destroy mod load order! You will lose all progress!
You have been warned.
if not ill just wait for my next reset tbh