Why you need to choose an element when creating a character, the subclass does not work like that. And according to the ability of the chromatic ball, that is, when choosing a spontaneous flurry of blows or spontaneous breathing, you choose the element itself.
Hello, I just want to say first that this mod is amazing and i have a lot of fun with it. I just have an issue with the Amethyst draconic element, for some reason, the damage of the unarmed attack doesn't show up when I put my mouse on it. Moreover, when tajing the Topaz draconic element, my base attack still has normal damage and not necrotic damage as intended. Is there any way to fix this ?
the actual subclass does not require you to select a specific element. However I can imagine how having all that variety at once might be encumbersome coding wise.
For the ice (white dragon ) specifically the cone attack is also labelled as a line attack. so i have 2 line attacks in name even though in function it still works as intended
This mod is great. The only things are tavern brawler always makes the extra damage bludgeoning. Also It would be nice to have some options when selecting the class to turn off the dragon scales on the face, though with your Tav you can in the mirror at camp.
144 comments
For the ice (white dragon ) specifically the cone attack is also labelled as a line attack. so i have 2 line attacks in name even though in function it still works as intended
EDIT 5/6/24: I played around with the load level of my mods and this issue seems to have resolved itself.
EDIT 5/10/24: I respecced to white dragon (cold) and am now having the cone attack labelled as a line attack. Submitting bug report.