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Adds the Genie Warlock subclass from 5e.

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Genie Warlock
Subclass Icon courtesy of wequeen.


Based on The Genie patron for Warlocks in 5e.
Requires Veenab Library.
Compatible with 5e Spells.
Compatible with Veenab 5e Homebrew & Spells.
Compatible with Level 12+.


Level 1 - Genie Patron

Select a Genie Patron, which will affect certain features and the spells you can gain access to.
You can choose between
Dao - Earth/Bludgeoning.
Djinni - Air/Thunder
Marid - Water/Cold
Efreeti - Fire



Level 1 - Genie's Wrath



When you select a
 Genie Type, you gain the corresponding Genie's Wrath.
Once per turn, when you hit with an attack roll, you can deal extra damage to the target based on your Proficiency Bonus.
The damage type is based on your Genie Patron.
This damage can benefit from bonus damage but does not trigger on-hit effects (these are separete things).

Toggled Wrath
This add-on changes it from an Reaction style feature to a toggled feature.
Your Genie's Wrath will appear as a Toggle Passive on the right side of your actions bar and when toggled on, your next Attack will activate this features effect.
This add-on is mainly for those who have a prominent feature on their character that may share the Reactions menu, preventing you from using both that feature and this one together.



Level 1 - Genie's Vessel


At 1st Level, gain Summon Vessel, allowing you to summon your Genie's Vessel when not in combat.
Additionally, gain a
Genie's Vessel Charge which is restored after a Long Rest.
It's Hit Points are equal to your Proficiency Bonus + Warlock Level.
Its AC is equal to 8 + your Proficiency Bonus + your Charisma Modifier.
Whoever is in possession of the vessel has 3x Carry Weight.
Once you summon the vessel, you cannot do so again until you take a Short or Long Rest.



Level 1 - Bottled Respite


At 1st Level, gain Bottled Respite.
If you place your Genie's Vessel somewhere in the game, you can then use an Action and a Genie's Vessel Charge to enter the vessel.
While in the vessel, you are in a state similar to Blink and Banishment, becoming Invulnerable and preventing you from being targeted by any outside force.
The maximum amount of time you can spend in your vessel is equal to twice your Proficiency Bonus.
You can use a Bonus Action to exit the vessel on your turn. You are forced out if the vessel is destroyed or when your time is up.
When you exit the vessel, you reappear at the vessel's location.



Level 6 - Elemental Gift


At 6th Level, you gain Genie's Gift, which grants you Resistance to a certain damage type based on your Genie Type
The damage type is the same as the one you deal with Genie's Wrath.



Level 6 - Elemental Flight


At 6th Level, gain Elemental Flight, which lets you use your Bonus Action and gain the ability to Fly for 10 turns.
The number of times you can use this feature is based on your Proficiency Bonus and all uses are restored after a Long Rest.



Level 10 - Sanctuary Vessel


At 10th Level, you gain the Sanctuary Vessel and a second Genie's Vessel Charge.
When not in combat, you can expend a Genie's Vessel Charge to grant your party the benefits of a Short Rest.
You can then select up to 5 creatures and allow them to regain additional Hit Points equal to your Proficiency Bonus.
Once you use Sanctuary Vessel, you cannot do so again until you take a Short or Long Rest.


Level 14 - Limited Wish


At 14th Level, you gain Limited Wish.
You can ask your patron for one powerful effect and once you do, you cannot do so again until two Long Rests pass.

Patron's Spell
You ask your patron for a magical gift, and they bestow upon you a 6th Level Warlock Spell Slot which you may use once that day.
It appears as a toggle passive on right side of your hotbar. When toggled, it disables all spell resources other than 6th Level Warlock Spell Slots.
Once you cast a spell using that spell slot, the gift disappears.

Genie's Armament
You ask your patron for a magical weapon, and they bestow upon you a +2 Scimitar of Speed which you may borrow for of the rest of the day.
The weapon deals an additional 1d4 Thunder/Lighting/Fire/Cold damage based on your Genie Type.
Note: A 5e Scimitar of Speed, when in the Main Hand, allows you to attack with it as a Bonus Action once per turn.

Noble Generosity
You ask your patron for treasures, and they send you an opulent chest, which appears before you.
The chest contains 2000 GP, a Potion of Supreme Healing, and a random assortment of Food, Gems, Consumables, and Alchemy Ingredients,

Elemental Destruction
You ask your patron to show off their great power and they release destruction around you.
All enemies within 12m of you take 8d6 damage or half as much on a successful Constitution Saving Throw.
Those who failed their save are Stunned until the end of your next turn.
The damage type is based on your Genie Type and is the same as the one you deal with Genie's Wrath.

Elemental Grace
You ask your patron for protection, and they release restorative magic around you.
You and all allies within 12m of you regain half of their Hit Points maximum. Your allies gain Resistance to one damage type for the rest of the day.
The Resistance is the same as the one you gain from Elemental Gift.



Subclass Spell List

Genie Spell List
Detect Evil and Good
Phantasmal Force
Create Food & Water
Phantasmal Killer
Creation


Dao Spell List
Sanctuary
Spike Growth
Erupting Earth
Stoneskin*
Wall of Stone

- Replaced Meld into Stone with Erupting Earth
- Replaced Stone Shape with Stoneskin


Djinni Spell List

Thunderwave
Gust of Wind
Lightning Bolt*
Greater Invisibility
Control Winds*

- Replaced Wind Wall with Lighting Bolt.
- Replaced Seeming with Control Winds.


Efreeti Spell List
Burning Hands
Scorching Ray
Fireball
Fire Shield
Flame Strike


Marid Spell List
 Fog Cloud
Blur
 Sleet Storm
Control Water
Cone of Cold



Notes
Sanctuary Vessel is actually supposed to be an 'Improvement' for Bottled Respite which allows you to draw up to 5 allies into your vessel with you rather than being a separate feature. Then allies who remain within the vessel for a certain amount of time then gain the benefit of a Short Rest. This is not possible with the way in which Bottled Respite is implemented. To compensate, you instead gain an additional Genie's Vessel charge, allowing you to possibly enter the lamp up to two times each day, or expend one to gain the Short Rest benefits.
Limited Wish's main effect is supposed to be Patron's Spell, but this implementation only allows you to cast a spell you know instead of any 6th Level or lower spell. Because of this, effects similar to those of Divine Intervention were added to make up for it.

Meld into Stone and Stone Shape are both impossible to replicate in game.
The concept of a wall that blocks only certain projectiles while also letting you see through it is not possible, so Wind Wall was replaced with Lightning Bolt.
Seeming is the RAW spell for Djinni but it's not that useful and last I heard, not that functional either, so that is why it was replaced with Control Winds.