This page was last updated on 26 February 2025, 6:37PM
Changelogs
Version 6.2.0
Compatibility Framework requirements removed.
Version 6.1.0
Thunderous Stampede replaced with Lightning Bolt for Djinni.
Seeming replaced with Control Winds for Djinni
Dispel Evil and Good replaced with Creation.
Wish added at 17th Level.
Version 6.0.0
New VFX and Icons for all features.
Maelstrom at 9th Level replaced with Seeming for Djinni.
Multiple feature changes (See Mod Description).
Genie's Wrath will apply a 1 turn status as its cooldown (in addition to the resource required to use it) preventing it from being triggered multiple times in a row when not in combat.
Elemental Flight uses 0.5*Distance instead of 1*Distance when flying.
Level 12+ added.
Limited Wish added at 14th Level.
Version 5.1.0
Extra Cantrips are not longer packaged with the subclass.
Elemental Flight duration reduced to 10 turns.
Gain Detect Evil and Good instead of Chromatic Orb at 1st Level, same as 5e.
Marid Genie now gives Control Water instead of Ice Storm at 7th Level, same as 5e.
Version 5.0.0
Target_SpikeGrowth_4 (Spike Growth when upcast to a 4th level Spell Slot) will be overridden because the base game has it use a 3rd Level Spell Slot instead of a 4th Level one. This prevents it from being cast by a Level 7 and Level 8 Genie Warlock. This fix is specific to this mod and not is not in the Spell Library since this issue is specific to Genie Warlock and no other Warlock Subclass. This will override
The Genie Lamp will no longer provide you with a the Conjure Elemental Spell.
Spells from the Extended Spell List for all Genie's will visually appear during Level Up but you will only learn the Spell belonging to your Genie. If you have any Spell Slots that are not Warlock Spell Slots, there will be issues with whether or not the game lets you cast that spell using a Warlock Spell Slot while you still have other Spell Slot types.
Genie's Wrath should no longer ignore Damage Resistance and Immunity. The feature's description will explicitly state that the damage does not trigger on-hit effects.
Genie's Wrath will have its damage applied through a status, which will cause it to be placed improperly in the Combat Log but should allow it to benefit from DamageBonus without triggering Agonizing Blast.
Elemental Gift has been combined into a single Passive and when obtained at Level 6, you will automatically gain the correct Resistance based on your Genie.
Genie's Wrath and Elemental Gift now use a Resource that is visible on your Hotbar.
Added new VFX for Genie's Wrath.
ModFixer removed.
Version 3.2.2
Fixed Genie's Wrath not triggering on Unarmed Attacks.
Version 3.2.1
Added missing Spirit Shroud to Spell List.
Version 3.2.0
Added missing 5e Spells Warlock Spells, Raulothims Psychic Lance(5), Summon Beholderkin(5), Antagonize(4), and Magic Circle(4).
Efreeti's Wrath and Marid's Wrath will check if you have a Fire or Cold Elemental Affinity from Draconic Sorcerer for bonus damage.
Version 3.1.0
Genie's Wrath Reaction no longer triggers on-hit or damage bonus effects.
Erupting Earth with level 5 spell slots fixed.
OnStatsLoaded error should no longer appear in console when loading the game.
Subclass icon should work now.
Version 3.0.0
Touched up some Tooltip text.
Genie's Wrath should be more consistent with whether or not it's enabled.
Lamp is now Inventory Bound and while equip, increases your Max Carry Weight by 3x.
Summon Lamp should now properly be Once Per Long Rest. The Lamp itself has to be summoned every Long Rest instead of being permanent.
While hiding in the lamp, gain full Resistance instead of Resistance to non-Magical.
Maelstrom Spell DC now based on caster instead of being a flat value.
Fixed Console Icons (Untested).
Weird no one ever mentioned it not working properly, but Stoneskin effect and upcasting has been fixed. Goes to show that no one cares about Stoneskin.
All spells from the Extended Spell List should now be (mostly) compatible with mods that alter the original spells. Stoneskin being the only exception.
Extended Spell List is now added to your Spellbook instead of being chosen. When your Warlock Spell Slot Level increases, you can instead pick the Spell associated with your Genie Type separate from other spells. To help you, the spells will come with a label telling you which Genie it belongs to. There is no default option for these so they will have the unattractive exclamation mark asking you to choose a Spell.
Subclass Icon added to mod files but I can't get it to work. Icon itself is made by user wequeen.