I really like this class but I play only with the first 12 level not "unlocked level 13-20" mod. Is your version compatible with patch 7 works in only 12 level ?It could be nice to have this if it's not compatatible.
And is the 1-12 version is a condensed one of 1-20 version or you added some extra options that aren't in the 1-12 version ? I'd like to have a condensed one if it's possible please
Awesome class mod! I'd say my only wish would be that you could still throw your shield even if you have a weapon in hand, but I have no idea how hard modding is so I'm sure you did your best <3
One work-around i found for those wanting to use the shield throwing early on is a bit of a cheese but i feel like people here would appreciate it based on the comments! If you grab the Mutant Class (Based on X-Men) mod, choose the Major Shield subclass who has a built in power to have their shield return to them when thrown, and from what I found, as long as your throw your shield at least once, you can respec back to the sentinel class and keep the returning shield trait. You'll lose the Major shields vacuum pull effect, but your standard shield should return to you no problem!
Have yet to play most of it but love the idea. I tried making a battlemaster like this but it felt I had to sacrifice too much performance for tools too situational to be worth a feat.
I've not done extensive testing on this, but one of Bulwark's skills don't seem to be working properly.
Armored Fortress: The passive icon is present in the character screen, but there are no temp HP that come up when engaging in battle. I've tried it with only a main hand shield, two shields, only an off hand shield, and weapon and shield. I've also removed all other equipment that gives temp health in certain situations.
For some reason I cant add any extra gear on my toon without her becoming incombered. I have the mod that lets me carry over 9000, but when i start to put gear on her it says she has 11 weight but than says -200k weight
This class seemed interesting, but it'd be nice if you added an item so that we could hold a shield in one hand and nothing in the other hand. As it stands, when you hold one shield or two shields, it looks really buggy and kills the class for me personally.
Love this class so much, but a bit underpowered. Wish I could pair this with Goad AOE skill to make this class more useful and not avoidable frontline in combat
You have an action in your spell's bar which allows you to use your secondary shield when equipped in your main hand then using another shield in your secondary hand
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And is the 1-12 version is a condensed one of 1-20 version or you added some extra options that aren't in the 1-12 version ? I'd like to have a condensed one if it's possible please
One work-around i found for those wanting to use the shield throwing early on is a bit of a cheese but i feel like people here would appreciate it based on the comments! If you grab the Mutant Class (Based on X-Men) mod, choose the Major Shield subclass who has a built in power to have their shield return to them when thrown, and from what I found, as long as your throw your shield at least once, you can respec back to the sentinel class and keep the returning shield trait. You'll lose the Major shields vacuum pull effect, but your standard shield should return to you no problem!
Thanks for the great mod!
I tried making a battlemaster like this but it felt I had to sacrifice too much performance for tools too situational to be worth a feat.
Armored Fortress: The passive icon is present in the character screen, but there are no temp HP that come up when engaging in battle. I've tried it with only a main hand shield, two shields, only an off hand shield, and weapon and shield. I've also removed all other equipment that gives temp health in certain situations.
edit: fixed, sorry