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KrrCustom

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Krrcustom

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15 comments

  1. kusanagi942
    kusanagi942
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    Do you think it is possible to add different element such as radiant, necrotic, force? Thanks !
  2. kusanagi942
    kusanagi942
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    hello, i dont understand, when i use your mod, i only have +1 attack roll and not 1d4 ona  choosen element. I'm using 5e spells, is it an issue? Thanks !

    EDIT : my bad, i had magic weapon instead of elemental weapon... i understand now 
  3. cam5d
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    Ok, so a quick question, this applies only to the Paladin's elemental weapon?  So a sorcerer with Draconic bloodline has nothing to do with it, and will not benefit from it, right?  In other words it is just that the draconic's effect is copied to elemental weapons but without a Paladin to cast it the sorcerer won't benefit.  Am I right or totally confused? :)
    1. Krrcustom
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      edited*
      I am sorry, I must have misunderstood your post.
      You are right. It only changes Paladin/Druid's Elemental Weapon spell. it has nothing to do with Draconic's effect and will not benefit from it unless you download the optional file(Elemental Affinity Mod) then characters will benefit only they have Draconic's passive.
      But the Draconic's effect is NOT copied to Elemental Weapon in either mod the effect itself is slightly changed to have less condition to trigger. Character who has Draconic's buff dealing more on damage type even when it is not a spell type (Melee attack, Throw attack other things too).
      And even without a Paladin or Druid to cast Elemental Weapon, Draconic Sorcerer will still benefit from Optional Mod(not Elemental Weapon Mod)Draconic's effect working on attack and more (Elemental Affinity mod needed)
    2. Krrcustom
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      Sorry for any confusion. If there any certain description needed clarifing Ill change that as soon as possible.
      I thought druids can just learn ele weapon idk why my druids can learn eleweapon thought it was 5e mod but im not sure.
    3. cam5d
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      Thanks a lot for the explanation, I understand it now!
    4. kusanagi942
      kusanagi942
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      .
  4. lokia2
    lokia2
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    Good day.
    Where the status shoud be added  to weapon in Stats/Weapon.txt or in RootTemplates in   <node id="StatusList">?
  5. ardx812
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    hello. could you potentially make this work on barbarian throws? really appreciated, thank you.
  6. SheBear
    SheBear
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    Hello! Potentially necroing this mod (though I installed it and it seems to work ok on the current [as of January 5th] patch), but I have a question about elemental damage:

    Is it possible (maybe just outside the scope of this mod/what Krrcustom wanted to make) to have the natural (no additional spells on it) elemental damage of a weapon be applied to thrown damage, like this does for the damage applied by the Elemental Weapon spell? I am thinking about a weapon like the Charge-Bound Warhammer, which has 1d6 lightning damage which doesn't get applied on throw, but with this mod if you use Elemental Weapon on the Charge-Bound Warhammer its throwing damage does get the 1d4 (but not also the "natural" 1d6 of the weapon).

    I have searched Nexus and it doesn't seem that any other mods deal with this specific area, this is the closest. Thank you!
  7. ViLeDeth
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    It does not.

    "Does this work with unarmed attacks, basic unarmed and monk related actions?"
  8. FrostXVi
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    I know this seems like a lot to ask, but im multiclassing warlock with a sorcerer, and i noticed the draconic bloodline buff doesnt work with the elemental weapon buff, could you make it possible? Like adding both the charisma modifier from Draconic Bloodline and Kereskas favour? Thank you, i would appreciate if you could find a way to add those modifiers to elemental weapon.
    1. Krrcustom
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      Sure. The Affinity one is done. I deleted the condition of "IsSpell" so that any type of Damage that match with Elemental Affinity can benefit from the passive including grenades and Throw(Matching Elemental weapons). the Downside is that when Main attack the Damage Modifier will not appear on the Elemental Damage(The Colored ones) but on Blunge/Pierce/Slash. (If you Check the "List" you can see it works on Blunge/Pierce/Slash).
      Ill upload this on this mod page as Optional File on this mod as soon as I organize this. 

      For the Unique Weapon it sounds like the mechanic is the same so if I find the actual weapon Ill give it a try.
    2. FrostXVi
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      I think thats fine, since its only visual
  9. Senkah000
    Senkah000
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    Was preparing to make this exact mod, there's just one question left :
    Is it upcastable ? I would like to make it so it gains 1d4 per upcast level

    Edit: Didn't see with the text coloring but it's actually already upcastable, nice =P