0 of 0

File information

Last updated

Original upload

Created by

MaskedRPGFan

Uploaded by

MaskedRPGFan

Virus scan

Safe to use

85 comments

  1. MaskedRPGFan
    MaskedRPGFan
    • premium
    • 2,360 kudos
    Locked
    Sticky
    To get story version of Noblestalk, use MCM (all add-ons have it) or this console command:

    Osi.ToInventory("S_UND_MushroomHunter_Noblestalk_09561b3f-f556-4a01-b289-9b362bc0d43a", Osi.GetHostCharacter(), 1, 1, 1)
    or
    Osi.TemplateAddTo("09561b3f-f556-4a01-b289-9b362bc0d43a", GetHostCharacter(), 1);


    Looks like when you consume quest version, you can not spawn it again, so be careful till I will find other solution.
  2. Nahthisplace
    Nahthisplace
    • member
    • 3 kudos
    More Noblestalk - MCM - A, worked for me on patch 8
  3. RomanRepublic753BC
    RomanRepublic753BC
    • member
    • 0 kudos
    It doesnt give me the quest version and I know I dont have one on me. Whats going on? Though when Durge eats it he gets the flashback (The normal one), and shadowheart mentions talking about it. But can't do anything with them
    1. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Are you using MCM? It has button for it.
      You can also use command from sticky. It does the same.
    2. RomanRepublic753BC
      RomanRepublic753BC
      • member
      • 0 kudos
      Hi I'm sorry this never sent. Yes I am, I'm using that specific button and it does nothing. And I cannout use the command because I am too stupid to be able to turn on the command console (I have tried)
    3. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Is other button working fine? The one for normal noblestalk.
    4. RomanRepublic753BC
      RomanRepublic753BC
      • member
      • 0 kudos
      Yup
    5. Devilus88
      Devilus88
      • member
      • 0 kudos
      Having the same problem.. After using the noblestalk for my Durge i used the console to spawn a quest noblestalk i gave it then to Derryth ,then now the button for quest noblestalk in MCM works
    6. Devilus88
      Devilus88
      • member
      • 0 kudos
      ..then after consuming the quest noblestalk for just the hitpoins the button stoped working again.. 
    7. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Thank you for the info, I will look for more robust way.
    8. kiravir
      kiravir
      • member
      • 5 kudos
      Same issue here, the normal noblestalk spawns but the quest one doesn't, and I'm certain I never got the quest one.
    9. itstinyavocado
      itstinyavocado
      • member
      • 1 kudos
      Same issue. Quest version is only available through console.
    10. UnlistedNonentity
      UnlistedNonentity
      • member
      • 0 kudos
      Same. Regular noblestalk fine, never interacted with quest version and it will not spawn in
  4. lordsheogorath12
    lordsheogorath12
    • member
    • 0 kudos
    Hey man, I installed MCM but I am in patch 6 and the Noblestalk won't appear. What am I doing wrong?
  5. pizzapuppo
    pizzapuppo
    • member
    • 0 kudos
    For anyone manually modding or using the 'new' Mac mod manager that requires json files, you'll need to update the JSON for this one. 

    Template (Just replace the modName, folderName, UUID part in this code with the ones from whatever file you use):
    {
    "Mods": [
    {
    "Name": "modName",
    "Folder": "folderName",
    "UUID": "UUID",
    "Version": "version (optional)"
    }
    ],
    "MD5": ""
    }


    Here's an example for "More Noblestalk - Merchants - A1"

    The original json:
    {
    "mods": [
    {
    "modName": "More Noblestalk - Merchants - A1",
    "UUID": "89a991f5-18d8-4010-beba-541c93f14c03",
    "folderName": "More Noblestalk - Merchants",
    "version": "36169534507319340","MD5": ""
    }
    ]
    }


    The updated JSON for "More Noblestalk - Merchants - A1" (this version will work with the mac mod manager and any other similar manual modding needs:
    {
    "Mods": [
    {
    "Name": "More Noblestalk - Merchants - A1",
    "Folder": "More Noblestalk - Merchants",
    "UUID": "89a991f5-18d8-4010-beba-541c93f14c03",
    "Version": "36169534507319340"
    }
    ],

    "MD5": ""
    }
  6. aceofcha0s
    aceofcha0s
    • member
    • 0 kudos
    Is there any possible way to help Derryth and still be able to spawn a quest one afterwards? I'm playing Durge and if you wait to eat it until completing a certain quest in act 3 you get a different memory. So far I'm having no luck spawning another one after completing Derryth's quest and I don't really want to make it all the way to act 3 just to find out I can't get a new noblestalk no matter what I do
    1. aceofcha0s
      aceofcha0s
      • member
      • 0 kudos
      Ok so thankfully I was able to get one more using the MCM button but the console command doesn't work after giving one to Derryth for some reason. Not sure what the deal is with that
    2. Parth37955
      Parth37955
      • premium
      • 8 kudos
      Quest is no longer active after you give it to derryth. So the noblestalk you can generate at that point is the normal one, not the quest one that is needed for durge for shadowheart
    3. aceofcha0s
      aceofcha0s
      • member
      • 0 kudos
      Well I tested it and somehow the one I was able to eventually generate worked for quest stuff but you are correct I definitely shouldn't have been able to do that lol
  7. CosmicLogic
    CosmicLogic
    • premium
    • 1 kudos
    For anyone wondering how to get multiple versions of the Quest Version, You are only allowed one of the quest version in your inventory at any time. So use it with Shadowheart or whatever you want to do it first for. Then when that one is spent you can spawn another one by using the Console with Script Extender for BG3 by using this line: 

    Osi.TemplateAddTo("09561b3f-f556-4a01-b289-9b362bc0d43a", GetHostCharacter(), 1, 1);

    Now Enjoy!!
    1. exwnewaccount
      exwnewaccount
      • member
      • 0 kudos
      Thanks man! Was 1 step away from genociding that whole place in protest)
    2. Jerux2004
      Jerux2004
      • member
      • 0 kudos
      I love you so much, if it weren't for you, I would have had to start another run, you are the best brother











    3. Arinori1108
      Arinori1108
      • member
      • 0 kudos
      This one works. I think the mod creator's script has an extra ,1 in the code, thus it doesn't work.
      Thanks a lot!! Lifesaver!
  8. Brigand231
    Brigand231
    • premium
    • 360 kudos
    I must admit, I adore the file description for A-MCM.  I don't think I've ever seen the word "obliviously" before, but I love it!
    1. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Obviously this is the result when English is not your first language and you update mods after modding all night
      I have fixed it, thanks for the info!
    2. Brigand231
      Brigand231
      • premium
      • 360 kudos
      I hope my comment didn't come across wrong, I sincerely love the word.
    3. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      🥰
  9. Greenmailman
    Greenmailman
    • member
    • 1 kudos
    so, this mod makes it possible to feed Shadowheart, Durge, and the memory loss guy? or just adds more of it as a aid item with no story use at all?
    1. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Use console command from sticky before I will update mod to add story version.
    2. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Updated, now you can use MCM to add it.
    3. Greenmailman
      Greenmailman
      • member
      • 1 kudos
      you da man
  10. SwiftClassic
    SwiftClassic
    • member
    • 0 kudos
    BG3MM says this still has modfixer in it. Will this mess anything up?
    1. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Yes, patch 7 made modfixer obsolete, I will update this mod and remove it.
    2. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Updated.
    3. SwiftClassic
      SwiftClassic
      • member
      • 0 kudos
      Awesome, thank you!
  11. docteure
    docteure
    • premium
    • 2,803 kudos
    this mod doesn't work anymore with patch 7
    infernal iron, soul coin, sussur bark, and mithral ore seem to be still working
    1. Arielcorn
      Arielcorn
      • member
      • 0 kudos
      Thank you.
    2. InKal
      InKal
      • supporter
      • 0 kudos
      it works but spawns only normal noblestalk not the quest one, so you can't give it to dwarf woman and Shadowheart, you can only ues it yourself if you are Durge.
    3. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,360 kudos
      Updated.