0 of 0

File information

Last updated

Original upload

Created by

Dreadful Sanity

Uploaded by

DreadfulSanity

Virus scan

Safe to use

1257 comments

  1. stralous
    stralous
    • member
    • 0 kudos
    Looking to use this in multiplayer, how do I add XP to the other player or the NPCs under their command?
    1. Lockriel
      Lockriel
      • supporter
      • 0 kudos
      Hey, I wrote this quickly, it should add the exp amount you want to all party members
      Replace X with your amount in the AddExploreationExperience function

      --[[
      for i, character in ipairs(Osi["DB_Players"]:Get(nil)) do
          local charHandle = character[1]
          Osi.AddExplorationExperience(charHandle, X)            
      end
      ]]--
    2. britcornwell23
      britcornwell23
      • premium
      • 0 kudos
      Thanks to Lockriel, this is exactly what I was looking for. For anyone else, make sure to replace the X in the AddExplorationExperience line with a valid number of experience points, with no commas for large numbers
  2. Allzinn
    Allzinn
    • premium
    • 0 kudos
    Is there a command that makes the character proficient with heavy armor?
  3. XOMyNameIsJeffXO
    XOMyNameIsJeffXO
    • member
    • 0 kudos
    Helllo, is there any command to influence
    Spoiler:  
    Show
    shadowheart's nightsong points
    I'm pretty sure she bugged when the wolf flashback was supposed to happen and i wasn't able to get those and I'm afraid i won't be able to get the outcome i want.
    1. Zephyrie
      Zephyrie
      • member
      • 1 kudos
      Mmmm, I'm not sure since I've never really had to mess with those, but there is a specific flag for when the player has enough of said points and will spare Nightsong.

      In this case, I think it'd be :

      SetFlag("ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints_82893505-534a-461a-8dd5-0f4677dad6ce", Osi.DB_Avatars:Get(nil)[1][1])

      You could try that, not sure if it'll work. I honestly don't know much about the flags, so if someone here knows better, then correct me pls. :')

      EDIT: If you want to look for these flags yourself, you can do it from here: https://blueneuron.net/hexdatabrowser/ 
      - go to the Flags section and select both name and description. Just typing in "NightsongPoint" with CTRL+F gets you them.
    2. XOMyNameIsJeffXO
      XOMyNameIsJeffXO
      • member
      • 0 kudos
      I actually found you aparently don't need the nightsong point, and enough approval with shadowheart, but thanks for the help anyway <3
    3. thedeadlyshoe
      thedeadlyshoe
      • member
      • 0 kudos
      Just wanted to post a thank you.  The flag somehow never got set properly in a coop game im playing which was very frustrating.    I spent some time scouring the web for how to set this flag, but its surprisingly hard to find. I still dont entirely understand the syntax, but i believe this command worked; Shadowheart had her doubtful conversations.  
  4. PeterOrigin
    PeterOrigin
    • member
    • 0 kudos
    Helllooo, is there a command to clear either breakup flags or all romance flags for a character? Specifically astarion because I think he still has a breakup flag

    Info yapping: he broke up with me and I set his flag to partnered (because I still wanted to date him) but im trying to see all the resist durge scenes and for some reason he isn't being counted for scleritas to consider. I've seen it with Karlach, Shadowheart, Lae'zel, and Wyll (i have a polyamory mod) but once ive prepared for it to be only astarion for it the scene skips ;w;
  5. Citydriver
    Citydriver
    • member
    • 0 kudos
    What's the command to go half illithid? Yes i can make my characters get the powers but the brain won't fully unlock as long as im not half illithid. And they still refuse to eat the tadpole too to make it manually ingame
    1. Zephyrie
      Zephyrie
      • member
      • 1 kudos
      I believe that'd be these commands:

      • AddPassive(GetHostCharacter(), "TAD_PartialCeremorph")

      • SetTag(GetHostCharacter(), "c0cd4ed8-11d1-4fb1-ae3a-3a14e41267c8")

      (This one I haven't tested, not sure what that does, probably gives the eye/face-effect)


      • Osi.AddCustomMaterialOverride(GetHostCharacter(), "398ca8ae-c3c0-47f5-8e45-d9402e198389")

      Then, if you wanna go full illithid (full on squiddie), you could do this: ApplyStatus(GetHostCharacter(), "MIND_FLAYER_FORM", -1)


  6. BoomBoomPow0110
    BoomBoomPow0110
    • member
    • 0 kudos
    Is there a way to change appearance during dialogue? In one scene shadowhearts model will suddenly change back to original even though I edited her with appearance edit.
  7. matthewskirk
    matthewskirk
    • supporter
    • 0 kudos
    Is there a list of scene ids? I wanted to change the charecters in the Harleep event but i cant find info on scene ids
  8. downwithgravity
    downwithgravity
    • supporter
    • 0 kudos
    Anybody know if there's a way to fix my relationship with the Myconid colony? They're all permanently hostile to me after I brought Glut back to the colony after killing the Duergar, then took the dialogue option to expose his betrayal. I'm 99% sure it's a bug and just want to be able to finish Omeluum's quest, man. :( Honor mode, or I'd just load an older save...

    Edit: a long rest later, Omeluum, Blurg, and Thulla were no longer hostile, so I just wiped out the rest of them. Oh well.
  9. nadim771
    nadim771
    • member
    • 0 kudos
    Is there a way to resurrect minthara and then have her in my party ?
    1. skerdehur
      skerdehur
      • member
      • 0 kudos
      These are the normal commands for resurrecting NPC's.  However, Minthara is likely a special case.  Thus, I suspect it won't work if
      you've already been to Moonrise towers.  In fact, it might not work if you've already started act II (an old mod that allowed good aligned
      parties to recruit Minthy [before you could do so in vanilla] said it needed to be installed before act II).  Past that, try this mod, which allows you to duplicate and recruit custom NPC's.  Don't know if it will break Mommy Minthara's dialogue though.

      Osi.DB_Dead:Delete("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b")
      Osi.DB_PermaDefeated:Delete("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b")
      Osi.DB_PreventPermaDefeated("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b")
      Osi.RemoveStatus("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b")
      Osi.RemoveHarmfulStatuses("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b")
      Osi.SetHitpointsPercentage("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b")
      Osi.PROC_CharacterFullRestore("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b")
  10. XantheMan99
    XantheMan99
    • member
    • 0 kudos
    Can this help with deleting duplicate noblestock? My camp chest has been overrun with 60,000 noblestock due to a faulty mod.
    1. skerdehur
      skerdehur
      • member
      • 0 kudos
      lol

      Maybe the trash can mod can help (assuming the noblestalk doesn't keep respawning).