StuddMuffinn is starting to compete with LostSoulMan for my number 1 modder spot. This is a fantastic mod. I particularly enjoy the tweaks to npc abilities and items.
There seems to be an issue between Vanilla Armor and Weapon overhaul. I believe the merger patch is broken. If i have both armor and weapon installed the game loads to 55% and crashes to desktop. I can provide any other information you may need. I have done extensive troubleshooting and the game only crashes if both of those mods are installed together. Merger patch installed or not Crash happens every time
I'm having the same problem, so I did some digging and reading the descriptions of the overhaul mods this modder made VERY carefully. And if I'm reading the description of the mods right, the Equipment Overhaul is both the Weapon and Armor overhaul mods combined, plus some added changes and new stuff.
So with all of that in mind, it seems the weapon/armor/merger combo is now "obsolete"...having been replaced by the Equipment Overhaul mod.
Thank you for making this great mod. It is been really cool to find a bunch of new and reworked items.
I have found one bug so far. Cruel sting loses its extra psychic damage when you upgrade it to a +2 weapon through soul smithing. I also had Minthara use the ensnaring strike and the 2d8 poison did not proc on the second attack after the target was ensnared. I also tried hitting an enemy on an ice surface and that was a no go as well.
Yea same for me. Another is the Soulbreaker Greatsword facing the exact same bug, after upgrading, the extra psychic damage is removed. I tested it out on damaging my characters and it didnt proc in the combat log too. The other weapons with psychic damage seems to be just fine, like Ketheric's Warhammer and Blade of Oppressed Soul.
However, Blade of Oppressed Soul has hidden 1D8 psychic damage while unupgraded. Upgrading through soul smithing removes the hidden 1D8 psychic damage while keeping the 1D4 psychic damage.
Hey, I saw you added something to stop people from getting the everburn blade by command, I already had it then downloaded this. Great mod but for reason the flames on the blade are gone ? Is that normal ?
You changed githyanki's great sword? Why aren't 1d6 psychic hurt anymore? Even in the equipment also set up immunity to psychic damage, the Great sword has repeated resistance, equivalent to directly make the Great sword useless. This is a serious problem. Can you elaborate?
How did you obtain the weapon. Is gains 1d6 psychic as base, and if wielded by a gith it cant be forced to drop the weapon. It literally just got even better than what it was.
Thank you for the time and effort you put into your mods. Best equipment overhauls imho.
I do have a question, I wanted to know if there was a UID for your version of the Colossal Onslaught ability on Jorgorals Greatsword?
I know the original is: "Zone_Mag_WeaponAction_GiantBlade". I used the command console to add the ability to my character, but it gave me the original that can only be used once per short rest.
I would really like your version (if possible) because I love the buff, but with my build using the great sword wouldn't be as beneficial. That is if you did make a separate version. If it's just a tweak, then no worries.
Just a quick question, How will this mod work with... Weapon Overhaul by Vitruvian_Guar? I see you have made a comp patch for the other one, will this one need a comp patch to function properly?
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So with all of that in mind, it seems the weapon/armor/merger combo is now "obsolete"...having been replaced by the Equipment Overhaul mod.
Can I just remove the Vanilla Weapon Overhaul mod and install the Equipment mod in its place? Or should I just finish my run first?
I have found one bug so far. Cruel sting loses its extra psychic damage when you upgrade it to a +2 weapon through soul smithing. I also had Minthara use the ensnaring strike and the 2d8 poison did not proc on the second attack after the target was ensnared. I also tried hitting an enemy on an ice surface and that was a no go as well.
However, Blade of Oppressed Soul has hidden 1D8 psychic damage while unupgraded. Upgrading through soul smithing removes the hidden 1D8 psychic damage while keeping the 1D4 psychic damage.
I do have a question, I wanted to know if there was a UID for your version of the Colossal Onslaught ability on Jorgorals Greatsword?
I know the original is: "Zone_Mag_WeaponAction_GiantBlade". I used the command console to add the ability to my character, but it gave me the original that can only be used once per short rest.
I would really like your version (if possible) because I love the buff, but with my build using the great sword wouldn't be as beneficial.
That is if you did make a separate version. If it's just a tweak, then no worries.
Thank you.
I just couldnt let the cheesy/exploitative nature of the bow be left as it was.