Announcements Version 2.3.0: I removed the hotbar script entirely, since I get way too many reports about it on my other mods from oblivious users. It is still available as its own mod: Druid QoL - Hotbar Restore
Version 2.2.0: I added a new toggle-able passive "Auto-Dismiss Wild Shape" that makes you leave Wild Shape as soon as combat ends, in order to be able to engage in post-combat dialogue - this passive is only added via Compatibility Framework, so it will not show up without it - you don't have to respec to get it, just move it out of your spell book.
Please let me know if it actually works, as I don't have a save that is close to a forced dialogue. I'll continue my playthrough when I have time and try to figure it out.
I also added a new optional file that makes Wild Shape a ritual spell. It does not do anything else. Use it if you don't use my Druid Perfection mod.
There is a bug in the game where if a companion is in star-form, they wont appear in some cutscenes. Could you make the auto-dismiss wild shape feature also work for star druids? As of right now I only see the passive for moon druids.
First of all, thank you for the quick update for Patch 8. Your series of druid mods are awesome!.
Since Patch 8 fixed Tavern Brawler in Wild Shape and the missing weapon proficiency for the three myrmidons: Are these fixes still part of your mod? Does your implementation differ from the "official" Patch 8 version? Do you plan to remove these fixes from your mod?
is it possible to add the ability to talk in wildshape, rather then auto kicking you out of it? I know in normal dnd you aren't able to speak in a wildshape form but my character is a sorta shapeshifter race so her wolf form is as natural as her human form and she is able to speak in both. would be nice to be able to do that, but I understand if its something that's just not possible due to how the game is.
Possible, but it obliterates the camera. Because most animals are "long" and humanoids are "tall" the camera ends up in your butt, way too low, etc. - game simply isn't made to support conversations from an animal perspective. It DOES support talking TO animals, but not as animal.
I was wondering if at any point you'd want to add the ability to use the barbarians rage while in wildshape I have a separate mod for that but it seems to be conflicting with another wildshape mod i have unfortunately
Not sure if this is the best place, but if you have seen the Green Knight Mod from havsglimt, I was hoping that you could add a version of the verdant weapon cantrip (better Shillelagh). I think it'd be thematic to be able to play a weapon-based druid, but they use wis instead of dex/str. Just a thought! Thanks! Fantastic mods! (Mostly I like that it lets you dual wield and applies to ranged weapons.)
I am running into an issue where my wildshape is using my action even though I have selected the bonus action transformation. Not sure why this is happening.
Addition: So I messed around some and I've found the following.
1) On Explorer difficulty it always uses a full action, no matter what. 2) It may be a mod load order issue. What other mods do you have. 3) If you dial the difficulty down lie from Tactician to Balanced, it start doing this. Only fix I've found is saving, closing the game, switching this mod and at least one other around in the load order, exporting, then putting them back where they were before before exporting again. The restarting the game. One of the weirdest work arounds I've ever had to do, but there you are.
out of curiosity, what is not working for you for this mod in patch 7? People if you're going to say it needs an update post specifics, don't just look at the date. Many many mods do NOT require an update with every single patch, or even many patches. Let us know what the issue is
is it possible to get "Auto-Dismiss Wild Shape" as its own thing. If not, is there another mod/method to do this? I'm tired of having other companions do important dialogue just cause I was in wildshape. Punished for wanting to live the druid fantasy :(
Me second this. I want this function and keep everything else as the original setting. I guess moon Druid is too unpopular to be played as Tav and only Syrchalis has the love to make a mod to solve this issue.
352 comments
Version 2.3.0:
I removed the hotbar script entirely, since I get way too many reports about it on my other mods from oblivious users. It is still available as its own mod: Druid QoL - Hotbar Restore
Version 2.2.0:
I added a new toggle-able passive "Auto-Dismiss Wild Shape" that makes you leave Wild Shape as soon as combat ends, in order to be able to engage in post-combat dialogue - this passive is only added via Compatibility Framework, so it will not show up without it - you don't have to respec to get it, just move it out of your spell book.
Please let me know if it actually works, as I don't have a save that is close to a forced dialogue. I'll continue my playthrough when I have time and try to figure it out.
I also added a new optional file that makes Wild Shape a ritual spell. It does not do anything else. Use it if you don't use my Druid Perfection mod.
Since Patch 8 fixed Tavern Brawler in Wild Shape and the missing weapon proficiency for the three myrmidons: Are these fixes still part of your mod? Does your implementation differ from the "official" Patch 8 version? Do you plan to remove these fixes from your mod?
https://www.nexusmods.com/baldursgate3/mods/4939
1) On Explorer difficulty it always uses a full action, no matter what.
2) It may be a mod load order issue. What other mods do you have.
3) If you dial the difficulty down lie from Tactician to Balanced, it start doing this. Only fix I've found is saving, closing the game, switching this mod and at least one other around in the load order, exporting, then putting them back where they were before before exporting again. The restarting the game. One of the weirdest work arounds I've ever had to do, but there you are.
I guess moon Druid is too unpopular to be played as Tav and only Syrchalis has the love to make a mod to solve this issue.