According to what I could find on the web, the Amulet description doesn't match up to what it actually does; as of Patch 3. I'm not entirely sure if the Amulet effect is the bug, or the description is the bug. It's not caused by my mod however.
The real effect of the Amulet right now is, that it acts as a heal when you drink alcohol. Not per turn, as the description states. It also increases the duration of your inebriation to 5 turns instead of the default 2 or 3.
Now with the Drunken master Subclass on its way, I have a addition tho this mod pack/beginners chest I would adore you to add and that's The Boots of Uninhibited Kushigo . They are boots that's adds your wisdom modifier to your unarmed strikes', which I thought could work well with the build.
Belive me I will use this mod in the next patch, I love it!I 🤟
(Ive been looking for a way to access the monk gloves. Ex: thunder gloves, cinder and sizzle, etc. but no one has them available in the same way you make Kushigo and drunk cloth available early on. is that something you can do? also, I looked on the list of gloves on the wiki and noticed that there are also no lightening gloves, but that they "exist" called 'Forked lightning" but not available in game. do you know how to access that? or can point me in that direction? ive tried for days to learn how to code, and unfortunately its just not for me. I'd love any advice.)
I love all your mods! I def DL most of them!
EDIT: JK i have downloaded all of them. they are really really really really great. I love this, and i love you!!!
You may be interested in my mod Drunkard's Items. It fixes the Amulet to work according to its description and makes Drunken Cloth more suitable for monks.
6 comments
Updated for Patch 7 with a workaround.Mod tested and confirmed to work with Patch 7.
The real effect of the Amulet right now is, that it acts as a heal when you drink alcohol. Not per turn, as the description states. It also increases the duration of your inebriation to 5 turns instead of the default 2 or 3.
The mod has been cleared for console release. The approval process is beyond my personal control.
I will not be posting further updates to this series here on Nexus.
drunken cloth
TemplateAddTo("652c5cb5-b03b-4bd4-8993-3d4f07ed215c", GetHostCharacter(), 1)
gloves of uninhibited kushigo
TemplateAddTo("3e088120-9a4f-4e94-9d1e-23fae8616cd4", GetHostCharacter(), 1)
punch drunk bastard
TemplateAddTo("82029987-a77c-4bb5-99b9-3b513cb551f1", GetHostCharacter(), 1)
ring of flinging
TemplateAddTo("4aba2198-98f9-4ec8-8a1b-bbd9ed864856", GetHostCharacter(), 1)
amulet of the drunkard
TemplateAddTo("b6510e39-54fc-45fa-a49e-e7d8cbfdafe6", GetHostCharacter(), 1)
Belive me I will use this mod in the next patch, I love it!I 🤟
(Ive been looking for a way to access the monk gloves. Ex: thunder gloves, cinder and sizzle, etc. but no one has them available in the same way you make Kushigo and drunk cloth available early on. is that something you can do? also, I looked on the list of gloves on the wiki and noticed that there are also no lightening gloves, but that they "exist" called 'Forked lightning" but not available in game. do you know how to access that? or can point me in that direction? ive tried for days to learn how to code, and unfortunately its just not for me. I'd love any advice.)
I love all your mods! I def DL most of them!
EDIT: JK i have downloaded all of them. they are really really really really great. I love this, and i love you!!!
Trying to find out some mod like that for my Drunken Monk play...
Thx anyway, i love the mod <3