About this mod
A re-write of my old LimitBreak Mod.
It allows you to get to level 133.
Only take 11 levels in any class though, untill your final level up then you can take your level 12 in one of them.
It will allow you to break the usual limits of what a character is and can do, with a number of toggleable options, when you take the feat.
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It allows you to get to level 133.
Only take 11 levels in each class,until your final level up then you can take your level 12 in one of them. Taking any class to level 12 before level 133 will crash your game the next time it tries to level you up.
There is an optional mod that allows you to get to level 229 for those that use other mods to get each class up to 20, in this case don't go further than 19 in each class and then the final one can get to 20
When other mods up the level each class can get to I'll also up the limit that this mod allows, potentially up to 240, but we'll see what I can do.
It will allow you to break the usual limits of what a character is and can do, with a number of toggleable options, when you take the feat.
There are two feats added:
LimitBreak - Gives you six passive effects that can all be toggled from the passives menu.
LimitBreak:
- Advantage on All roles
- A bonus on all roles equal to your level
- Rerolls on all 1's
- 20 extra Max HP per level
- Various Status Immunities
- Crit Immunity
- Darkvision with a large range
- Loads more movement
- More action, bonus action and reaction points
- Jump and Carry capacity multipliers
- No attacks of opportunity or fall damage
- Various tags including petpal(Talk to animals) and detect thoughts.
Omniscience:
- Proficiency and Expertise in all skills
- Proficiency in all saving throws
- proficiency in all armour and weapons
Omnipotent:
- 99 of each level of spell slot up to 6th
- 99 5th level warlock slots
- 99 class based resource points (Sorcery, Rage, Lay on hands, Channel Oath, Sneak Attack, Ki, Wild Shape, Channel Divinity, Bardic)
- A Custom Fly ability that takes no action and has double the range of the fly spell.
- Increased Initiative
- Proficiency bonus equal to your level
Spell Breaker:
- Unlimited Free Cast - Essentially no ability requires anything other than actions to use. No more juggling spell slots or resting for rages just keep on blasting.
- Target radius has also been multiplied by 16
- Duration multiplied by 200
- Removed all verbal components (silence doesn't mean a thing to you ) and made everything "stealthy"
Spell Splitter:
- You can now target 12 additional things with your spells, well most of them anyway, why throw one fireball when you could throw 13 instead.
Damage Mastery:
- Resistance to all damage
- Ignoring resistance to all damage
- Ignoring Immunity to all damage
There is also the other feat - Limit Tickle which is substantially less broken taking only parts of the full limit breaker features:
- Rerolls on all 1's
- Extra HP
- Darkvision
- Movement
- Jump and Carry weight
- Tags