I've changed a load of things in it, like making everything toggleable and breaking things out a bit so they're not all in one feature.
I've not done anything with the actual progression system, so 12 is still the cap for each class. But you should be able to get to level 11 in each class and then your final level up should take whatever class you want to 12.
When I use this mod, I often have to choose useless feats when upgrading, and by then my ability scores are already full. So I'm asking if it's possible to avoid this matter?
I'd suggest taking this feat last. I'm not sure why the game keeps old stats for level ups even after passives are removed, but taking it last or just not enabling the passives until you're all leveled up should work.
Unfortunaltey it seems that eventhough you don't enable the pasive of the feat it still recognizes the boost of the stats, I was trying to level one of my characters to lvl 6 rogue (currently MC Barb 12/Fighter 2/Rogue 5) and it will give her skill points on this level, since she already had the skill point boost it will not let me take that level 4 rogue. I toggle off the pasive, stats are there (as you already mentioned) and trying to disable the mod only results in a crash. I wonder if there is a way to "refresh" that log of stats in hopes of "on toggle passive off" they return to the previous stat of enable? Edit: Oddly enough I came up to another level, this time I leveled SH, she is lvl 25 (12 Cleric/ 12 Ranger / 1 Bard) just respecced to bard and got offered skill pts (proficency) and, although I have the LB feat I was able to take it (without choosing skills)... so I am unsure what to make of it. Edit 2: For those having a similar issue a simple respec (with Withers our friendly undead) will remove the feat thus allowing you to make the choices you need before taking the Limit Breaker feat. (as a workaround)
Sorry to bother you, but how do you uninstall the mod? I tried removing it from my mod manager, load order, and deleting it, but I can still go past level 20 on my current campaign.
The one mod I wish would be updated, I'm getting a bunch of bugs at the max level.
- One where every time I use Hero's Feast or any equivalent spell that spawns supplies, the chest is always empty. - Most Wizard spells disappear and the ones that stay are random in order, any spells i learn via scrolls have a 50/50 shot of staying in my spells list unless its level 5 and 6. - If I want to use a cleric spell (command spell for example), it won't be active unless I prepare it with both the druid and Paladin spell lists.
If anyone is there that can fix these please help.
Can I somehow limit this mod to level 24 or 36, or at least, for example, separate the limit breaker perks from the level, ideally, just assign a maximum level.
Hi, thanks so much for you hard work on this mod, is great, as I continue to progress in the game and level up I realize there is a slight "problem" since I seem to have learned ALL cantrips and now I am unable to lvl up since it requires me to make a selection but... well... can't since there is no more to pick. Do you know if there is a workaround? I also have installed
Unlocklevecurve
Extra Feats At Low Levels
MaxLevelDummies
but I haven't level any class past 12, currently at character level 57 (12 lock/12 wiz/12 Rogue/12 Cleric/9 druid) which has me in the current predicament when trying to go lvl 10 druid.
What I did, and works so far is download the following:
Unlocklevecurve
Limibreakerv2
Limitbreaker229
MaxLevelDummies
With this 4 I am currentl running a lvl 12 Warlock /Lvl 10 Cleric (and I focused on the lvl 12 warlock first to see if it would crash the game, which, I am happy to report, didn't, hope this helps.
What I did, and works so far is download the following:
Unlocklevecurve
Limibreakerv2
Limitbreaker229
MaxLevelDummies
With this 4 I am currentl running a lvl 12 Warlock /Lvl 10 Cleric (and I focused on the lvl 12 warlock first to see if it would crash the game, which, I am happy to report, didn't, hope this helps.
272 comments
I've changed a load of things in it, like making everything toggleable and breaking things out a bit so they're not all in one feature.
I've not done anything with the actual progression system, so 12 is still the cap for each class.
But you should be able to get to level 11 in each class and then your final level up should take whatever class you want to 12.
I think I set the limitbreak part to set all stats to 100 (capped at 30 by the engine) though
Edit: Oddly enough I came up to another level, this time I leveled SH, she is lvl 25 (12 Cleric/ 12 Ranger / 1 Bard) just respecced to bard and got offered skill pts (proficency) and, although I have the LB feat I was able to take it (without choosing skills)... so I am unsure what to make of it.
Edit 2: For those having a similar issue a simple respec (with Withers our friendly undead) will remove the feat thus allowing you to make the choices you need before taking the Limit Breaker feat. (as a workaround)
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I tried removing it from my mod manager, load order, and deleting it, but I can still go past level 20 on my current campaign.
- One where every time I use Hero's Feast or any equivalent spell that spawns supplies, the chest is always empty.
- Most Wizard spells disappear and the ones that stay are random in order, any spells i learn via scrolls have a 50/50 shot of staying in my spells list unless its level 5 and 6.
- If I want to use a cleric spell (command spell for example), it won't be active unless I prepare it with both the druid and Paladin spell lists.
If anyone is there that can fix these please help.
- Unlocklevecurve
- Extra Feats At Low Levels
- MaxLevelDummies
but I haven't level any class past 12, currently at character level 57 (12 lock/12 wiz/12 Rogue/12 Cleric/9 druid) which has me in the current predicament when trying to go lvl 10 druid.Thanks in advance for any help/advice
- Unlocklevecurve
- Limibreakerv2
- Limitbreaker229
- MaxLevelDummies
With this 4 I am currentl running a lvl 12 Warlock /Lvl 10 Cleric (and I focused on the lvl 12 warlock first to see if it would crash the game, which, I am happy to report, didn't, hope this helps.Mod order:
levelcurve
limitbreaker
limitbreaker229
- Unlocklevecurve
- Limibreakerv2
- Limitbreaker229
- MaxLevelDummies
With this 4 I am currentl running a lvl 12 Warlock /Lvl 10 Cleric (and I focused on the lvl 12 warlock first to see if it would crash the game, which, I am happy to report, didn't, hope this helps.