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Proxeuz

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Proxeuz

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About this mod

Adds 22 new rings and amulets with unique new spells, abilities and new VFX.
Immersive version as been added.
New update 1.6.0 - Tasha inspired amulet

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Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Italian
Changelogs



IMPORTANT NOTE: From UPDATE 1.6.0 Eldertide Armaments will use Vlad's Grimoire.
Vlad's Grimoire is a fantastic collection of VFX that expands fast. VladmirFFXI has created several unique effects specially for this mod.

Adds 22 new rings and amulets to the game, and 16 new potions.
There are 2 versions, tutorial chest version and immersive version.
- For immersive version, items will appear as a random loot in several containers and vendors throughout the game, hope your RNG is good.
- For cheat version, you can simply aquire those from the tutorial chest, use the Tutorial Chest Summoning mod if you already left the area.
There are many new spells and abilities along with new ability icons and VFX to match the theme they represent.

Some VFX effects demonstration are down below.




Immersive Version

For my fellow immersive gamers, there are currently approximately 40 locations (including chests and vendors) where you can find the other "lost" Mystic Eldertide Cache items, those locations are scattered throughout the game. You can obtain only one item, either a ring or an amulet, from these locations.

When starting a new game and opening the tutorial chest, you'll discover the Mystic Eldertide Cache which contains the 2 lore books: Tasha's Compendium of Alchemical Arts - contains recipes for potions crafting using Witch Queen's Cauldron spell
The Chronicles of Eldertide - lore book about Eldertide Armaments for immersive feel :D
All items are unique, so each item will drop only once during a playthrough.


May the blessings of the RNG gods be upon you.

Note: Since this is random loot I can't test it all, but in a couple of my tests I did manage to obtain a random item from the loot list.






Ring of Dragonkin
  • Passive - Draconic Retaliation - When entering combat, granting 10 temporary hit points and Resistance to Physical damage for 1 turn.
  • Skyward Soar - Fly ability
  • Dragonkin Heritage - Improved Dragonborn breath weapon, you can choose from 5 different breath weapons: Fire, Cold, Acid, Poison and Lightning. Deals 2d8 (higher level increases damage) and applies different status effect based on the element of choosing.


Ring of Blood Oath
  • Passive - Executioner Movement - After killing an enemy, movement speed is instantly restored to its maximum.
  • Logarius's Final Embrace - Delivering 8d6 Necrotic damage to a single target. On successful save the target still takes half the damage. You take half the damage dealt.
  • Lifsteal - Dealing 2d10 Necrotic damage, applies Bleeding for 3 turns and you gain Bloodflow - recover 2d6 hit points (delayed) for 3 turns
  • Bloodborne - Sacrifice a fourth of your life essence (Slashing damage) in order to enter Bloodborne state for 5 turns - You gain Resistance to necrotic damage. Immune to Fear and Bleeding effects. Your melee weapon inflict necrotic damage over time and deal additional damage.
  • Cursed Awakening - Summon Bloodsworn Knight from the remains of a fallen enemy. A Fallen Paladin with variety of abilities.
  • Stats - Charisma +2 up to 26


Ring of Ethereal Phantoms
  • Passive - Dark Vanish - After killing an enemy using a melee attack, you turn Invisible for 2 rounds.
  • Cataclysm Blast - Shoot a crimson beam that deals 2d10 + Charisma Modifier. Applies a debuff to the target for 3 turns, reduce armor class by 2 and spell save DC is lowered by 3. (higher level grants additional beams)
  • Riftbreaker - Force damage version of Misty Step, deals 2d8 Force damage.
  • Stats - Dexterity +2


Ring of Dusk and Dawn
  • Passive - Selûne's Grace - at the start of each turn, you regain 2 hit points.
  • Shadow's Retribution - Shoot a purple beam that deals 2d10 and applies Blindness on failed save. (higher level grants additional beams)
  • Judgment Bolt - A powerfull single target bolt that deals 1d10 Radiant damage to enemies or heal ally for 1d10. (higher level increases damage/healing)
  • Stats - Armor Class +2.


Sly Joker's Ring
  • Passive - Fool's Luck - You Gain immunity to surprise and Resistance psychic damage.
  • Trickster's Sanctuary - Open a dome, inside you and your allies gain +2 to armor class, attack rolls are made with advantage and immune to Frightened. Enemies inside the dome suffer disadvantage to their attack rolls and their movement speed is halved, if enemy starts their turn inside the dome they recieve 1d6 psychic damage.
  • Midas Touch - Immobilize a target, after 3 rounds if the target didnt saved throw it will transform into solid gold.
  • Stats - Dexterity +2.


The Mind Ring
  • Passive - Mindwarden - When you succeed on a Saving Throw, the foe responsible takes 1d6 Psychic damage, you gain Advantage on Intelligence, Wisdom, and Charisma Saving Throws.
  • Mind Blast - Same as default ability. 
  • Black Hole - Same as default ability.
  • Mind Sanctuary - Same as default ability.
    Tadpole Spells Note: I made a new entry that does not require tadpole unlocked, so if you unlock it from the tadpole tree you'll get another version of it. Mine is basically a free access pass to the VIP area :D
  • Stats - Resistance to Psychic damage.


Astral Legacy Ring
  • Passive - Astral Surge - When landing a killing blow on an enemy, you heals for 2d6.
  • Mindflayer's Bane - (Better Power Word Kill) - If the target has 100 hit points or fewer, it dies instantly. If it has more than 100 hit points, it takes 55-100 Damage.
  • Astral Arena - Conjure a shimmering ring around you. Inside, your allies gain Psychic Resistance, are shielded from being Charmed or Frightened, and your weapons deal additional 1d6 psychic damage.
  • Ethereal Alliance - Summon a Githyanki warrior to help you in battle: Prince Orpheus - Monk, Thalos - Warlock, Kythra - Fighter.
    Note: There are 3 levels of summons - For character that is level 1-5 you'll summon a level 4 companion, for character Level 5-7 you'll summon a level 7 companion and for character Level 7-12 you'll summon a Level 10 companion. Companions have spells slots and other class based resources, and unlock new spells and abilities at higher level.
  • Stats - Strength +2.


Ring of Veilwalker's Hunger
  • Passive - Predator's Precision - When attacking creatures already injured, you gain +2 bonus to your Attack Rolls.
  • Annihilation - Basically Disintegrate.
  • Soul Drain - Deals 3d6 Necrotic damage and heals for dealt damage, applies weaken effect to humanoid and beasts.
  • Revenant's Fury - deals 3d8+10 in a radius, for 3 turns you gain Death's Resonance (+2 bonus to your Attack Rolls and become Immune to Critical Hits) and Undying Edge (melee weapon attacks deals additional Necrotic damage).


Thunder God's Ring
  • Passive - Unyielding Tempest - You gain advantage on melee attack rolls while surrounded by 2 or more foes.
  • Passive - Stormlord Mantle - You gain Proficiency and Expertise in Persuasion and Intimidation.
  • Thur's Fury - Rage ability for everyone, upon activating you enter Stormbringer state, gaining access to Thor Fury abilities (Lightning Punch, Might of The Skies, Eir's Blessing, Mighty Dive, Asgardian Charge).
  • Skybreaker Smite - Unleash a mighty lightning strike with your weapon, deals main melee weapon damage +1d6 lightining damage (higher level increases damage). The impact pushes the target and may knock it prone.
  • Stats - Strength +2.


Ring of Cryomancer's Wrath
  • Passive - Hoarfrost Counter - When struck by a melee attack, you inflict 5 Cold damage back to the attacker.
  • Ice Storm - Same as default spell.
  • Cryomancer Mark - Target an enemy and inflict it with Frostbite (target's movement speed is halved and becomes Vulnerable to Cold damage. You gain Advantage when attacking the marked target.
  • Stats - Resistance to Cold.
  • Stats - Constitution +2.


Darkmaster's Legacy Ring
  • Passive - Attackers can't land critical hits.
  • Passive - Unwavering Spirit - You are immune to the Frightened condition and cannot be subject to other emotional influences.
  • Finger of Death - Deals 7d8 Necrotic damage.
  • Howl of the Dead - Same as default spell.
  • Death Step - Necrotic damage version of Misty Step, deals 2d8 Necrotic damage.


Ring of Mental Acuity
  • Passive - Mercury's Mindstrike - Your unarmed attacks deal an additional 1d4 Psychic damage.
  • Passive - Tlaloc's Kinetic Tremor - Your unarmed attacks deal an additional 1d4 Force damage.
  • Wish - Restore an expended resource of your choosing or to grant upon you certain benefits, can restore Spell Slots and other class based resources, remove curse or grants a chest full of provisions and potions.
  • Mental Maelstorm - Breach into an enemy's mind and tear it down to pieces, deals 2d8+10 Psychic damage. Inflict Disadvantage on Attack Rolls and Dexterity Saving Throws, you gain Attack Advantage against the target.
  • Stats - Wisdom +2


Ring of Blazing Hellfire
  • Passive - Hell's Blessing - Grants you Resistance to Fire damage, your weapon attacks deals an additional 1d4 Fire damage.
  • Wrath of Avernus - unleash a fiery burst that deals 2d8 fire all nearby targets within a 3-meter radius. You gain resistance to fire damage and a +1 bonus to attack rolls. Each successful attack grants you a stack of Avernus's Wrath. Upon reaching a level 4 stack, you can trigger Avernus Searing Smite, allowing you to deliver a fiery strike that deals your main weapon damage plus an additional 3d6 fire damage. On a successful hit, the target is set ablaze for 2 turns, suffering 1d6 fire damage per turn. (check posts for more information)
  • Infernal Blink - Fire damage version of Misty Step, deals 2d8 Fire damage.
  • Hellfire Pact - Summon a fiendish ally. Drakthul - Male Cambion (basic cambion abilities), Ravenna - Female Cambion (has protection spells and basic cambion abilities) and Mizora (some extra damage spells and basic cambion spells).
    Note: static level 10 companions.
  • Skyward Soar - Fly ability.








Talisman of Hill Giant Strength
  • Passive - Attackers can't land critical hits.
  • Hill Giant Form - Grow to gigantic size. Your weapons deal an additional 1d6 damage, you gain 25 temporary hit points and have Advantage on Strength Checks and Saving Throws.
  • Stats - Strength +2.
  • Stats - Constitution +2.


The Lifebringer's Amulet
  • Passive - Celestial Warding - Grants you Resistance to Radiant damage, your weapon attacks deals an additional 1d4 Radiant damage.
  • Divine Beam of Recovery - Shot a blue healing beam to heal an ally for 2d20 + Spell Casting Modifier.
  • Divine Restoration - Heal all allies in the radius for 4d8 + Spell Casting Modifier.
  • Ethereal Resurgence - Restores a fellow party member to full health.
  • Stats - Armor Class +2.


Firewalker's Talisman
  • Passive - Soul Perception - Gain +2 bonus to Attack Rolls, Initiative Rolls, and Perception Checks.
  • Reckoning of the Dual Flame - Unleash a white pillar of radiant and necrotic fire, deals 5d6 Radiant damage and 3d6 Necrotic damage. Creates a surface of holy fire upon impact.
  • Ray of the Infernal Phoenix - Shoot a searing ray of condense fire. Inflicts 6d6 fire damage and applies burning.
  • Scorching Talons of the Firehawk - launch a flurry of 5 blazin projectiles, each dealing 1d6 fire damage. They always hit the target. (higher level increases damage).
  • Stats - Dexterity +2 up to 26.


Talisman of Mystical Versatility
  • Speak With Animals - Ritual version.
  • Speak With Dead - Ritual version.
  • Detect Thoughts - Ritual version.
  • Disguise Self - Ritual version.
  • Create Water - Ritual version.
  • Stats - Intelligence +2.


Drizzt's Shadowclaw Amulet
  • Passive - Drizzt's Legacy - Grants Proficiency with scimitars, daggers and longbows.
  • Guardians of Icewind - Summon a loyal companion. Huginn the white raven, Aquila the white wolf, Guenhwyvar the astral panther.
    Note: static level 10 companions.
  • Darkness - Same as default spell.
  • Faerie Fire - Same as default spell.


Amulet of the Shapeshifter
  • Passive - Verdant Armory - Grants Proficiency with Martial Weapons, Light Armor and Medium Armor.
  • Shapeshift - Transform to an animal. Cat, saber tooth tiger, owlbear and white bear.
  • Feral Swiftness - For 5 turns, you gain advantage on Dexterity saving throws, movement speed and jump distance are doubled, and you can take one additional action per turn.


Zealot's Talisman of Devotion
  • Passive - Absolute's Warden - Grants Proficiency with Martial Weapons, Light Armor, Medium Armor and Heavy Armor.
  • Absolute's Call - Summon the absolute devoted warriors. Dror Ragzlin - Barbarian, True Soul Nere - Wizard, Minthara - Paladin.
    Note: There are 3 levels of summons - For character that is level 1-5 you'll summon a level 4 companion, for character Level 5-7 you'll summon a level 7 companion and for character Level 7-12 you'll summon a Level 10 companion. Companions have spells slots and other class based resources, and unlock new spells and abilities at higher level.
  • Malediction of Ruin - An enhanced version of bane: Target up to 5 creatures, they receive a -1d4 penalty to Attack Rolls and Saving Throws.
  • Stats - Wisdom +4 up to 26.


The Witcher's Medallion
  • Passive - Trial's Fortitude - Grants Resistance to Poison and Acid damage. You gain +4 bonus to initiative rolls.
  • Passive - Witcher Signs - Unlock all 5 Witcher signs.
  • Aard - Push targets away, deals 3d8 Thunder damage and possibly make targets prone.
  • Igni - Unleash a fire cone from your hand that deals 4d8 Fire damage and applies Burning.
  • Yrden - Exploding trap that deals 2d6 Radiant damage and 2d6 Psychic damage and may apply paralyze.
  • Quen - Grans 20 temporary hit points and resistance to slashing, piercing, and bludgeoning damage. While the shield is active, melee attacks against you will inflict 1d6 Force damage back to the attacker.
  • Axii - Charm an enemy and make them fight by your side.
  • Hunter's Sense - For 5 turns you have advantage on attack rolls against Undead, Fiends, Beasts, and Monstrosities.
  • Bladecaster - Cast a sign on your weapon making it deals extra damage. Aard - Thunder, Igni - Fire, Yrden - Radiant, Quen - Force, Axii - Psychic.


Witch Queen's Amulet
  • Dreadful Backlash - Reaction - Counter your foe with a burst of psychic might that deals 2d10 psychic damage.
  • Bewitching Bolt - Unleash a rose beam of energy, deal 2d8 + charisma modifier and 1d8 lightning, applies charm on impact.
  • Witch Queen's Cauldron - Summon Tasha's cauldron, you can craft 16 new potions using the cauldron.
    Note: Recipes for these potions can be found throughout the game, from vendors and loot.
  • Stats - Charisma +2.






NEW: Witch Queen's Amulet spells
















Rings UUID:
Ring of Dragonkin  //  761aa984-3a34-4b21-a1ce-3adf917796ac
Ring of Blood Oath  //  7b4b5661-f80c-443b-a681-ccbebd987a97
Ring of Ethereal Phantoms  //  faf5642a-28c2-466d-ac75-d94abeae6b76
Ring of Dusk and Dawn  //  5d93b3ea-dd1c-4dfb-a70f-122dc472f8bf
Sly Joker's Ring  //  61c2ab30-46c9-44a1-849b-7df18ccd49ef
The Mind Ring  //  25fe39cb-5e29-46f7-a949-c91447033aaf
Astral Legacy Ring  //  5719879b-e593-4c55-ba30-0a616ccce9da
Ring of Veilwalker's Hunger  //  fe43ae60-20b7-4aeb-9a34-f8fcb54e467d
Thunder God's Ring  //  f1f64253-0409-4417-ad97-f91cd6a5928d
Ring of Cryomancer's Wrath  //  25327e35-d6ec-4cdd-8739-548a704ffd38
Darkmaster's Cursed Legacy Ring  //  2f431e1c-ebd9-4e34-a6d6-74e62cbb79e7
Ring of Mental Acuity  //  18db8bf4-5184-4c38-a4a8-9591ac2bf66b
Ring of Blazing Hellfire  //  308e7426-0401-4fe1-a6fa-15b9cc4f4246


Amulets UUID:
Talisman of Hill Giant Strength  //  82d3cecf-9a9f-456b-99c6-f8d76a5a970c
The Lifebringer's Amulet  //  bfb66459-0887-412c-a470-61f12a1264d6
Talisman of Arcane Barrage  //  5084b08f-b076-4c95-806b-0c33d3b92de9
Talisman of Mystical Versatility  //  df3ec7f3-f511-4c18-8704-1acce5af36b9
Drizzt's Shadowclaw Amulet  //  d9875536-5933-4330-849c-be4008d8c051
Amulet of the Shapeshifter  //  d2a937c0-4499-4d2b-932f-29a66f203aea
Zealot's Talisman of Devotion  //  caffb007-7cf9-4d84-9976-4abcf2732e1e
The Witcher's Medallion  //  53f192c8-c69c-46a7-b2fa-917492757c34
Witch Queen's Amulet  //  d6292882-5093-4fae-97ef-d4e18bf81b2e




Installation:
- drop the .pak file inside BG3 Mod Manager or you can drop it into your mods folder which located here:
" C:\Users\USERNAME\AppData\Local\Larian Studios\Baldur's Gate 3\Mods " inside BG3 Mod Manager hit refresh mod list and move the .pak file to the active mods panel and click export to game. I haven't used it with Vortex but its probably compatible.

In-case someone need, mod UUID is: 22b848d1-5fff-4f76-a4f8-8461721e6112

Compatibility:
This mod should be compatible with all mods, it's unlikely to break anything. You will need ModFixer for this mod to work. Does not modify any vanilla files, everything is made with new entries.


Note:
This is my first attempt at modding game files. I'v been playing with the mod for quite some time started a new game and right now I'm in Act III, so far everything works as it should. If you encounter any missing things, bugs and even wrong description entries and such, pls let me know i'll do my best to fix them as soon as I can.


Credits:
VladmirFFXI for teaching me how to create and combine new VFX and helping me throughout the process of the mod creation, Lykon for his BG3 item and action Loras, ChatGPT for its wonderful help XD.


My mods:
Dark Urge Dice
Royal Dice
Gemstone Dice