IMMERSIVE VERSION HAS BEEN ADDED ! If you encounter any bugs, notice missing elements, or have suggestions regarding additions, removals, or balance improvements, please let me know. I'll post the Immersive Version changelog below to make it easier to follow the changes.
Version 1.3.0 - Made some changes to the drop rates in the immersive version. Now, each item will have a 25% chance to drop from the 40 locations. On average, you can expect around 10 items to drop throughout the entire playthrough unless your RNG is cracked :D. I made couple of changes to abilities and spells in terms of damage and cooldowns.
Version 1.4.0 - Replaced an entry that previously pointed to skeletons in the shadow-cursed lands with human guards NPCs. Adjusted the drop rates of three loot entries that frequently spawn throughout the game, they now have a 10% chance of dropping.
Version 1.4.1 - Changed item drop rates at traders, they now have a 20% chance.
Baldur's Gate has been updated to Patch #4. So far, the mod is functioning as intended, and I haven't encountered any bugs. As always, if you come across anything, please let me know. :D
NEW SPELL - WRATH OF AVERNUS When activated, you unleash a fiery burst that deals 2d8 fire all nearby targets within a 3-meter radius. You gain resistance to fire damage and a +1 bonus to attack rolls. Each successful melee attack grants you a stack of Avernus's Wrath. Upon reaching a level 4 stack, you can trigger Avernus Searing Smite, allowing you to deliver a fiery strike that deals your main weapon damage plus an additional 3d6 fire damage. On a successful hit, the target is set ablaze for 2 turns, suffering 1d6 fire damage per turn.
Stacks: Avernus's Wrath - Granted upon spell activation. Avernus's Wrath: 1 - 1st hit. Avernus's Wrath: 2 - 2nd hit. Avernus's Wrath: 3 - 3rd hit. Wrath of Avernus - 4th hit and final stack When having 'Wrath of Avernus' you have 3 turns to cast Avernus Searing Smite (1 time use spell - the condition ends upon spell activation/combat ends/status time).
Quick Demonstration and VFX
Also, if you have an idea for a new ability or perhaps modify an existing one, feel free to share :D
This mod is not merely outdated, but fatal to run. For some unknown reason, inserting this mod into my load order caused an increasing number of NPCs to fail to render, until I reached the Githyanki creche and found every single one of them invisible.
Strongly discourage use of this mod until the OP updates it.
I haven't reached the area yet but did you notice if the skeletons in the basement were missing? Also, why would this mod make them unable to render in?
this is nonsense, mod is working and would have no ability to make npc's invisible.....it's likely some other conflict, I've been using this mod in a new playthrough and a multiplayer one for 100 hours just fine, save was started after patch 7 though. I'm running 212 mods currently in this playthrough
I think your blaming the wrong mod here, or its specifically having a conflict with something else your using and its not solely to blame on this mod. Im running a list almost 250 long, and ive done all of the content in act 1, plus everything in the underdark and creche and havent noticed anything like what your describing. Ive found a couple of the different rings and see no issues.
it works in multiplayer patch 7, game is always in multiplayer btw so 99.9% of mods work M player or not. Don't just assume something doesn't work because of the date
Hey! Just wondering what the specifically happens with both mods together? I was looking to add this mod to my playthrough but am now afraid to as I am also using the wildshape mod.
There's no Firewalker's Talisman UUID in the description I would like to know because i'm rushing and without good items in game without mods and i liked very much your items
Edit* To answer. Yes Vendors can restock and it's possible to obtain multiple different rings/amulets from the same vendor.
Edit2* Has anyone put together a spoiler location at least of which vendors can potentially stock Eldertide Armaments? So far, after spam resting and checking I've discovered that Aaron(Grove) and Belen's wife/mushroom chick(Myconid Colony) both can potnetially stock items. Also, I "think" I found an item on Blurrg(Myconid Colony) but had been drinking that night and can't recall with certainty..Any one else able to list vendor locations?
As far as chests I've discovered the Harpy Stash and the hidden chest you have to jump to across the roof of the Monastery(above the creche). Please comment and help me put together a spoiler guide of locations!
I was just curious if anyone else has had any luck finding multiple items on the same vendor?
Beyond what you've said, I've found stuff spawn in various places, without too many spoilers what I can say is that the various chests that require perception checks (not survival) can roll them, the loot pile in the Goblin Camp can roll multiple, though it's very rare, as well as various loot chests found openly throughout the game. Vendors are by far the best and most reliable place to "farm" them I've found however. But I can work on a spreadsheet that lists all possible locations at some point.
302 comments
If you encounter any bugs, notice missing elements, or have suggestions regarding additions, removals, or balance improvements, please let me know.
I'll post the Immersive Version changelog below to make it easier to follow the changes.
Version 1.3.0 - Made some changes to the drop rates in the immersive version. Now, each item will have a 25% chance to drop from the 40 locations. On average, you can expect around 10 items to drop throughout the entire playthrough unless your RNG is cracked :D.
I made couple of changes to abilities and spells in terms of damage and cooldowns.
Version 1.4.0 - Replaced an entry that previously pointed to skeletons in the shadow-cursed lands with human guards NPCs. Adjusted the drop rates of three loot entries that frequently spawn throughout the game, they now have a 10% chance of dropping.
Version 1.4.1 - Changed item drop rates at traders, they now have a 20% chance.
Baldur's Gate has been updated to Patch #4.
So far, the mod is functioning as intended, and I haven't encountered any bugs. As always, if you come across anything, please let me know. :D
When activated, you unleash a fiery burst that deals 2d8 fire all nearby targets within a 3-meter radius. You gain resistance to fire damage and a +1 bonus to attack rolls. Each successful melee attack grants you a stack of Avernus's Wrath. Upon reaching a level 4 stack, you can trigger Avernus Searing Smite, allowing you to deliver a fiery strike that deals your main weapon damage plus an additional 3d6 fire damage. On a successful hit, the target is set ablaze for 2 turns, suffering 1d6 fire damage per turn.
Stacks:
Avernus's Wrath - Granted upon spell activation.
Avernus's Wrath: 1 - 1st hit.
Avernus's Wrath: 2 - 2nd hit.
Avernus's Wrath: 3 - 3rd hit.
Wrath of Avernus - 4th hit and final stack
When having 'Wrath of Avernus' you have 3 turns to cast Avernus Searing Smite (1 time use spell - the condition ends upon spell activation/combat ends/status time).
Quick Demonstration and VFX
Also, if you have an idea for a new ability or perhaps modify an existing one, feel free to share :D
Strongly discourage use of this mod until the OP updates it.
I'm having an issue in my load order and I have a similar number of mods.
I would like to know because i'm rushing and without good items in game without mods and i liked very much your items
I used Astral Legacy Ring - Ethereal Alliance and summoned Orpheus but now I want to see if I can unsummon him.
Edit2* Has anyone put together a spoiler location at least of which vendors can potentially stock Eldertide Armaments? So far, after spam resting and checking I've discovered that Aaron(Grove) and Belen's wife/mushroom chick(Myconid Colony) both can potnetially stock items. Also, I "think" I found an item on Blurrg(Myconid Colony) but had been drinking that night and can't recall with certainty..Any one else able to list vendor locations?
As far as chests I've discovered the Harpy Stash and the hidden chest you have to jump to across the roof of the Monastery(above the creche). Please comment and help me put together a spoiler guide of locations!
I was just curious if anyone else has had any luck finding multiple items on the same vendor?
Again, thanks! Amazing fun mod!
But I can work on a spreadsheet that lists all possible locations at some point.