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44 comments

  1. BitterPast
    BitterPast
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    Please message your random questions, requests and complaints instead of picking a random mod to comment on. Too many unrelated comments across my mods, some barely qualifying as comments. I have many messages and requests, I will try to get to them in due time.
  2. johnhang123
    johnhang123
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    does it still works with patch 8?
    1. KobraXL
      KobraXL
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      I don't think so, for me whenever it's enabled it stops all the new patch 8 subclasses from loading. Probably because it touches stuff in the base classes.
    2. johnhang123
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      Does it work if I only plays the old subclass?
  3. Wikt0r1us
    Wikt0r1us
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    Is this compatible with OIO? EDIT: Seems like it is

    I would like to see different paladin options for this as RP. Maybe something like an in-game toggle (maybe MCM?) that lets you choose what Paladin tenets to follow and what will cause oath breaking. 

    Currently it will use all Paladin tenets or seemingly the most harsh ones anyway (defended myself against Nymessa and the other male tiefling who captured Lae'zel and it caused oathbreaking, which would only break oath of devotion).

    It also seems quite buggy regarding when it chooses to give certain class options versus others rather than giving all of them all the time. I should at least be getting [Warlock] everytime when I'm a warlock but instead it's getting replaced by similar caster dialogue here and there and it seems random on any given reload of a save.
    1. JRZTT
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      Unfortunately this is game behavior not mod. When I run with Jack of all trade build, I found similar problem where it took other caster in certain conversation instead. I thought at 1st it gave priority to last multiclass, but even wen I put wizard as my last caster sometime it gave me sorcerer or warlock option instead.
  4. JRZTT
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    Hi will this work on patch 8 and where should I put this in my loadout?
  5. fredyk2006
    fredyk2006
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    Hello,

    Is it possible to do addon like that, but: "All Races Receive All Races Dialogue" ? ^)
    Because sometimes dialogue options depend on the race of the speaker. 
  6. UlyssesSinclair
    UlyssesSinclair
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    This may be obvious, but just an fyi to anyone who doesn't know, for this mod to work you seemingly have to start as one of the base classes. I was using two modded classes, and a modded subclass, and the options weren't showing up despite having Barbarian. The mod didn't work until I respecced, started with an unmodded class, and then multiclassed back into my modded ones.

    Base class->Modded class. Not Modded->base.
    1. Wikt0r1us
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      Needs a patch for each class mod that doesn't inherit from vanilla classes then. Shame.
  7. rubinanapsugar
    rubinanapsugar
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    Hey! Will you update this for patch 7?
    Thank you for your work. :)
  8. clairesquire
    clairesquire
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    Got the Jack-in-All-Trades achievement and I'm guessing it is due to this mod...so fun fact, I guess! I shouldn't be surprised, given that I DID unpak and peek at the code out of curiosity, but I am lmao
  9. AlexBhaal
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    is it possible to make a spell that enables and disables all classes except the one that you chose in the editor..?
    I can't turn off the mod... turning it off..my game won't start... ;__;
  10. vwliz
    vwliz
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    is there a way to modify this mod to only have the classes i want? like in the archivers, for example only bard and barbarian
  11. msandi
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    Thank you so much for this mod!

    It makes the RP so much more immersive than just the standard choices. Favorite so far was being able to have my wizard of questionable ethics tell Nettie "I don't need to transform to kill everyone" (from Barbarian). It felt so much truer to character than the other choices did in that moment.