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File credits
Credit for creating the first version of Aberrant Mind for Early Access goes to Celes, from whom I've gotten permission to do my own take on the subclass using his as a template.
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Added a dye that matches the starting armor, so you can use the same color scheme after upgrading your armor! Can be found in the tutorial chest and at various vendors.
Cleaned up some script entries.
Version 1.3
Introduced a workaround to the Beholderkin's attack rolls being unintentionally powerful.
Concentration has now been properly removed from a number of Psionic Sorcery spells.
You can now only summon one Beholderkin at a time, as intended.
Version 1.2
The Psionic Sorcery version of Dominate Person now requires Concentration.
The Psionic Sorcery version of Summon Beholderkin does not require Concentration anymore.
Removed an embarrassing typo.
Removed info from another mod of mine that managed to sneak its way into the files.
Version 1.1
Fixed Compatibility Framework support.
Removed the Concentration requirement from Summon Beholderkin since other such summon spells don't require Concentration in BG3.
I used the Early Access version of this subclass that Celes' made as a template (with his permission) and made my own take on Aberrant Mind. After all, if there's one subclass that should be in Baldur's Gate 3, it should be this one.
Also features a custom recolor of the starter Sorcerer robe.
CLASS FEATURES
NOTES Due to the sheer volume of work that would be required to make one version for each and every possible spell that you can pick from the extended 5e spell table, and the fact that there's no way to check for which spells you've currently prepared, you'll simply have to make do with the spells from the initial table.
Since Sending (level 5) and Rary's Telepathic Bond (level 9) aren't in the game, I exchanged them for two spells that are available in the game and felt fulfilling for the class fantasy.
NOTES Since Great Old One Warlocks also don't get the Telepathic Speech feature normally granted by the subclass, I gave Aberrant Mind a copy of the one that GOO gets, but with a new name and icon to make it more fitting for the subclass.
NOTES Works like in 5e. I implemented this feature as a passive that you can toggle on and off if you want to, and toggling it on gives you temporary spells on the right side of your hotbar that are separated from the original spells that can be cast with a spell slot. Furthermore, you are granted new versions of the passive at levels 7 and 9 to accomodate for the new Psionic Spells you learn at those levels.
NOTES Works like in 5e. Super simple and to the point.
INCLUDES VERSIONS FOR "ABERRANT FLIGHT" (LEFT), "ABERRANT SCRUTINY" (MIDDLE) & "ABERRANT SLITHERING" (RIGHT)
NOTES I bumped this down to level 11 since other Sorcerer subclasses in BG3 have the same setup—otherwise you'd get your last subclass feature at level 6, which would suck. I also increased the durations to Long Rest, since other spells and features that have a normal duration of 10 minutes in 5e last that long in BG3.
As one of the options from the 5e version of this isn't viable (swimming speed and underwater breathing), and since the flight granted by another option is inferior to the one you get from Tadpole Powers (which is a road you prooobably want to take when playing this class anyway), I decided to buff the other two to make them a bit more useful.
Since you can realistically only cast one of these at a time in BG3, casting any of the Revelation in Flesh spells gives you a buff that removes the Bonus Action cost for one round, so that you can get as many of the buffs as you want while in combat.
NOTES *Requires a mod that allows levelling past 12.* Works like in 5e, but with a reduces radius. Since most other long-range spells have had their maximum range halved or set to 18m, I did the same with this one. I also reduced the blast radius from 9m to 5m, because 9m is positively enormous in this game, especially for something that affects everyone and not just enemies. I also bumped this down to level 15 (even if it barely matters), since the Sorcerer feature gap is the worst.
BONUS CANTRIP
NOTES Works like in 5e. I'm aware that this cantrip already exists in 5e Spells, but I made my own take on the spell so you don't have to rely on 0ther mods too much, just like with my other mods.
BONUS 4th LEVEL SPELL
NOTES Works like in 5e, except for the fact that there are no Slaad or Star Spawn in BG3. If there were, I'd make it into a proper Summon Aberration and do one of each, but for now a Beholderkin will have to do!
The Beholderkin inherits the caster's Spell Attack Modifier and Proficiency Bonus, and upcasting the spell increases the summon's Armor Class, health points, and damage of its signature attack. It has Immunity to Psychic damage and has Darkvision up to a distance of 18m, and can Fly and hover.
SUBCLASS-THEMED DYE
Uses the black and maroon theme of the Aberrant Mind robe. Can be found in the tutorial chest, and with numerous vendors throughout the game.
POTENTIAL ISSUES/DISCLAIMERS
• There might be potentially strange interactions if multiclassing into Great Old One, since Illithid Hunger and Mortal Reminder do the same thing. It seems like it's only triggered once, so it should be fine to multiclass into Great Old One.
1. Start BG3 Mod Manager and press the "Open Mods Folder" button on the top bar, or press Windows + R and type %userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\. 2. Open "AberrantMind.zip" and place "AberrantMind.pak" in the Mods folder. 3. Refresh the mod list in BG3 Mod Manager by pressing F5, and move the mod from inactive mods to active mods in the mod manager window. If you encounter any issues, try placing it further down in the load order. Make sure you use the "Public" profile. 4. Click "Save Load Order to File" in the top bar and launch the game.