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Hey, sorry if this has been asked before, are there any plans to release this on the ingame Mod Manager? (So i can put it onto my steam deck, pretty please?) If not thats ok too would be nice though
Hey, sorry no, my mods almost always use Script Extender, and I don't plan on working more to make the ones that could achieve the same features with native scripting.
Yo, Siaell. Oh, those story buffs for one night :)) Your mod is cool and it immediately got under my skin. Recently I've noticed that Broken Promises, although gives +2 strength and -1 without reaction BUT... removing the curse (btw, there is no such signal) removes +2 and "goodbye and don't be angry" :). CU & Best
EDIT: I've been playing around with some of your mods and DiZ's Expansion.
Hey! It's supposed to be a hidden mechanic, not everything has to be in plain sight. When you remove the effect willingly, you get a selector spell to pick the ability you want it to increase. If you look and can't find it, it's possible another mod you have alters the effect and conflicts. If that's the case, you have to figure out the conflict.
I got a wonder, since i've been horribly failing at it, could you reproduce this for all elixirs?
Managed to make them stay copying another mod as guide and yours to not remove on dead, but i would love if using an elixir gives a permanent buff with a bit less of its effect (like a permanent bloodlust with the extra action)
Hello. Would the changes to the buffs here work with the Choose Your Stats mod? It allows you to add certain passives (like Gale's blessings from Mystra), that you've edited, so I wanted to double check if your mod has compatibility with this one before I download it. Thanks!
I noticed that I have to re-apply Morninglord's Radiance when I change zones. I also have to re-equip Minthara and Jaheira's 2nd weapon. I DON'T have to do that for my character I took the vanilla duel wield feat for, so I suspect it's related to this mod. (Edit: I just remembered that them having duel wield is from your other mod, Interesting Origins.) Neither is a big deal, but I figured I would mention it.
I'm enjoying the mod. It's nice to not have to think about quest timing so much. Finding the character specific buffs has been fun.
I was looking to change astarion's ascendant vampire to work with spells too but I found your mod which is something way better😂 thanks a lot. Also, is there any way to make shadowheart or hirelings able to use mirror of loss?
That is a good question, and I am not sure I can do that. And tbh, I'm not sure I even want to try, it makes sense to me the way it is. It's simpler to get the effects through commands. But feel free to try and make that yourself :)
Osi.AddPassive(GetHostCharacter(),"LOW_SharGrotto_Mirror_StrengthBoon_Passive")Replace the passive name with the other variants as you see fit, replace "Strength" with the ability you want. For Patriar's memory it's: LOW_SharGrotto_Mirror_MinorCharismaBoon_Passive
Not so simply, she doesn't have it on her, so I would need to give it to her, and remove it from her when she gives it away to avoid haing it twice. That's bound to have issues, and more work than it's worth.
The negative effects of the Hag Eye should be healed by this spell, but you keep the dialog tag. Using the Charm grants Enhance Ability on all abilities (Bull's strength, Cat's grace etc). Using the healing spell removes these effects and replaces them with a permanent +1 to rolls. I think that's the line in the description you're talking about.
Oh, I see, is that after using the hag Eye, there will be an additional spell that can heal the negative buff of Ghost Witch surgery, I didn't see this ability at first, thought it was purification or something.
Sorry to bother you, but if you wouldn't mind helping me out. I'm trying to make a personal modification to this mod, specifically to Ethel's Hair. I'm trying to keep your changes, except for the fact I want to turn the Hair back to be consumed on use.
new entry "Hag_Hair_Global" type "Object" using "QUEST_HAG_HagHair_Wisdom" data "RootTemplate" "2156e23b-a8e8-4c3f-b566-d16f79fabe2a" data "Unique" ""
I would image I have to change something here but what I've tried hasn't worked.
560 comments
EDIT:
I've been playing around with some of your mods and DiZ's Expansion.
When you remove the effect willingly, you get a selector spell to pick the ability you want it to increase. If you look and can't find it, it's possible another mod you have alters the effect and conflicts. If that's the case, you have to figure out the conflict.
Managed to make them stay copying another mod as guide and yours to not remove on dead, but i would love if using an elixir gives a permanent buff with a bit less of its effect (like a permanent bloodlust with the extra action)
I'm enjoying the mod. It's nice to not have to think about quest timing so much. Finding the character specific buffs has been fun.
Also, is there any way to make shadowheart or hirelings able to use mirror of loss?
It's simpler to get the effects through commands. But feel free to try and make that yourself :)
I searched for them a year ago but never found them, do you mind telling me those? Thanks you
Osi.AddPassive(GetHostCharacter(),"LOW_SharGrotto_Mirror_StrengthBoon_Passive")
Replace the passive name with the other variants as you see fit, replace "Strength" with the ability you want.For Patriar's memory it's: LOW_SharGrotto_Mirror_MinorCharismaBoon_Passive
That's bound to have issues, and more work than it's worth.
Using the Charm grants Enhance Ability on all abilities (Bull's strength, Cat's grace etc). Using the healing spell removes these effects and replaces them with a permanent +1 to rolls. I think that's the line in the description you're talking about.
I would image I have to change something here but what I've tried hasn't worked.
2156e23b-a8e8-4c3f-b566-d16f79fabe2a.lsf.lsx
Line 75, change False to True.