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Changelogs
Version 1.1
Fixed the following bugs and issues with the mod: Accelerated Infusement not actually working as intended, now it actually removes the bonus action requirement for casting the infused cantrips and spells. Weapon Aspect: Thrown showing up as Reach in the tooltip. Planar ally showing up incorrectly in the choice menu for the Forbidden Indoctrinations feat and each of the summons now correctly placed into a spell container Arcane Spears and Barrier Eruption now correctly show up in the tooltips and deals the correct damage now.
Version 0.75
Added 5 Feats to the class that some require High int to use. Since most of them are Spellblade specific there's not much use in taking them unless you are playing a spellblade.
Added more spells to be used as an infusion.
Changed some of the features that had no action requirements to have bonus actions or added more usability to them. Traveller subclass got some speed buffs.
Changed the VFX on most of the spells to be less flashy and in your face
Changed the level 5 ability to work as intended Mage subclass' spells no longer require concentration (1st level or higher when not infused) Refer to both the 5e class document and the in-game features for information.
Version 0.5
testing release
WORKS IN PATCH 7
This is a work in progress mod, this mod page is created for the purpose of playtesting and feedback at the moment. As such any feedback that you have about the class including it's feel, strengths and weaknesses and bugs please let me know. With the mage subclasses as well please let me know if there are any spells that you feel like would make sense for being applied to the weapon itself. I have left out healing and buffing spells for the most part because their method of application makes no sense, same for spells that only create terrains.
Class information: The base 5e class that I wrote is available here to read: 5e Spellblade Class The information in this class guide is specifically for the tabletop. For how things should work in game make reference to the text within BG3 itself.
This class goes up to level 20 and I have completed a full playthrough testing each class however I feel like there still may be some aspects that I have forgotten or left out. There are 4* subclasses to choose from at 3rd level. (*the Mage subclass in BG3 has been split into two subclasses because it was the only way to have the player choose between two spell lists. Both of them other than this however have the same progression.)
This class only uses the base spells at the moment but when it is fully complete there will be a 5e spells compatibility patch that I will make in the future. so please keep this in mind.