In the coming days, I will be doing a slight overall, including adding new spells, also with custom visual effects. Stay Tuned!!
Edit 1: The revamp, extra spells and more is about 60% Done!!!
Edit 2: Version 2 is coming along nicely. We're looking at 162 spells, with a variety of cast types, instead of just melee focused. Stay Tuned for more!
Edit 3: The new spells are coming along nicely. I am currently researching ways to expedite my methods so I can produce content more quickly.
Edit 4: I just finished hand crafting 294 icons for version 2. Once I finish the spells, I can create their custom effects and Version 2 will be ready.
Edit 5: Once the modding tools are released, I will be resuming work on the mod. Needed to take a long break due to several reasons.
As far as I can tell, you are the first and only person to have this issue. Just to make sure, you've made sure other mods aren't the source of the problem?
With the rework, they'll be separated by element instead of spell type, IF I can get it to function properly. If not, they'll be 100+ individual spells scattered throughout Faerun to learn
Cool mod, awesome VFX effects! But I would reccomend to the author to mention somewhere that you shouldnt teach companions (or any character that you do not move yourself on the world map) the leap abilities bc they will use it automatically when following over gaps etc. and either trigger fights with neutral NPC or cause a serious amount of setbacks/heavy quicksave reloads. Maybe you can surpress this behaviour somewhere in the mod?
I am completely unaware that companions get jump happy if you teach them the skills. Honestly sounds frustrating AND hilarious at the same time. Kind of reminds me of that CarbotAnimations BG3 video with the Barbarian jumping everywhere.
Super cool mod but for some reason the status effects(conditions) doesn't work me or even show on the properties of the spells( it just says 3 turns and show as "-" when you click them) and any idea why that might me?
I was unaware of this, and I must have missed a status effect in a spell or two, perhaps. Regardless, in the revamp, along with new spells, effects, and more, it should also iron out any remaining bugs.
I'm not saying right this second (go and actually play the game, there's no point if you can't enjoy the fruits of your labor), but are there any plans for Poison to be added in the future?
I'm really sorry to do this, but I'm emotionally infested. Nyx is the Greek goddess of Night and Nox is her Roman counterpart. The Greek god of Darkness is her partner Erebus.
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Edit 1: The revamp, extra spells and more is about 60% Done!!!
Edit 2: Version 2 is coming along nicely. We're looking at 162 spells, with a variety of cast types, instead of just melee focused. Stay Tuned for more!
Edit 3: The new spells are coming along nicely. I am currently researching ways to expedite my methods so I can produce content more quickly.
Edit 4: I just finished hand crafting 294 icons for version 2. Once I finish the spells, I can create their custom effects and Version 2 will be ready.
Edit 5: Once the modding tools are released, I will be resuming work on the mod. Needed to take a long break due to several reasons.
the scrolls in the chest come up as not found for me.
Maybe you can surpress this behaviour somewhere in the mod?