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Dungeons And Souls

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About this mod

OFFICIAL RELEASE SUPPORTED; Adds House Rules to Baldur's Gate 3, currently letting you select a Feat at level 2, Jump is a free action, and Maximum HP!

Permissions and credits
Changelogs
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CURRENT VERSION
1.0.0.2

FEATURES
Collection of house rules that I use in One-Shots, and Campaigns I run for 5th Edition Dungeons & Dragons. Furthermore, this will also contain rules in the 2014 and 2024 sourcebook material for Dungeons & Dragons as these are the rules I utilize in my sessions, and prefer them over vanilla BG3's ruling.

You will find that some of these rules may make difficulty settings that aren't Honour or Tactician mode even easier combat-wise, as I commonly choose one of the two when I play BG3. This means all the rules are designed with that fact in mind.

You will notice that some of the rules have been separated. I have separated some of them so that you can enable or disable them. One of the main ones I suggest enabling and disabling is Origin Feats, that way players can gain a feat at level 2, and then prevent it from giving players a feat at level 2 again if you decide to multiclass.











INFORMATION

1. Detailed Information
2.  Installation Guide
3. Changelog
4. FAQ

5. Dungeons & Souls Media 


RULES AS WRITTEN ADDITIONS & CHANGES

Dungeons & Souls Edition

Pinnacle of Health
After a player levels up their hit point maximum increases by the maximum amount of their hit dice based on the class that is leveled. Each class instead of gaining half their hit die maximum now gets the following hit point increase per level:

Barbarian: +12 per level
Bard: +8 per level
Cleric: +8 per level
Druid: +8 per level
Fighter: +10 per level
Monk: +8 per level
Paladin: +10 per level
Ranger: +10 per level
Rogue: +8 per level
Sorcerer: +6 per level
Warlock: +8 per level
Wizard: +6 per level
NOTICE
This can be overwritten by mods that modify the class progression of these respective classes found in vanilla Baldur's Gate 3. Mods that provide religion to all classes, or enable the ability to learn spells. 





Dexterous Initiative
This will adjust the initiative to function exactly how it does in the TTRPG ruling All creatures and players rule a d20 during the start of the initiative. Players will also add their dex modifier as creatures currently don't have that feature functioning. Most creatures have a bonus to their initiative so this wasn't a priority and would take more effort to enable for creatures as well.  This will allow characters who have a higher dex to have an increased chance of being first in the iniaitive order restoring value to having a high dexterity modifier.

 1d20 + Dexterity modifier to iniatiave rolls. 
This can be increased by methods that increase your initiative such as the Alert feat.



STANDALONE RULINGS
These rules have been separated from the main mod to give players more flexibility and that way players can install them if they no longer wish to have them.
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Origin Feat
Every character starts with 1 Feat. Races that provide feats at the start also gain a feat.  This doesn't limit you to the Player's Handbook 2024 background ruling where you only get a 1st-Level Feat. You can select any feat of your choice upon having a class reach level 2.

This still applies if you reach the 2nd level in a class when multi-classing. 
[Due to the limitations of Baldur's Gate 3 you gain a feat at level 2 instead of level 1.]

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Windrider
Windrider overhauls the Jump action to only cost movement based on the distance traveled. If you have the movement, you can jump that distance! It scales with your strength as well still so the distance you can launch yourself will increase the higher the strength you have. I currently have the range capped at 9 m, but you can jump multiple times if you're a monk or any class that has increased movement! Save that bonus action for a potion and launch yourself

Vanilla Jump
Resource Cost: 3m of movement + Bonus action
Range: 4.5 + Strength

Windrider Jump
Resource Cost: Distance of Jump in movement
Range: 9m + Strength

Why the change?
In the Dungeons & Dragons tabletop jump only costs the distance you wish to travel in movement and only costs movement. I prefer the tabletop version of Jump.





PLANNED
Coming Soon~