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  1. DungeonsAndSouls
    DungeonsAndSouls
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    Official Mod Manager Version (Mod.io): Dungeons & Souls Edition
    Official Mod Manager Version (Mod.io): Origin Feats
    Official Mod Manager Version (Mod.io): Windrider





    Planned Updates

    • Critical Hits equal maximum damage + damage rolled for both players and enemies!
    • Toggle that lets you use an action to regain the full amount of healing from potions instead of rolling. 
    • Exhaustion overhaul using 2024 ruling so 10 levels of exhaustion. 
  2. antroxxx1
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    Feat at Level 2 and and Windrider works for me! While Multiclassing you can choose a feat which is fully useless like Tavern Brawler for a Sorcerer. It is pretty much a dummy choosing to avoid further benefits.
  3. ShaenoButter
    ShaenoButter
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    Ive tried uninstalling reinstalling, this is the only mod i have changed the order and everything and its still not working. Not quite sure what to dotheres no other information online for it. quite disappointed.
  4. timey30
    timey30
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    Where is it recommended to put this in load order?
    1. DungeonsAndSouls
      DungeonsAndSouls
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      Lowest load order. But if you mean just these files it can be in any order.
  5. Malthael82
    Malthael82
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    I see that you have archived Pinnacle of Health. Do you have plans to bring that mod back for Patch 7, or should it still work without an update? Thanks.
    1. DungeonsAndSouls
      DungeonsAndSouls
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      The new file is coming and is already on mod.io I just had to go to work so didn't have time to finish the Nexus mod page update.
    2. Malthael82
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      Ah, much thanks and no worries.  :)
  6. mvstardseed
    mvstardseed
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    Is anyone else having issues with this mod installed? I'm crashing every time I level up a class past level 2 and this is the only thing I can think of which would be causing that to happen. I've tried to disable and uninstall with no success :(
    1. DungeonsAndSouls
      DungeonsAndSouls
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      You likely have something modifying the same thing that this mod does.  This mod does very minimum changes to the game which wouldn't cause CTD past level 2. Because all it does is edit the level 2 progression by adding the true statement to it. Everything else remains the same for vanilla. 
  7. malikaimelody
    malikaimelody
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    Out of curiosity, is there anyway that you could explain/tell how to use this mod with Artificer or Blood Hunter class? I know that this mod affects the classes directly, but I was just wanting to know if there was a way we could give those both Level 2 feats as well! I really enjoy the work you've done on this, and no worries otherwise!
    1. DungeonsAndSouls
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      This mod doesn't modify Blood Hunter or Artificer mods as it only covers the vanilla content. A mod/patch would need to tweak the progression at level 2 and set the setting to True for feats for both of those. The other features this mod adds would require you to modify the core class for Artificer or Blood Hunter's classdescription.lsx file. 
  8. I can't seem to get this to work at all, im specifically trying to use the infinite compendium, i am using the Baldur's Gate 3 mod manager, adding the .Pak file to my mods folder, using the mod manager to export, alongside ImprovedUI and ModFixer. when i dont have ImprovedUI and ModFixer i just load into The Dark Urge surrounded by a bunch of naked characters, when i install ImprovedUI and MidFixer, i am able to get to the character creation screen but i only have the normal races the game provides. i am not very tech savvy and could use some help.
    1. DungeonsAndSouls
      DungeonsAndSouls
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      You likely have a mod overwriting ClassDescription.lsx or the vanilla level 2 progressions. This mod needs to be last in the load order to prevent that. Seeing alot of issues that are caused simply because it was overwritten by another mod. 
  9. apocryphone72
    apocryphone72
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    what about fantastical multiverse is the mod defunked?
    1. DungeonsAndSouls
      DungeonsAndSouls
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      Not sure what exactly you're asking.
  10. alterNERDtive
    alterNERDtive
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    Any chance of getting this updated? The Peerless Feat file doesn’t do anything for me.

    I’ve been trying to implement the same thing, and having it _not_ work on multiclass is currently breaking my brain. So if you know how to get it to work properly … update would be appreciated :)
    1. alterNERDtive
      alterNERDtive
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      Instead made a dummy feat mod. Now I can pick a feat at character level 2, and the dummy feat whenever I multiclass.
  11. Sukaki
    Sukaki
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    So I know this is the point but I would not recommended Wind Rider house rule on if your going to have like Ritual spells perma on as enhanced leap becomes unusable in combat while yes getting a free jump to ignore Difficult Terrain but if your starting in difficult Terrain you still only get a half jump area as the game would still show your normal jump range with out this house rule. while out of combat it allows you to jump feather with the Rituals spells on I think because it might be refilling your movement while not in turn base I know with enhanced leap longstrider and a Elixir of Hill Giant Strength on a Gonme was able to jump across the starting town(Grove?) map in one long jump but in combat was limited to only my 35ft movement range (17.5 while standing on DT) while enhanced leap should be giving me three times that. but with that much free movement its over kill so understand if this the price of free jumps is enhanced leap is useless in combat fair enough trade.