File information

Last updated

Original upload

Created by

Benenach

Uploaded by

Benenach

Virus scan

Safe to use

Tags for this mod

63 comments

  1. Benenach
    Benenach
    • supporter
    • 3 kudos
    Locked
    Sticky
    Known issues:
    - Feats are not currently sorted alphabetically using their new names (they are sorted in the the same order as the base game). If anyone knows how to fix this, I'm all ears.
    - "Medium Armor Master" and "Light Armor Master" apply to both medium and light armor. This is due to a limitation in the available APIs I have from Larian (as far as I am aware).
    - Alert update fares poorly with D20 Initiative and similar mods.

    Planned update (1.1):
    - Rework Light Armor Master feat to remove unsatisfying "run in circles" play pattern
    - Potentially move "extra reaction" from Sentinel to Polearm Master
  2. Fiorim
    Fiorim
    • member
    • 0 kudos
    Love this mod!
    Any plans on bringing it to console?
  3. mariana2amoeba
    mariana2amoeba
    • member
    • 0 kudos
    sire, i think the "+2hp for every level" could be combined into the "damage resistent during debuff" to make the tough feat actually tough, plus i wish you could leave the extra hitpoint part because i personally need it for some characters :P (the rest is great, but perhaps you could nerf the heavy armour master a bit? 5 fortitude is kinda op D:)
    1. mariana2amoeba
      mariana2amoeba
      • member
      • 0 kudos
      and, for tough, con+1 would do well, we lack martial class fitting feats that add constitution
  4. mustardjelly
    mustardjelly
    • member
    • 0 kudos
    This mod is awesome. the best feat mod in Nexus.

    However, I have found an issue that Musical Performance by a character with Performer (the inspiring song) cannot be synced with other characters without Performer feat. 
  5. mariana2amoeba
    mariana2amoeba
    • member
    • 0 kudos
    easy thing for weapon master, just give double proficiency bonus for weapon move DC
  6. Valthorix
    Valthorix
    • premium
    • 6 kudos
    I like everything except for the tavern brawler nerf. It takes the feat from an S-class, you must pick this if you're a strength class, to RP tier stuff. As a consequence, previously viable builds are now a whole lot weaker. 
    1. mustardjelly
      mustardjelly
      • member
      • 0 kudos
      it was not previously viable, it was straight OP
  7. mustardjelly
    mustardjelly
    • member
    • 0 kudos
    I like this mod's change on feats the best in Nexusmods.
  8. mariana2amoeba
    mariana2amoeba
    • member
    • 0 kudos
    actually, itd be better if we have a light armour master letting us wear light armour and have it taken as no armour by certain class feats, like barbarian and monks no armour ac bonus(hit me if anyone said this before)
    also, i kinda miss a feature that simply gives more hp, looks tanky
  9. BurningFalcon
    BurningFalcon
    • member
    • 5 kudos
    I'm wondering. For the Medium Armor Master. Since you lose that TP at a start of a new turn or combat, what would happen if you replace the THP granted by MAM with something else? Does the game/mod recognize the new origin and not take away your THP, or will you just lose it regardless?
  10. margon
    margon
    • supporter
    • 0 kudos
    Just FYI there is a typo in the Ritual Caster feat for Chromatic Orb which prevents the beloved cold version of the spell from showing up.  For those wanting to fix this you'll probably need to unpack the mod to locate and fix the typo since the author seems to be taking a break.  Iirc one of the spell container lists of the cold version appends with "_Ritual_Ritual" instead of "_Ritual" which causes it to not be recognized.
  11. TheInvoker
    TheInvoker
    • member
    • 1 kudos
    HI, are you still here?
    I think unarmored master is too strong. Having the chance to dodge 50% of the attacks is like being resistant to damage (100% and 0% vs 50% and 50% of damage taken)
    Is it possible to gain a charge after 3 or 4 hits taken?