Thanks. I hated this the most about the mod. I don't mind having deity options for those who might prefer them, but most time than not, they ruin my experience. It was especially frustrating with my evil Durge run. I can see reformed Durge picking a deity later on, but at start you are locked to certain *ahm* deity lore-wise, and in all honesty, you have no memories about yourself. So seeing dialogue options related to some deity early on in game just manages to sour my experience. Sure. One doesn't need to pick it, but it's still annoying to see it even existing in these instances.
Durge is a special case, sure, but in general deity worship in Forgotten Realms is a VERY rational thing to do. (>_> I'm looking at the mod author's irrational worship remark here) It's not worshipping any that's irrational and weird in there. And it's not just a matter of tradition. They technically don't have atheism the way we do. Now there are varying definitions and interpretation of what people mean by atheism IRL, but the most common use is anti-theism, belief that there is no god. In FR the "divines" are not myths they are entities that actually DO interact with mortals and thus have long proven their existence, as such anyone doubting their existence would have to be tin-foil-hat-level delusional. What FR DOES have is people who chose to not worship any "deity" but that is a long-term suicidal practice. Their fate is notably worse than RL's Abrahamic hell, and, unlike RL's hell, Wall of the Faithless was a known fact, not a questioned belief.
Interestingly enough, the time BG3 is set in is the time when the wall itself was taken down, but that just meant the dead faithless of the time were just stuck wondering the Fuge, which isn't all that great a fate either.
Basically, not worshipping a deity was a lot like not paying "protection fees" to a gang in a high-criminal environment (cyberpunk, post soviet countries in 1990-ies, criminal cities in fiction, that that kind of setting), only a bit different and much worse. A gang would make your life miserable right there and then, so that others would not dare ignore them the way you did. "Divines", sick bastards the lot of them, would instead wait till it's too late to change anything and them "punish" you in an extremely cruel manner so that others would not dare ignore them the way you did.
So in fact even an amnesiac like Durge shouldn't be comfortable not worshipping anyone. (You DO realise that amnesia mostly deletes someone's "personal records" right? General world knowledge and skills remain functional, as in, for example, amnesiac can forget his own name or the faces of his parents but he won't revert to a baby that doesn't know what a job means, or what a doctor is.) So, reasonably speaking, one of his first moves should be to "pick a god and start praying", similar to how IRL an amnesiac that also lost his papers and contacts would need to, among his priority moves, register with a government for new documents, find temporary lodgings, establish medical insurance and so on and so forth.
gameplay wise: only if youre paladin or cleric. otherwise no, and as far as i know you can only have the deity dialogues if you use the deity tag mod alongside it. That said, it does show up in character sheets and in the level up screens. for RP flavour, it's interesting, but it will select 'selune' as default for anyone without a deity, like wyll, astarion, karlach, hirelings, etc. It gets a little jarring lol
I've been playing a Sorcerer with Selune selected as her deity and I did get some deity dialogue options to choose from, when interacting with Shadowheart or Shar stuff.
the mod itself doesnt select a deity for anyone. by default all characters in the game have a deity tag, it's just normally hidden. selune is the default deity for those that dont have a specific deity chosen. the mod isnt selecting anything, just making the invisible tags visible on character sheets... but thats jsut me nitpickign and wanting to share weird game facts tbh
thank you, this is awesome! hopefully this isn't just an issue on my end but, would it be possible to also remove the diety listing from their character sheet display screen also?
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I don't mind having deity options for those who might prefer them, but most time than not, they ruin my experience.
It was especially frustrating with my evil Durge run. I can see reformed Durge picking a deity later on, but at start you are locked to certain *ahm* deity lore-wise, and in all honesty, you have no memories about yourself. So seeing dialogue options related to some deity early on in game just manages to sour my experience. Sure. One doesn't need to pick it, but it's still annoying to see it even existing in these instances.
It's not worshipping any that's irrational and weird in there. And it's not just a matter of tradition.
They technically don't have atheism the way we do. Now there are varying definitions and interpretation of what people mean by atheism IRL, but the most common use is anti-theism, belief that there is no god. In FR the "divines" are not myths they are entities that actually DO interact with mortals and thus have long proven their existence, as such anyone doubting their existence would have to be tin-foil-hat-level delusional.
What FR DOES have is people who chose to not worship any "deity" but that is a long-term suicidal practice. Their fate is notably worse than RL's Abrahamic hell, and, unlike RL's hell, Wall of the Faithless was a known fact, not a questioned belief.
https://forgottenrealms.fandom.com/wiki/Wall_of_the_Faithless
Interestingly enough, the time BG3 is set in is the time when the wall itself was taken down, but that just meant the dead faithless of the time were just stuck wondering the Fuge, which isn't all that great a fate either.
Basically, not worshipping a deity was a lot like not paying "protection fees" to a gang in a high-criminal environment (cyberpunk, post soviet countries in 1990-ies, criminal cities in fiction, that that kind of setting), only a bit different and much worse. A gang would make your life miserable right there and then, so that others would not dare ignore them the way you did. "Divines", sick bastards the lot of them, would instead wait till it's too late to change anything and them "punish" you in an extremely cruel manner so that others would not dare ignore them the way you did.
So in fact even an amnesiac like Durge shouldn't be comfortable not worshipping anyone. (You DO realise that amnesia mostly deletes someone's "personal records" right? General world knowledge and skills remain functional, as in, for example, amnesiac can forget his own name or the faces of his parents but he won't revert to a baby that doesn't know what a job means, or what a doctor is.)
So, reasonably speaking, one of his first moves should be to "pick a god and start praying", similar to how IRL an amnesiac that also lost his papers and contacts would need to, among his priority moves, register with a government for new documents, find temporary lodgings, establish medical insurance and so on and so forth.
That said, it does show up in character sheets and in the level up screens. for RP flavour, it's interesting, but it will select 'selune' as default for anyone without a deity, like wyll, astarion, karlach, hirelings, etc. It gets a little jarring lol